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Star Wars: The Old Republic: 5 Things We Love About SWTOR

SBFordSBFord Associate Editor - News ManagerThe Land of AZPosts: 16,595MMORPG.COM Staff Uncommon

With last week's lifting of the non-disclosure agreement, the lid came off and people are writing like mad about Star Wars: The Old Republic. In The List today, MMORPG.com Managing Editor Bill Murphy takes a look at five things that seem to be very popular with fans. Check out Bill's ideas and then let us know what you think in the comments.

Now that the cat is completely out of the bag on BioWare's Star Wars: The Old Republic, we figured it's high time we laid down the ups and downs of the biggest game this holiday season has to offer. Today we'll focus on five things we really found engaging and refreshing about SWTOR, but rest assured that next week we will do the exact opposite and talk about a few things that are less than stellar about the game. Bear in mind that all of these little bullet points are just what we find excellent and also that SWTOR is still in beta and subject to change in the month leading up to launch.

Read more of Bill Murphy's The List: 5 Things We Love About SWTOR.


Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

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Comments

  • gadunkgadunk Bridgewater, VAPosts: 165Member

    I agree with all 5. I was afraid having light side actions as a sith would be weird, but the choices make sense, as well as the dark side choices for Jedi. You can easily tell that Bioware has put time and love into their stories.

  • LashleyLashley NorthumberlandPosts: 587Member

    Id agree with the list

  • SupersoupsSupersoups New Orleans, LAPosts: 1,004Member

    I agree with your lis and i would like to add my personal favorite, the companion crafting. i just love it.

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  • DauntisDauntis Kansas City, MOPosts: 548Member Uncommon

    I really dig the scroll text in the load screen that lets you know what your character was currently doing. It is an awesome touch that let's you feel like your character is starring in your own epic. Plus it is nice to have a reminder what missions you are working on if you are an altaholic or don't get to play often.

    I would like to give an opinion on this post, but if I agree I will offend people who disagree. While if I disagree my comment will be seen as inflammatory. Either way I will get banned by this site full of the most delicate flowers in online gaming. Ban people for giving honest opinions... beautiful. Unfortunately I still like the articles.

  • LashleyLashley NorthumberlandPosts: 587Member

    Originally posted by Dauntis

    I really dig the scroll text in the load screen that lets you know what your character was currently doing. It is an awesome touch that let's you feel like your character is starring in your own epic. Plus it is nice to have a reminder what missions you are working on if you are an altaholic or don't get to play often.

    yeah thats a great touch

  • dougmysticeydougmysticey Pflugerville, TXPosts: 1,176Member

    I too agree with the list but would also add a 6th wity Crew Skills. That system is really slick and gives even deeper meaning to your companions.

    I might even add a 7th in the muscial score which add a ton to the game as it keys off your acitivities well to add drama to even the more mundane mob fights.

    This game has caused me some trouble as I cannot play other MMOs after sampling this. I have quit my others now and find no interest in going back to reading text walls (or skipping rather) for quest info.

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  • TheLizardbonesTheLizardbones Arkham, VAPosts: 10,910Member


    Originally posted by Supersoups
    I agree with your lis and i would like to add my personal favorite, the companion crafting. i just love it.

    I was surprised by this. I thought companion crafting and quests would be interesting, but it didn't occur to me that it would be as cool as it turned out to be. It's something where describing it doesn't do it justice.

    I can not remember winning or losing a single debate on the internet.

  • VirusDancerVirusDancer Brandon, FLPosts: 3,649Member

    #5 - No, we do not all agree on that.  The quasi-Clone Wars discussions would not have taken place nor continue to take place if we all agreed on that.

    #4 - Everybody being able to read you like a book, removes some depth to me.  I understand how simplified things such as Faction Reputation has changed over the years - but I much preferred the mystery offered by those systems where it was not obvious.  Declaring, Hidden, Neutral... are just more fun to me.  No doubt though, the paths make it more fun than being simply linear.

    #3 - Never been a fan of repeatable content on the same character.

    #2 - I've found myself moving more and more toward pet classes over the years as I've found myself wanting to play with others less and less.

    #1 - No doubt, that for those of us that want this - one can only hope that other developers take note.

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • StruggsStruggs Cincinnati, OHPosts: 205Member

    @doug I am also having issues playing anything other than FPS right now. I can't wait to get into this game for real and create a character that won't be erased. The musical addition and timing do make the combat seem a lot more intense even in some of the easy mob fights.

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  • junzo316junzo316 Raleigh, NCPosts: 1,684Member Uncommon

    I must agree with most of the list.  The graphics are still a bit cartoony for me, especially the character models, but the worlds are very nice.  I really enjoyed my beta weekend and wasn't even thinking about playing SWTOR, but,  after the weekend was up, I found myself unsatisfied with my other game of choice and decided to pre-order the collector's edition.  I'm looking forward to continuing my story in SWTOR.

  • RobsolfRobsolf Grand Rapids, MIPosts: 4,247Member Uncommon

    Originally posted by Lashley

    Originally posted by Dauntis

    I really dig the scroll text in the load screen that lets you know what your character was currently doing. It is an awesome touch that let's you feel like your character is starring in your own epic. Plus it is nice to have a reminder what missions you are working on if you are an altaholic or don't get to play often.

    yeah thats a great touch

    And if you're somebody like me who will probably be "alt-y" from the beginning, it can help you re-establish where you're at with a given character.

