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After playing 3 Beta weekends leveling 3 classes to 20+(Shadow, Agent, Trooper) and letting the whole exprience sink in im starting to find more and more faults with the game.
One of the main ones is that there is just way too many abilities in this game, by the late teen levels the average class gets around 2.5 bars of diffrent skills(including non-class specific/combat abilities like travel, rest, and spank!).
Combined with a horrible keybinding system and oversized UI it seems just way way too many abilities for a "non-macro/add-on" centric game. I will get "l2p noob" comments very soon but honestly there is no normal human being on the face of this earth that can use 20+ keybindings effectivly on a normal keyboard. Plus it seems that ToR has way too many situational abilities and allot of redundant abilities also, i mean does the jedi shadow really needs like 14 diffrent stuns(some of them conditional)? they will end up sharing the same deminishing return eventually any how...
IMO A good game design should focus around 10 abilities per class at the most, and even then at the end of the day it will come down to much less than that any how, look at how many abilities WoW gathered during its expansions before the cataclysm clean up, no one really used them, each class had a rotation of about 3-5 abilities + 1-2 situational/utli's(except maybe locks...)
The sheer amount of abilities is another indicator to me that that game i just not ready for release, they are hoping that that playerbase will help them to refine the amount of abilities(because some of them were just sick, like the Shadow's backstab, or the Agent's snipe in PVP..) which is fine and all, but it needs to be done before launch not after it, i know that major class changes are a part of every MMO's heck WoW did 180 on most of it's classes during the first 3-4 years, but it did it very gradually, and even then allot of people were annoyed at allot of the class changes, especially when it came to role creeping.