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Why I think gamers are so frustrated and tired of the mmorpg genre.

Z3R01Z3R01 Member UncommonPosts: 2,425

From my experience it's due to the majority of gamers, well at least the ones i've come in contact with.

THat only play mmorpg's the entire time. They hardly ever dabble in other types of games and become these angry consumers screaming about innovation that are tired or every game because the games play like... mmorpgs!

Imagine if we did this with other genres, people would be bitching just as hard at the fighting genre or the racing genre or even the single player rpg genre. 

I hardly come to this site anymore because i've decided to dabble in other genres. when i do its the same stuff over and over. A bunch of people that only play online rpgs bitching because every new game plays like a online rpg...

 

If i could give any of these people advice i would tell them to leave the genre. go play other types of games. turn on the PS3/Xbox, buy a few steam games for the next few years. 

Honestly life is too short to waste your time expecting the mmorpg genre to not play like the mmorpg genre.

 

well... thanks for reading, and yes i understand not all of you are like this. I just get so tired of seeing the same complaints by people that really do nothing but sit on one genre with a magnifying glass expecting a radical change of set in stone, genre defining  mmorpg features. its like bitching about combos in fighters, dialog in Rpgs or the targeting in FPS games.

 

Playing: Nothing

Looking forward to: Nothing 


Comments

  • sagilsagil Member CommonPosts: 291

    These people like to be in a game with thousands of other. And they are turned off that they can't socialize and share their experience with others in a single player game. It's become a drug.

  • fonyfony Member Posts: 755

    they're probably just tired of broken games that would be unacceptable in other genres and they're wising up to the same old shit going on with every release.

  • Joshua69Joshua69 Member UncommonPosts: 953

    hmmm...

  • nate1980nate1980 Member UncommonPosts: 2,063

    You're wrong. The only thing that makes or defines an MMORPG is

    1. Persistent World

    2. Character Progression

    3. Massive amounts of people able to play at one time

    Not all MMORPG is or was a tab targeting 1-5 button rotation spamming snore fest. Not all MMORPG's is or was all about the chore/task (quest) grinding.

    Those are the two things I'm particularly sick of and why I haven't played MMORPG's really in over a year. The combat I can stomach if the rest of the game is good, but the quest grinding I cannot. I will NOT play another game with the quest system WoW introduced to the genre in it. Picking flowers for Auntie Jill or bore tusks for Hunter Retard are not quests.

  • Z3R01Z3R01 Member UncommonPosts: 2,425

    Originally posted by fony

    they're probably just tired of broken games that would be unacceptable in other genres and they're wising up to the same old shit going on with every release.

    Name one game this didn't release with issues? 

    Honestly we all know mmorpgs release as "work in progress" games. 

    Harping on what is an expected side effect associated with the mmorpg genre due to the massive undertaking of developing one is exactly what im talking about.

     

    Playing: Nothing

    Looking forward to: Nothing 


  • XzenXzen Member UncommonPosts: 2,607

    I do play other genres. I'm currently enjoying the hell out of Dark Souls on my PS3. So I don't think this is why I havent been satisfied with current releases.

  • pharazonicpharazonic Member Posts: 860

    Originally posted by nate1980

    You're wrong. The only thing that makes or defines an MMORPG is

    1. Persistent World

    2. Character Progression

    3. Massive amounts of people able to play at one time

    Not all MMORPG is or was a tab targeting 1-5 button rotation spamming snore fest. Not all MMORPG's is or was all about the chore/task (quest) grinding.

    This. 

    MMOs are just not meaningful anymore. I get more satisfaction out of a DotA game now then I do from running around like an idiot in an MMO. 

     

    (There are a few good MMOs out there right now -- I just don't feel the need to commit myself)

    "Never argue with a fool; onlookers may not be able to tell the difference."

    I need to take this advice more.

  • fonyfony Member Posts: 755

    Originally posted by Z3R01

    Originally posted by fony

    they're probably just tired of broken games that would be unacceptable in other genres and they're wising up to the same old shit going on with every release.

    Name one game this didn't release with issues? 

    Honestly we all know mmorpgs release as "work in progress" games. 

    Harping on what is an expected side effect associated with the mmorpg genre due to the massive undertaking of developing one is exactly what im talking about.

     

     

    people are tired of making this excuse. tough shit for those who still like bending over i guess.

  • XzenXzen Member UncommonPosts: 2,607

    Originally posted by fony

    Originally posted by Z3R01


    Originally posted by fony

    they're probably just tired of broken games that would be unacceptable in other genres and they're wising up to the same old shit going on with every release.

    Name one game this didn't release with issues? 

    Honestly we all know mmorpgs release as "work in progress" games. 

    Harping on what is an expected side effect associated with the mmorpg genre due to the massive undertaking of developing one is exactly what im talking about.

