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Long-time lurker, you know the drill.
I realize that for a lot of people, MMO means a game has to have kickass graphics, but it really surprises me that even the rp'ers have that mindset, considering we tend to get the short end of the the stick when it comes to many MMO designers. In fact, it often feels like we're simply an afterthought in MMO development. First they satisfy the killers with good PvP, then the achievers with badges to show off and maybe a little crafting, then the explorers with interesting areas to raid, and if they have time before production time, they'll throw roleplayers a bone like a dance emote or a roleplaying server in which to herd us.
So yeah, I'm a little bitter, and I expect several of you are as well. What I'm confused about is why the rest of the MMO community haven't made the logic jump that I made to text-based roleplaying MMOs. Wait, don't spit your drink just yet, lemme explain. For me, the bedrock of roleplaying is in telling a good story, like each character is a main character in a book someone's writing. This lends itself extremely well to text, allowing you to describe your facial expression, vocal tone, body language, or even simply movement in great detail. You can choose to be as brief or as verbose as you want, depending on the scene. And, yeah, a well-described character is leaps and bounds more personalized than the limited number of choices that most graphical MMOs offer to roleplayers. Not only are the interactions and descriptions better, but so is the ability to go off of the beaten path. Text is only limited by your imagination, while graphical stuff needs to be actively ignored to allow your imagination to enter.
That said, what is your sticking point with text-based roleplaying that keeps you from using them? There's hundreds out there, often lurking under the names of MMO's grandparents, the MUD and MUSH. They're often at least free to play, and have the best rp I've found anywhere. Thanks.