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General: Five Reasons Skyrim Should be an MMO

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Comments

  • KanesterKanester Member UncommonPosts: 375

    I was just saying on another Forum, I don't like single player RPG's, I just don't see the point playing them. The combat is really boring and easy, If this was to be made into an MMO it would have to some how be alot more fun.

    I bought Skyrim today and after 3hrs Im pretty board, As much as I want to carry on and become all powerful it just feels like a waste of time in single player. Not sure If I could play this game as it is as an MMO.

  • ZarynterkZarynterk Member UncommonPosts: 398

    Because I want it eh?... A world just to live in... We had that already, it was called SWG Pre-cu/NGE.

    image

  • I don't want you people in there ruining my experience with Barrens Chat, glad it's not an MMO.
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  • AKASlaphappyAKASlaphappy Member UncommonPosts: 800

    Not sure I would want a MMO based on Skyrim, maybe on the whole Elder Scrolls world! I know I am curious to see what Zenimax online is up too whenever they get around to announcing the project they are working on.  


     



     


    On a side note I find it hilarious the amount of people complaining on forums about having to use a little more energy to change weapons or spells in Skyrim. God people are truly lazy if they cannot do everything with one click of a button like MMOs they rage like 2 year olds. It is sad and funny at the same time. It truly makes me wonder how any of you people played games from the early 2000s or 90s where you could not do everything in a game with the 1-10 keys. Maybe it is just me and I need to step away from watching the gaming industry because honestly the people that play games are making me not want to be part of this industry anymore.

  • AIMonsterAIMonster Member UncommonPosts: 2,059

    I would personally love for a game like Skyrim to be playable on small virtual servers with a group of friends (no more than 20).  Anymore would be a bit too much to handle I think.  I would hope on Bethesda's next project they make the game in more sandboxish (honestly, who really buys it to just barrel through the main storyline quest?) and have some mostly cooperative multiplayer.

    I would also hope that some MMO developers get a clue and integrate some of the features of Skyrim into their MMOs (a few mentioned above in this article).  I'd love to see a combat system like Skyrim's in a MMO setting, I'm pretty sick of everyone adapting the hotkey approach.

  • bingbongbrosbingbongbros Member UncommonPosts: 689
    Skyrim styled mmo would be the savior of this rotting shitty genre. But company greed would just turn its splendor into a pile of crap like what bioware did to its kotor mmo.

    Oh, and if you climb to the tippy top of the mountain where the greybeards live you find ebony ore node and a smithing pickaxe.

    Playing: Smite, Marvel Heroes
    Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge
    Waiting On: Nothing. Mmorpg's are dead.

  • jmillerdlsjmillerdls Member Posts: 42

    People saying they don't want it are completely missing the point.

    No one is trying to ruin elder scrolls by making it an MMO.

    We simply want our MMOs to be this good. 

    Why can't they?  All of these MMOs take away all of our choices and dumb everything down.  Here is an incredibly successful game that doesn't feel the need to do that.  Why can't MMOs do that too?  The day the make an MMO that is close to this good is the day I come back to the genre.  Unfortunately, I don't see me coming back anytime soon.

  • sodade21sodade21 Member UncommonPosts: 349

    personaly i would not wanna see this game being ruined by mmorpg community..... but i would love to play with 1 or 2 friends in lan or something... that would be awesome.. i could play with by buddy if i wanted...but not ruin the world but idiots...and finaly all that whining about omg how OP is that mage he need to be nerfed..i lost so easily......need balance!! but that kind of games does not need balance..,but mmo specificaly those that include pvp needs thus this game cannot become mmo although if there was one i def would play it anyway.....

     

  • marinridermarinrider Member UncommonPosts: 1,556

    Originally posted by Torvaldr

    I think ArcheAge will come very close to this, at least in spirit.  There will be free form player housing, a crime/punishment system, skill based progression, crafting, and so on.

     

    I find it funny that fans of this game talk about how "real" the world feels but don't want other real people inhabiting and ruining their game world.  The game world doesn't feel real, it feels like it's tailored to be a great big joy ride.  Everything that the world has to offer is only there for your enjoyment.  All the NPC interactions, all the resources, all the potential is only there for one person to enjoy.  That isn't how real living ecosystems work.

    In some ways "sandbox" just seems like free form themepark to me.  It's all about one person and their enjoyment.  I think a real sandbox would require other people for interaction and life.

    Your thinking about it the wrong way.  Your not really getting lost in the world it seems.

  • wardoxywardoxy Member UncommonPosts: 81

    For me, the perfect way to improve Skyrim is to add a system like borderlands, where not hundreds of players would join and probably mess up the experience but a friend or two whom you want to have fun with in a weekend. I really wished they added that to the game as it would be so awesome to be slaying a dragon or making a instance or whatever, really, with friends.

  • KalferKalfer Member Posts: 779

    Anyone else noticed that SWG-Pre CU have all these?

