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It seems as though its a common trend on these forums to bash bash bash without any ideas how to fix the game.
So, I thought it would be interesting to see what we as a community consider the perfect MMO.
Below I will list each category and I want to hear from you how you think it should be done.
In no particular order....
My perfect time of combat would have to be a first person shooter. Maybe its due to my love for Planetside, but I feel as if it depends more on twitch skill than being able to do the perfect hotbar rotation.
Setting (Fantasy, Sci-fi, etc.)
I would prefer to see a near future setting, where it wasn't pew pew lasers, but rather improved bullets. The setting I am thinking of is somewhat like Mass Effect.
Crafting should be rewarding, which means it should be challenging. I don't want to be able to craft something super awesome in one hour. It should take days, this would put much more meaning behind the item for me. While I understand this would be frustrating for some, overall it would prove to be a more rewarding experience for others. I hate to say it, but I am going to refer back to WoW, the quest around mid lvl 20's for strictly Paladins was epic. You had to forge a mace that involved you running throughout the entire world, while it didn't take days it did take several hours. This made me appreciate and hold onto that mace for years in my bank.
Dungeons are a touchy subject, instance or open world? I would love to see a mix in a MMO, however in the open dunegon zones I would enjoy some type of competitiveness for players. Rare ore or some type of mini boss at the end to encourage either grouping or pvp.
I think if the crafting is expansive enough and meaningful, a player driven economy will be easy to achieve. You will take pride in your crafting and in return demand a good price for your work. SWG had it right, I would come back to the same vendors for their higher quality products.
Skyrim....thats the skill model I would replicate, it doesnt define one specific path for you, you use a weapon...you level up in it. Simple and effective.
Questing should be meaningful, why on earth would I want to deliver a package to some wahoo. I want it to be an experience, I want it to change a small part of the world. People always say you can't change a world in a MMO, it would be too confusing... Well, why not? I think if I slayed some innocent people at a market, I should have a bounty on my head and a quest for another player to come and kill me.
I think feeling unique is a huge aspect in MMO's. The customization should be extensive for the character creation screen (Aion), but the armor models should also be unique. Why does it seem armor dyes have gone out the window (Props Warhammer)? I want some spore type of shit that I can craft and design my own armor models and apply them to my character (restrictions would apply).
Pleeeasse make me feel like I own a part of the world, even if its an instanced zone like LOTRO. This is huge to me, I remember in UO/SWG being able to sell goods at my front porch.
Raiding shouldn't be about a gear grind... (RAN OUT OF TIME, gotta go to class! BRB WILL FINISH LATA)!
Out of categories, if you think of something I missed, please add.