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Age Of Wulin Closed beta Gameplay by mmoculture

YuuiYuui KaunasPosts: 723Member

http://www.mmoculture.com/2011/10/age-of-wulin-cn-closed-beta-1.html

His impressions on the gameplay
Overall points of interest:

  • No Auto-path system - clicking on names only show where the npcs usually are or go
  • Collision detection with npcs and monsters
  • NPC interaction system - you can build relationship with every npc in the game for exclusive missions and bad relationships lead to bad stuff. Combined with above, be sure to not bump into wrong people :P
  • The game has an invasion system similar ot rift with npc bandit factions and various warring npc clans invading towns from time to time, raiding villages, etc.
  • Game has no levels or classes. There are about a few dozens of profesions(like hand to hand combat, swimming, parkour, painting, etc) that you get better at as you use them
  • Skills are trained and learned in minigames. For example art trainer will ask you to paint or assemble a picture, while accessory/jewelry trainer will challenge you to game of bejeweled. and some others might ask to defeat you, find something hidden or play chinese chess
  • Game does not require you to kill stuff. The quest and gameplay focus is on player interaction, the usual wuxia lore about the clans and other stuff like that.
  • Character creation offers a decent ammount of choices designed after both real life chinese clothes and wuxia literature (so no spiky armors or oversized swords or pink hair there)

Apparently The game currently is a bit unstable (duh, closed beta) so one can't start faction storylines and other things yet.

Some other new bits not related to mmoculture
< login screen animation.
< one of newer combat/parkour trailers.

Can't wait to find out more, so far am cautiously optimistic about. It would be nice to have a real wuxia sandboxy mmo that is not about killing dozens of monsters to get to level ___. Hopefully this will be it

# A GRIM, ODD, ARCANE SKY
# ANY GOD, I MARK SACRED
# A MASKED CRY ADORING
# A DREAMY, SICK DRAGON

Comments

  • Gabby-airGabby-air surrey, BCPosts: 3,440Member Uncommon

    Not a fan of playing mini games in order to advance and the look of the game, extremely generic. I had heard some good things about this game but those two might kill it for me. 

  • YuuiYuui KaunasPosts: 723Member

    http://www.mmoculture.com/2011/10/age-of-wulin-cn-closed-beta-1_09.html
    Part Two of the CB walkthrough:

    • There are four major categories of life skills, players can select one subcategory of each
    • The major Categories are: Gathering, Manufacturing, Literature, Trade
    • The crafting system encourages trading - manufacturing skills are dependant on various gathering skills, for example you might need various fishes and various animal meat for cooking and etc, encouraging community crafting and player based economy
    • Combat depends on three different techniques. Blocking is activated wth right mouse click but it decreases your stats over time and is limited in usage. stances can be activated when player successfully blocks enemy attack. On Offensive you have different skills and combos that result in entirely different actions and results in different order you chain them and pretty much every skill has some correlation with every skill.
    • You CAN'T button mash or just click through the skills. It requires a lot of attention of looking and recognizing what enemy is using and doing what you think is best to counter that and think up different strategies to fight
    • Game contains no teleporters at all. Running from starter town to one of faction temples takes more than 20 minutes.
    • the guy promises to focus next walkthrough part on shaolin faction

    # A GRIM, ODD, ARCANE SKY
    # ANY GOD, I MARK SACRED
    # A MASKED CRY ADORING
    # A DREAMY, SICK DRAGON

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