     

    5. Great crafting - Skyrims crafting is good because it's very easy to get, and it's also visually well done. the way your character works the forge, is great. the simplicity of it.

    But SWG was MUCH MUCH DEEPER. Every piece of material used to buy anything had a quality %. Basically any sort of material you got in the world would be assigned a quality level from 1 to 100% in quality. so building a blaster pistol with some crap metal you found while mining on Corellia with a stat of 20% metal would only be for newbies. however, if you went hardcore and paid for the best quality % metal on the server, your blaster could be much better. But not only this, there was also a random multiplier for luck. imagine.. a crafting crit. finally you had the skill level of the profession to which you were crafting. so being a master weaponsmith would give you general better "luck" results to help improve your creations than a novice.

     

    SWGs system engulfs anything and has had no equal ever. 

     

     

    4 Housing and business - SWG did it. You could have NPC traders to sell your wears, and even make them say your slogans. you could decorate your house, or you entire player city as shops. this was a meta game in itself. economy was player run. with the absolvement of having no uber loot, the elitism and greed for getting the loot from your 30th raid run was replaced by a need to socialise and mingle with the best crafters on the server. this was community. this was player run economy. this was changes were one crafter could make a name for himself on the whole server.

     

     

     

    3. the problem with skyrims system is that if it was in a MMO everyone would be king of everything. it works in skyrim because your only you, but if there were hundreds of players, you would get a lot of people who would wield two-handed weapons in assassins light armor while being great healing. 

    SWG had a great system. you had 250 points to allorcate between anything. you could be a culinary chef politician with a speciality in polearms and rifleman, with a few points in bio-engineering to make your mutated rancor abominations.. for example. or you could me a martial arts teras kasi monk with creature handler points having dewbacks fighting alongside you, with additional points in architecture so you could build your friends houses. the possibility were endless. the most diverse skill system I have ever seen in a video game.

     

     

    2. SWG had this too. to make it a frustrating experience for jedi characters, people who were bounty hunters could hunt jedis and perma kill them. of all the things I mentioned above, this one never worked. but the idea was solid enough. the problem were inherently jedi, perma kill, and the incompetence players and the developers alike. the idea was good. player bounties is a good idea. it is a good idea to punish players who kill lowbies, or give a meta game. a lot of people want to be chased.

    we all grew up with cops and robbers. doing player bounties is a given, on pvp servers. It starts when developers grow a pair and tell people to stop being so emotional at getting killed by other players once and a while. 

     

     

     

     

  • KingJigglyKingJiggly Member Posts: 777

    Originally posted by Kalfer

    Anyone else noticed that SWG-Pre CU have all these?

     

    5. Great crafting - Skyrims crafting is good because it's very easy to get, and it's also visually well done. the way your character works the forge, is great. the simplicity of it.

    But SWG was MUCH MUCH DEEPER. Every piece of material used to buy anything had a quality %. Basically any sort of material you got in the world would be assigned a quality level from 1 to 100% in quality. so building a blaster pistol with some crap metal you found while mining on Corellia with a stat of 20% metal would only be for newbies. however, if you went hardcore and paid for the best quality % metal on the server, your blaster could be much better. But not only this, there was also a random multiplier for luck. imagine.. a crafting crit. finally you had the skill level of the profession to which you were crafting. so being a master weaponsmith would give you general better "luck" results to help improve your creations than a novice.

     

    SWGs system engulfs anything and has had no equal ever. 

     

     

    4 Housing and business - SWG did it. You could have NPC traders to sell your wears, and even make them say your slogans. you could decorate your house, or you entire player city as shops. this was a meta game in itself. economy was player run. with the absolvement of having no uber loot, the elitism and greed for getting the loot from your 30th raid run was replaced by a need to socialise and mingle with the best crafters on the server. this was community. this was player run economy. this was changes were one crafter could make a name for himself on the whole server.

     

     

     

    3. the problem with skyrims system is that if it was in a MMO everyone would be king of everything. it works in skyrim because your only you, but if there were hundreds of players, you would get a lot of people who would wield two-handed weapons in assassins light armor while being great healing. 

    SWG had a great system. you had 250 points to allorcate between anything. you could be a culinary chef politician with a speciality in polearms and rifleman, with a few points in bio-engineering to make your mutated rancor abominations.. for example. or you could me a martial arts teras kasi monk with creature handler points having dewbacks fighting alongside you, with additional points in architecture so you could build your friends houses. the possibility were endless. the most diverse skill system I have ever seen in a video game.

     

     

    2. SWG had this too. to make it a frustrating experience for jedi characters, people who were bounty hunters could hunt jedis and perma kill them. of all the things I mentioned above, this one never worked. but the idea was solid enough. the problem were inherently jedi, perma kill, and the incompetence players and the developers alike. the idea was good. player bounties is a good idea. it is a good idea to punish players who kill lowbies, or give a meta game. a lot of people want to be chased.

    we all grew up with cops and robbers. doing player bounties is a given, on pvp servers. It starts when developers grow a pair and tell people to stop being so emotional at getting killed by other players once and a while. 