     

     

    people are tired of making this excuse. tough shit for those who still like bending over i guess.

    Also Rift.

  • onelesslightonelesslight Member UncommonPosts: 161

    I'm with the OP dude or dudette, I'm tired of all this "innovation" speak. I'm all for new things, and I love creative developers, but when this need for "innovation" results in flame wars and some otherwise good games not being noticed or played, it seems unfortunate. It's not like every game can revolutionalize the genre, but many that don't are still fun, for what they are.

     

    Lack of interest in what you once found enjoyable is a sign of addiction. If games are becoming a "grind" in any form, stop playing and either play another game, something console, or do something else altogether.

  • ScotScot Member LegendaryPosts: 22,952

    I don't see it the way of the OP, there are flame wars for sure, but thats only a symptom not a diagnosis.


     


    Not sure if the Search forum function works but try 'tired', 'bored', 'dull', 'repetitive', 'grind', 'clone' etc. This is where we all come after being burnt out by the latest 'next best thing' this year we have had Rift, SWTOR is on its way. Next year it will be GW2. They all offer the world, well another world anyway and they all have or will end coming up short. There are many reasons why this has happened, we have changed and the MMO's have changed, the demographic that plays MMO's have changed, the people that make the games are now all suits.


     


    We had great times, I still have some on Lotro but that is down to my guild, far more than the MMO.


     


    MMO's used to be a place you could have a second life, dive in and live online. Now they are a paddling pool in comparison, I have not used a paddling pool since I was about seven, but they expect us to stay in one now. Those of us who complain are too small a demographic to worry about, while new gamers who never new how it was will think what we have now is the norm. That’s the sad part, new players will think this is all MMO’s can offer.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Pro-Tip:

    "Gamers" are not frustrated and tired of the MMORPG genre.

    "Some gamers" are.

    The genre is larger, bigger, stronger, and more popular then ever.

    There are more people enjoying the hell out of MMORPG games then every before in the history of this genre.

    This web site is NOT a barometer for the genre or for "gamers" in general - this website is 1% of 1% a very, very small piece of the pie but yes, the majority opinion ON THIS SITE is that "we are frustrated and tired of the MMORPG genre."

    Have some perspective...

  • MadimorgaMadimorga Member UncommonPosts: 1,920

    The fact that most of us are very accustomed to this genre now, to the point that we've worn off the newness plays a role for sure.  But not as big a role as I used to think it did.  We actually have far more options than we used to, more settings, more differences in graphic quality and UI, more of just about everything.  And with a very few and remarkably bland or horrid exceptions, I find something to like in every MMO Ive tried, to the point where I just wish I could collect all the good features and put them in one MMO, leaving out all the bad ones.  That isn't boredom with the genre, it's boredom with the bad parts of the genre. 

     

    The quest grinding, for me, is the absolute worst thing an mmo can revolve itself around.  It remains to be seen whether The Secret World, with its greater emphasis on story in its quests, can change my mind on that one, but if not, then what is left for me in that or any other modern game?  Crafting, housing, and everything else is a very distant second to that central, time worn questing theme.  And the first MMO I played wasn't like that.  I know that makes me an exception in a genre increasingly populated by people whose first MMO was WoW, but so what?  Everquest came before WoW, but there were still some good non-quest based games around before and after that launched, too.  Those are still MMOs, so it's not MMOs I'm tired of.  It's quest based MMOs.

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • CothorCothor Member UncommonPosts: 174

    I'm tired of the raid model. I'm sick of waiting a week to raid, and waiting on other people to show up, then trying to find randoms to fill spots. And finally, I'm sick of raiding for weeks and not getting a drop. This shit has to stop. It is not fun. I want to be able to progress at all times no matter what.

  • generals3generals3 Member Posts: 3,307

    Well compared to some other genres the MMORPG genre does lack innovation. Let's look at RTS's for instance, there you can find a very wide array of games very different, Starcraft, Age Of Empires, Rise of Nations, Company of Heroes and World In Conflict for example, these games are all quite different, emphasise different aspects, use different mechanics, etc. In MMORPG it's different, you have WoW and it's look-a-like which are very similar and than the niche sandboxes which usually are very broken. Some do stand out like A Tale in The desert which focuses only on crafting but than again, crafting alone can only keep you busy this long.

     

    However to be fair towards the industry i believe one of the reasons MMORPG's lack innovation is the fact the way Players will react to it and how they will utilize it is very very unpredictable, making innovation a lot more dangerous. Let's take Dust 514 for instance, an MMOFPS linked with an MMORPG, pretty innovative if you ask me. BUT will it work? i don't think anyone knows that, there are already EVE players on the forum who have stated they will sabotage it by griefing or ignoring "dusters". And this could be a gamebreaker, if EVE or Dust players decide they don't want to interact the whole experiment will fail. This is something designers can hardly controll.

