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It is not my favor theme, the story of Hyboria.
In general im more sci-fi tuned then these fantasy and medivel scenarios, but after some time in Age of Conan, it becomes more and more hard, to have fun with other cobat systems in games.
Most MMORPGs nowadays use tab'able targets and autocombat, dependend on gear.
And then it looks ugly.
Sorry to say that, but especially the new SWTOR hype and my chance to test it the last weekend made this clear.
The head is not moveing with my view direction, turning the char will simple and static rotate its middle axis.
All games - more or les - are so.
No target, no action.
And then you have this incredible - compared to really all other games - really incredible combat system, incredible cool looking characters AND never before seen character animations.
Once you ate it, you will miss the point in every other games combat system.
I am already happy, that developers seemly coming down from the autoattack feature and expect YOUR action for every action your character should do. Fallen Earth is a good but honestly slow example.
So there is hope for SWTOR, but it will be hard, to step down from combat combinations and standing positions.
It is always problematic, who misses the target, you or the algorythm behind ...
I mentioned SWTOR because it should be the next game, im playing, the beta weekend was really fun, it is a solid and very good game, but im not sure, it can top AoC's combat system at all.
Can you people call other games with outstanding combat systems ?