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I played the bata for SWTOR. I liked many features, even the voice acting if it were a solo game, loved the classes, companion's, having your own ship. I'm not a big Star wars fan, but I like the game, but not as an mmo.
Would you like it as much as a stand alone off-line game.
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What is this I don't even ...
No multiplayer content, no economy and noone to sell my stuff to, no world pvp, no drunken Scottish rambling over vent ...
Are you for real?
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Is this for real?
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I would never have played it if it was a single player game..
For me multi player games are soemthing you do together wih others.
Single player games is an anti social thing, i love to be with others.
They added all the good things of a single player game to the MMO genre, how could that single player experience evver be better?
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
You lost me at "bata".
I like TOR as a MMO, because it adds the socialization, co-operative, and competitive elements to the game.
The ultimate would have been if TOR was a box sale with no monthly (supported through some other manner), but I don't mind paying monthly for a MMO if I am still having fun (especially as it keeps me from buying other games at that time).
Beside Online gaming is the future. Most games will have online/more social features. BW seems to anticipate to the largest scale.
Stop hating, start appreciating. Also are you suggesting that a majority of previews are negative or did I misunderstand you?
p.s. I wasn't harassing.
It's simply the most redundant question I ever read in regards to Swtor: a game that was set out from the beginning to be a MMORPG.
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Doesn't sound like harassment to me. He's stating the mmo elements he iikes.
But, to be fair, this is quite a silly thing to be asking. The game is an MMO, there is no arguing or changing that at this point.
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weird nearly 30% said yes but not 1 single person posted on why they said yes,{mod edit}
To me,no it would not .simply put there is a lot of multiplayer options running side by side with the solo content.
Also fact is you probably spent twice longer clearing to your objecive ifnot for players running around the area.
No because as an MMO there will be so many more content updates than a off-line game would provide. This way I can spend several years in the Star Wars universe.
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Simple answer, yes. It has no bussiness being an MMORPG, possibly a lobby based multiplayer game like Diablo but I dont see anything in this game which is suited for a persistant world.
But same could be said about MMORPGs like AoC and many other themeparks. Themeparks is basically turning a single player game into an MMORPG, or vice versa. It is fundamentally not suited for MMORPG environment with all the instances, single player quests/storylines etc. Heck even Skyrim feels more like a persistant MMORPG world than these Themeparks.
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Hmmm. Persistent world. SWTOR has that.
Persistent world with thousands of players all sharing the same game world. SWTOR has that.
How is it a single player RPG and not an MMORPG again?
What part of the definition of MMORPG does this game not fit?
I'll be holding my breath until I get a reasoned answer starting now...
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Yes it would of been an awesome SPG as it stands its a solid mmo, i like the story the most.
I'll just use this from Wikipedia, I know it's not the be all end all of information, but it's hard to argue that this definition doesn't fit
"Massively multiplayer online role-playing game (MMORPG) is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world.
As in all RPGs, players assume the role of a character (often in a fantasy world) and take control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player RPGs by the number of players, and by the game's persistent world (usually hosted by the game's publisher), which continues to exist and evolve while the player is offline and away from the game."
What part of this is SWTOR diametricly opposed to.
You can say all you want about the story, but none of that contradicts the basic definition of an MMORPG. A role playing game that uses a persistent world to allow many players to play together at the same time.
It's obviously not single player as many thousands of people play together at the same time. Its obviously not a coop rpg because it has a persistent world that is on a central server that everyone shares.
Again I'll ask, what part of this definition does SWTOR violate?
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Actually hubertgrove, you seem to be the one harassing people. The Opening Post ASKED for responses and then you got all aggressive when someone answered him in a way you didn't like because you agree with the OP.
"If half of what you tell me is a lie, how can I believe any of it?"
This discussion boils down to the same old bias from the detractors:
Swtor replaces the boring grinding and generic questing from the cookie cutter themepark formula with voice overs, meaningfull story, choice and alignment and people start lining up to dismiss it as a sp-rpg.
*wonders when people will get it in their heads that SWTOR is ADDING something to the RPG bit, rather than taking something away from the MMO aspect of the typical themepark formula*
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First of all, you can sit in a chair now. So you can stop spreading that lie right now.
Second persistent doesn't mean that it can be changed, it means that it is still there when you log off. I think you don't know what persistent means.
Persistent means it persists, it continues, it doesn't go away. The world doesn't dissapear just because I log off. That's all it means.
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Lol, I do believe most people would rather JUST answer the polls on this forum then leave an answer, the vultures good or bad have a tendency to swarm in on anything they don't agree with , good or bad.
