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The EVE Online blog has been updated with a new post called "Improvements to the Fitting Window" packed with news about ways players can check on the damage output of their ship.
Although keeping this vital information for ourselves for all those years (well, you had already figured this out with third party tools hadn’t you) might sound like a big joke, there were actual technical reasons for the delay, but that technical debt has now been paid in full with the introduction of something we call “Client Side Dogma”, which will be covered in full detail in a later blog. The gist of it is that it’s now much easier to correctly display how values are affected by skills, ships, implants and/or modules in the EVE client, which opens up the doors to a lot of cool (and in some cases way overdue) things.
Read the full post on the EVE Online site.
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