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In a new post on Facebook, Richard Garriott discusses his 20+ year quest to create the Ultimate Lord British Role Playing Game. In fact, he says, "Ultimate RPG" was what he was aiming for before there was an Ultima.
In the blog post, Garriott traces his game development life through several stages leading up to his most current one:
For example, let’s look at two hypothetical versions of Ultima Online. Version A is the version that was shipped. You drive to the store to buy it, pay $50, drive home, go through a lengthy install, subscribe for $10+ / month, create a character, get dropped into the virtual world, and about 4 hours later, you have explored the game far enough to know it’s amazing. Now imagine version B of the same game. You receive a link from a friend and click on it. You start to play immediately for free. The install and intro to the game has been written in a way that you understand the game within minutes…not hours. After you have played long enough to know it’s worth the money, you are asked to pay by whatever method you find acceptable. I would argue that with these otherwise identical games, version B would totally dominate, because it was in fact a better game and better game experience.
Head over to Richard Garriott's Facebook page to read the full post. Let us know what you think!
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