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So among players who love to craft there have been a lot of complaints about boring crafting systems in the current cohort of MMOs.
Crafting is a time sink with annoying progress bars.
Crafting is dull and shallow
Now there have been several attempts by games to innovate crafting, such as the EQ minigame. Others have suggested adding the addictiveness of loot drops to crafting, something that SWG did with great success, although their loot drop inspired system focused on superior resources.
If you really liked SWG for the variable resource quality, would you play a game with a similar resource system?
Would you be interested in a game with a similar mechanic on crafting itself? Suppose you had the variable resources, but in the crafting process, based on some various factors, your final print also had some chance to be better or worse in a semi random way? Would you prefer the random effect to always be a bonus, such as a random chance to be 0-20% better than base stats? Would you dislike a chance to be inferior to base stats? I know I would prefer an upward trending chance only.
Aside from variable resources and also variance during the crafting process, do you like or dislike a crafting mini game such as in EQ 2? I feel like the minigame was really just a disguised % bonus chance, except a little more interactive.
Can you think of other ways to devise a more engaging crafting system?
What sort of crafting features could a major game company put out to make you buy their game, or at least do a trial?