So.. let me start off my saying that I am a LONG-time MMO player from first battling Sand Giants in EQ1 with my Necromancer, to defying gravity with my Metaphysist in Anarchy Online, to EQ2, to Eve, to SWG, to WoW (hated), to SWTOR so you can say I have some experience. I am also a HUGE Star Wars fan.. Now... saything that here is my take on SWTOR.
STAR WARS!! - nuff said..
Easy to pickup and learn - I was playing this game with my 8 yr old who picked it up in 10 min and took off.
BioWare Story-telling - nuff said
And.... - not sure what else
Feels too much like WoW - I know that ill get flamed for this, but WoW is a TERRIBLE game for any true MMO player. I played it for a month, quit, and never looked back. It was just too "cotton candy-ish " for me and unfortunately SWTOR is trying to following their lead.
Bad Animations - Even though it is in beta, a lot of the animations are still VERY buggy to be so late in the game near launch (but hopefully they will get fixed before)
Space Combat - Granted i havent made it this far but from the videos I am already disappointed
No real consequence for making evil choices - at least from what I can gather so far... still early
Gaming on RAILS!! - Not being able to journey over a mountain through trecherous uncharted swamps (you get the idea) is a HUGE negative in my book. I remember back in EQ when the journey was a huge part of the experience you had. Not knowing what was around each corner, etc. I would compare SWTOR to running through a maze, yes there are different paths, dead ends, etc but only one way out (story quests and paths leading to them).
Space Combat.. - had to say it again...
Skill Trees - Skill Tree seems mostly irrelevent until you get the 1 or 2 new special attacks in each tree
Now I would be acting like a Republican if I only complained without giving alternatives or new ideas so here you go..
Things the could or should do to make SWTOR a lot better than what it is....
Dissect SWG - What I mean by this is re-examine SWG (pre-nerf) and what aspects of that game people loved so much and incorporate that into SWTOR. Things like the ability for Bounty Hunters to use tracking droids to find bounties (that was a blast), they could add the ability to capture DNA from animals to make pets (great times there), allow player shops, and the list goes on..
Redo Space Combat - Take a HARD look at how Space Combat is done in EVE and mimic THEM not WoW.. they got their @*@&$ together.. shows what happens when you focus on doing one thing very well and not trying to please everyone out of sheer greed.
More flexibility in Classes - Make the classes more distinct by allowing sub-classes perhaps like in SWG
Saying all of that though I will still play SWTOR because well I dont really have any other options until The Secret World comes out at least.. but I think BioWare had a huge chance to make a difference in the Star Wars gaming universe and missed the critical free-throw with the game on the line.. This game just feels like something is missing.. like the Jacksons without Michael, the Colts without Peyton... something is just missing here...