    The high dependence on the players and their behavior is what makes experimenting so hard for MMO's, a problem which is only encountered to a lesser extend in other genres.

    Fere libenter homines id quod volunt credunt.
    Among those who dislike oppression are many who like to oppress.

  • Z3R01Z3R01 Member UncommonPosts: 2,425

    Originally posted by BadSpock

    Pro-Tip:

    "Gamers" are not frustrated and tired of the MMORPG genre.

    "Some gamers" are.

    The genre is larger, bigger, stronger, and more popular then ever.

    There are more people enjoying the hell out of MMORPG games then every before in the history of this genre.

    This web site is NOT a barometer for the genre or for "gamers" in general - this website is 1% of 1% a very, very small piece of the pie but yes, the majority opinion ON THIS SITE is that "we are frustrated and tired of the MMORPG genre."

    Have some perspective...

    You did read my OP right? I did say not all gamers are like this and made sure this came across as my opinion not some Fact that i pulled out my A$$. 

    The highlighted comment is the "No $hit" comment of the year. Obvious is Obvious why even type that?

    Playing: Nothing

    Looking forward to: Nothing 


  • MadimorgaMadimorga Member UncommonPosts: 1,920

    Originally posted by generals3

    The high dependence on the players and their behavior is what makes experimenting so hard for MMO's a problem which is only encountered to a lesser extend in other genres.

     

     

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • dpcollier128dpcollier128 Member Posts: 38

    I play other genres from time to time, but now, it's only because there isn't an MMO to play that will keep me playing for more than a few weeks to a month. I've revisited older games that I didn't have time for while I was raiding within that other 4 million subs game... the lack of people around disturbs me so much that I end up hopping from game to game a bit to stay somewhat fresh.

    MMOs are an addiction. If you don't find people that could be called friends within them, however, you feel very little of that addictive experience. If you never explore the MMO's world and its facets, you can't feel much for the game itself, either. The level of emersion that is possible in an MMO is only possible if you can do it with friends the whole way; that doesn't mean you will. That's why I play MMOs, but that alone can't keep me playing. The gameplay has to feel good as well.

    Monotony is a steep price to pay for tentative social immersion, and that's what some have become angry with. Monotony is rampant in other genres as well, however -- JRPGs for instance -- but those other genres make the monotony somewhat opitonal in places, else people just don't play them. In most MMOs today, the monotony shows it's ugly face everywhere. When questing has become a chore, you know there's a problem, but like I said before, MMOs are an addiction for some because they're nearly endless and can be played with other people.

    So, instead of griping about how the MMO genre is stale -- and it is -- I usually play something else in the hopes that it will keep me coming back... not many ever do; so I go back to the griping about how the MMO genre is stale and needs to innovate. Not because of the innovation itself; because, if it's new enough to stick, people will pile into the new game in droves. Thus, I have endless chances to make new friends for adventuring with; satisfing and deepening my addiction to the genre.

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    Originally posted by Cothor

    I'm tired of the raid model. I'm sick of waiting a week to raid, and waiting on other people to show up, then trying to find randoms to fill spots. And finally, I'm sick of raiding for weeks and not getting a drop. This shit has to stop. It is not fun. I want to be able to progress at all times no matter what.

     

    From your keyboard to the Game God's eyes.  I couldn't agree more.  Raiding just absolutely sucks.  I'm looking forward to games that don't find it necessary to force raiding as a be-all-end-all end game activity.  There are other things that could be done.

    President of The Marvelously Meowhead Fan Club

  • Z3R01Z3R01 Member UncommonPosts: 2,425

    Originally posted by just1opinion

    Originally posted by Cothor

    I'm tired of the raid model. I'm sick of waiting a week to raid, and waiting on other people to show up, then trying to find randoms to fill spots. And finally, I'm sick of raiding for weeks and not getting a drop. This shit has to stop. It is not fun. I want to be able to progress at all times no matter what.

     

    From your keyboard to the Game God's eyes.  I couldn't agree more.  Raiding just absolutely sucks.  I'm looking forward to games that don't find it necessary to force raiding as a be-all-end-all end game activity.  There are other things that could be done.

    Raiding being completely optional or being more of a casual social experience and less of a competitive progessive mechanic is the true evolution of raiding.

    This genre is still young it needs time to evolve. 

    We need patience, give it time to evolve. Games like Guild Wars seem to be evolving the mechanic while games like Rift embrace it as thier bread and butter mechanic.

    Raiding is a staple in the genre I prefer discussing how to fix or improve raiding instead of just bashing it and asking for its removal.

    Playing: Nothing

    Looking forward to: Nothing 


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