     

     

     

     

    Exatcly, Skyrim is a great RPG, but will it bring anything new to the MMO genre? No

  • OkhamsRazorOkhamsRazor Member Posts: 1,047

    I can say with every degree of certainty that eventualy there will be an mmo set in the Eldar Scrolls,Morrowind,Oblivion,Skyrim universe .  It is only a matter of time . I will go so far as to hazzard a guess there will be an annoucement by the end of 2012 that one is in development with a release in either 2014-2015 .

  • DubhlaithDubhlaith Member Posts: 1,012


    Originally posted by Unlight

    Originally posted by Painlezz
    As i'll say in every Skyrim thread... MMO requires PC (show me a quality MMO that isn't primarily PC based)... and the keyboard/mouse controls for Skyrim are BROKEN. 
    I'm so pissed at this game right now because I have no choice but to use the crap-tastic 360 controller.  Being unable to bind the RIGHT hand to a skill/weapon properly is annoying and really destroys the gameplay.  And no, opening the menu, equipping a weapon into the right hand, removing that weapon, then equipping a spell into the right hand every single time you want to change the spell in the right hand is NOT an acceptable workaround.
     
    WTB KEYBOARD FIX!
    Mods are already starting to come out.  Hopefully, some clever and dedicated modder will soon deliver us from this evil.


    That isn't really the point, is it? The point is we shouldn't have to rely on mods to fix something that should never have been broken in the first place. People are angry about this because it is ridiculous to have this sort of problem in a PC release.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007

    WTF? No subscription fee?

  • The user and all related content has been deleted.
  • DraemosDraemos Member UncommonPosts: 1,521

    I love Bethesda, and I love Skyrim.  In fact, I think Skyrim might be the best game ever made.

     

    Having said that, in the 15 or so hours I've sunk into the game... I've CTD about two dozen times, I have several issues w/ textures bugging out, and I've had a couple save files corrupt.

    This is nothing new for Bethesda.  They are terrible at debugging.  If you can't debug a single player experience, then you will get absolutely shredded in a multiplayer networked environment.

  • Narcin1Narcin1 Member Posts: 145

    No, I swear to God. Skyrim is good AS IS!  I don't want an Elder Scrolls MMO. It is the single player RPG series I have come to love. Making it an MMO would turn it to garbage.

    Argh

  • jmillerdlsjmillerdls Member Posts: 42

    Originally posted by Draemos

    I love Bethesda, and I love Skyrim.  In fact, I think Skyrim might be the best game ever made.

     

    Having said that, in the 15 or so hours I've sunk into the game... I've CTD about two dozen times, I have several issues w/ textures bugging out, and I've had a couple save files corrupt.

    This is nothing new for Bethesda.  They are terrible at debugging.  If you can't debug a single player experience, then you will get absolutely shredded in a multiplayer networked environment.


     

    50 hours in and haven't experience a single thing you are desribing, none of my friends have either.  Sounds like you might have some problems with your system rather then the game having problems.

  • Pretndr01Pretndr01 Member Posts: 8
    Two words: Darkfall Online.
  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    Imagine 1 million randoms running around when you are playing Skyrim, and you will realise it isn't good anymore

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  • tank017tank017 Member Posts: 2,192

    Originally posted by Teala

    Not sure I want a Elder Scrolls MMORPG.  Weird me that I am saying this, but I think they should run with this game engine add more areas to this game Skyrim and make it a co-op game.   That I think would make the game better - not an MMORPG though.  If anything, this game should be studied by MMORPG game makers to see how a "world" should be made.    I've always said...give us a world, fill it with wonder, give players the tools to do things other that just slaughter mindless, stagnat mobs, and they will play the hell out of it.   Skyrim is proving just that, it is shattering game records left and right.  :)

    Agreed..

     

    I think Bethesda wants to steer clear of the headache that is making MMO's..

     

    If they made it multiplayer,say 4 players max,I think it'd be super fun.Theyre great at making a true,immersive world and MMO companies really should take note.

  • GravargGravarg Member UncommonPosts: 3,424

    It wouldn't make a great MMO, but it would be an awesome CORPG.  Having 2-6 friends running around with you would be awesome.  I've sat on 3rd party voice chat and talked to friends while we both play it "together".  It's funny when you hear a friend say "OH ****!" over the headset, then 5 seconds later you do and say the exact same thing lol.

  • DunkareDunkare Member Posts: 33

    elder scrolls mmo? no thanks, theres enough fantasy mmos out there already. but what id really like would be a multiplayer mode, without the massive. maybe 4 players? that would be neat.

  • DubhlaithDubhlaith Member Posts: 1,012

    All this talk of small-scale multiplayer is great. It really should happen. It would be so great, I don't have words.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007

    WTF? No subscription fee?

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