    I'm surprised at how often it updates, as well.  I would expect it to update with every new planet, but I think it updates with every class mission completed.

  • ashlov71ashlov71 Miami, FLPosts: 8Member

    Spot on with the list.  Great game, looking forward to it.  

  • HexipoxHexipox CopenhagenPosts: 197Member

    1. The fact that its a sci-fi / fantasy universe. Love it.

    2. Arrrgh Jedi Voodoo!

    3. Story line, this seems so good.

    4. Good vs. Evil actually seems to work for a change. Usualy the horde vs. alliance or whatever in other games, are just boring. Here its really evil vs really good.

    5. BioWare, always belived they create quality products, to quality fans :)

  • RobsolfRobsolf Grand Rapids, MIPosts: 4,247Member Uncommon

    I particularly like that the companions' reaction to your conversation responses isn't cut and dried.  Republic companions won't necessarily prefer the "good" response, nor the Imperials like the "bad" one.  Some even seem to be based on faction preferences.  One companion may like LS responses most of the time, but may react sourly to your giving an NPC "mercy".

  • xenogiasxenogias warsaw, INPosts: 1,926Member

    Being someone who has no interest in TOR my opinion means less than others BUT....I HATE even the idea of a companion system. If I wanted pets I would play a pet class. I do not want to be forced into pets. I guess I dont have to be forced though so long as I dont want to do crafting of any sort. Oh wait that removes 2 aspects for me so yea, I'm forced. No thanks.

    I wanted to get some stuff done in GW1 for items in GW2 but after a week of playing I remembered how much I hated the henchmen and hero's in that game and stopped playing.

  • HerodesHerodes DannenbergPosts: 1,494Member

    And when next week Bill writes down "5 things we don´t like about SWTOR", then be prepared to read:

    "aaah, nooo"
    "trololol"
    "did we play the same game?"
    "this site sucks"
    "panda-lovers"
    "there are so many good previews"
    ...

    ;)

  • LashleyLashley NorthumberlandPosts: 587Member

    Originally posted by xenogias

    Being someone who has no interest in TOR my opinion means less than others BUT....I HATE even the idea of a companion system. If I wanted pets I would play a pet class. I do not want to be forced into pets. I guess I dont have to be forced though so long as I dont want to do crafting of any sort. Oh wait that removes 2 aspects for me so yea, I'm forced. No thanks.

    I wanted to get some stuff done in GW1 for items in GW2 but after a week of playing I remembered how much I hated the henchmen and hero's in that game and stopped playing.

    You're not FORCED to use em.{mod edit}

  • SenadinaSenadina San Diego, CAPosts: 896Member Uncommon

    I only disagree with #5. It looks waaay too cartoony for me. But I love the storytelling so much I will just have to live with the character models. The environments are very nice tho, very Star Warsy.

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  • TalinTalin West Babylon, NYPosts: 824Member

    I agree with the list in theory, although I reserve my judgment based on actual play-time (this weekend from what I've heard). I do love the idea of ALL classes having pets that provide combat support and storyline depth. I have always hated the concept of some classes having pets and others not having them. To be clear, I don't like playing a pet class, but like the added utility being available if I need it to be.

  • LyulfeLyulfe Parksville, BCPosts: 213Member

    The thing that really struck me was the depth and nebulous nature of the light/dark decisions.

    I expected most of them to be

    1: Kill him

    2:help him

    Etc.

    But they have written them in a very impressive manner where I found myself actually debating which way to go on many choices.

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  • ArcheAgeArcheAge stormspikePosts: 363Member

    Originally posted by Herodes

    And when next week Bill writes down "5 things we don´t like about SWTOR", then be prepared to read:

    "aaah, nooo"

    "trololol"

    "did we play the same game?"

    "this site sucks"

    "panda-lovers"

    "there are so many good previews"

    ...

    ;)


     

    Yeah i agree.

    SWTOR fans really can take any negative comments about this game but i would love to see the reaction to..

    5 things we dislike about this game..

  • DJJazzyDJJazzy louisville, COPosts: 2,053Member

    Only thing I'd quibble with is number 5 on your list. I don't like the clone wars look at all.

  • HarryhoodHarryhood Port Jefferson, NYPosts: 10Member

    I only agree with nomber #1,  I hate this game as an MMO, it should have been released as a single player game.

  • OnomasOnomas Rock Hill, SCPosts: 1,128Member Uncommon

    Im getting this, im a 7 year vet with SWG so i need my SW fix. I just wish they would have added more factions. Dont get me wrong sith vs jedi is great and all. But 3+ factions in the SW uiniverse isnt unthinkable, and would have added much more to the game.

     

    I like everything i see, i hope it lives up to it.

  • TardcoreTardcore MinskPosts: 2,325Member

    Not sure if I agree with with any of your points or not as I have yet to get a chance to get my hands on this game. And probably won't until after the new year.

     

    I would like to ask though Bill, in your opinion how does the voice acted story line and the group story line quests stack up agaisnt the feeling of a single player RPG game like Skyrim?



     

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