No, I don't believe it would have made a btter off -line game. Sure , I would be happy if they made another KOTOR off line game, but this was billed to be an mmorpg , and I was happy to hear it from the start. I am going to happy to share a star wars universe with a few thousand other players on whatever server I choose. I really believe people that play MMO's like a single player game are missing out and have to be living in some kind of self-involved world, just waiting to scream ,look what "I" did, so everyone can see, I don't believe that's why they started making mmo's, or the way it was ever intended.
An SPG with a Facbook-type connection for the community aspect would have been a much better option, since ressources spent on the MMO part could have gone to making a better SPG, IMO.
An honest review of SW:TOR 6/10 (Danny Wojcicki)
I didn't say that at all. Diablo isn't an MMO because it doesn't have a persistent world. Here I'll get you the definition of persistent
Definition of PERSISTENT
1
: existing for a long or longer than usual time or continuously: as
a : retained beyond the usual period <a persistent leaf>
b : continuing without change in function or structure <persistent gills>
c : effective in the open for an appreciable time usually through slow volatilizing <mustard gas is persistent>
d : degraded only slowly by the environment <persistent pesticides>
e : remaining infective for a relatively long time in a vector after an initial period of incubation <persistent viruses>
2
a : continuing or inclined to persist in a course(see persist)
b : continuing to exist despite interference or treatment <a persistent cough> <has been in a persistent vegetative state for two years>
— per·sis·tent·ly adverb
Notice that it doesn't say anything about the fact that something has to change to be persistent. In fact, it says quite the opposite in definition b. Interesting.
I don't think it's an MMO because there are multiple players. I think it's an MMO because one server houses a massive amount of players....massive, and because thos players are playing on a persistent world.
SWTOR fits ALL of the criteria to be an MMO. You have yet to provide any evidence that it doesn't.
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Poll is a bit misleading to be honest.
Your header is 'would it be better' - my answer is no (more later)
Your poll states a different question 'Would it be just as good' - my answer is yes, it would also be good. I've played KoTOR 1 & 2 and would enjoy a 3+ and the stories in ToR would fit well with a solo game.
I've played through the last beta weekend in a group of 3 (linked on Vent) and it was a great experience. I'm waiting a new headset, so listened and communicated via the party text in game. We ran our class quests solo of course, but grouped on others. We had some great banter due to the conversation choices (as we all went Republic and I played 'light' against the other two's mostly 'dark'). We played heroic content, flashpoints etc and can honestly say we had a fun time.
None of this would have been possible never mind as enjoyable on an offline single player game. Hence no to your topic header question.
Listen to the frickin' Pony. MMORPGs are still RPGs.
http://en.wikipedia.org/wiki/Persistent_world
A persistent world (PW) is a virtual world that continues to exist even after a user exits the world and that user-made changes to its state are, to some extent, permanent.[1][2] The term is frequently used in the definition of the massively multiplayer online video games and can be considered synonymous with that class of games,[3] including other narrative forms of a media franchise.
The persistence comes from maintaining and developing a single or dynamic instance state of the world in the game around the clock shared and viewed by all players. Quite unlike other types of games, the plot and events in a single permainstance world game continue to develop even while some of the players are not playing their characters. That aspect is similar to the real world where events do occur regardless if they are directly or indirectly related to a person, as they continue to happen while a person is asleep, etc. Conversely, a player's character can also influence and change a persistent world. The degree to which a character affects a world varies from game to game. Since the game does not pause or create player-accessible back-up files, a character's actions will have consequences that the player must deal with.
Yeah. SWTOR has that.
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This thread baffles me, but that happens alot sooo...,
I voted no because the game mechanics woould be so much different you wouldnt be able to tell the games apart besides from the cosmetics. Thats the only thing I could come up with though so I was leaning to yes most of the time.
Basically it would be an entirely different game from zones in the game world, to the storys, everthing literally would be different, there for it would be an entirely different game and that makes this discussion moot since you cant compare the two in any way. its like apples and oranges.
People bring up stuf that doesnt need to be brought up in life mostly for there own self amusement and satisfaction. This topic is one of them, who would think enough to bring up a topic about a game that has been deveolped for 7 years in this great mmorpg site we have that it all of a sudden isnt a mmo anymore and has nothing to do with what this site even is here for in the first place. Now brining this up on some crazy site that that has nothing to do with mmorpgs, yea maybee, but here? cmon, its beyond naive, anyway thats how I feel about it.