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this part caught my eye.
"You could remove every other player in the game (perhaps leave enough friends to fill out a party), and tada - the world is pretty much scaled to accomodate that. For the most part, the worlds are scaled as if they were in a single player game.
Now add 10 more people. Add 100 more people. Add 1000 more people. The world is the same world that was designed for that single person or that group of friends playing together. It is crowded now though, eh?"
looking back on the game world, VirusDancer is right. From Themepark to Sandbox to Sandpark. They game world in all of them are designed around solo or small scale party.
yet the game world fits massively more players. But nothing in the game world, seem to be designed to fit this massive playerbase feel.
"Iam raiding this open world Boss with my party"
"iam fighting this npc solo"
"iam attacking this guild over there's guild keep"
when will MMORPG's game world expand beyond these small group gameplay, and into something of even greater scale and stability? Do we have the tech for this right now? what about if the game were to have WoW like graphics or something, then could it handle this level of mass scale gameplay?
I cant wait to see the future of this and how Developers handle this.