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Eating Spoiled food can make you sick.

KumaponKumapon Vancouver, BCPosts: 705Member Uncommon

For those that don't know, food spoils after a legth of time in Arche Age, and eating rancid or poisonous food can make you sick or even die. 

 

When you eat rancid food you get brown bubbles and you get a bad stomach ache, then you start farting regularly. Gonna need some medicne to fix that.

 

Here is a video demonstration, eating a rancid potato. 

 

http://www.youtube.com/watch?v=RDEK8Mpq1-o

 

If you eat poison you are gonna get really sick and die. 

 

An evil farmer could sell bad or spoiled food, to a merchant. A lazy merchant could sell rotten food found from some trash mob to the public.  

 

Makes you think twice about what to put into your mouth doesn't it ?

Comments

  • marinridermarinrider Tomball, TXPosts: 1,556Member

    Thats pretty cool but I may not understand the purpose.  If there is farming and a market for food then I get it and am very glad that they have this feature so that people cant stockpile food.  This game is sounding pretty good.

  • IchmenIchmen Winnipeg, MBPosts: 1,228Member

    so you bubble.. then fart and get a debuff... but the real question is.. unless the item tips dont say is rotten... why the hell would you eat it??

    surely there are better things to eat then a "white"potato or "green" steak...

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  • marinridermarinrider Tomball, TXPosts: 1,556Member

    Originally posted by Ichmen

    so you bubble.. then fart and get a debuff... but the real question is.. unless the item tips dont say is rotten... why the hell would you eat it??

    surely there are better things to eat then a "white"potato or "green" steak...

    Thats what I am curious about too.  I'm thinking it might be something subtle like a change in the icon perhaps.  I'm not sure though.  This video isnt an official one so there is no other real information about this (from what I know).

  • stayontargetstayontarget Tacoma, WAPosts: 6,068Member Uncommon

    This type of content is really not needed.  Time best spent on other area's.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • marinridermarinrider Tomball, TXPosts: 1,556Member

    Originally posted by stayontarget

    This type of content is really not needed.  Time best spent on other area's.

     

    Its not needed if it serves no purpose.  As we dont have any information on it, its hard to say wether or not its needed.  Honestly, I dont think it was very hard to code this.  Its just an added field with time and some sprites (so far).

     

    Now, compantion relationships is an unnecessary feature ;)

  • waynejr2waynejr2 West Toluca Lake, CAPosts: 4,472Member Uncommon
  • waynejr2waynejr2 West Toluca Lake, CAPosts: 4,472Member Uncommon

    Originally posted by stayontarget

    This type of content is really not needed.  Time best spent on other area's.

    Like instant travel, badges for gear and item shops...

  • IchmenIchmen Winnipeg, MBPosts: 1,228Member

    well actually it does serve a reason...

     

    if they incorperate a item breakdown or decay value to items ingame, then food (healing pots) may become rotten. there by losing their healing effect and taking on a negitive healing effect. 

    so for a RP/imersion style game this is actually pretty important.. BUT again we dont really know... they might not have any decay items and it could be a buyable item from the npc who knows... 

    if its the later its pointless and a waste of time adding it.. but if its actually ment for a more RP feel then yes its very good to have. 

    most RPG games do not have a food decay or even gear decay.. they have durabilty that after X hits/usage the item "breaks" and cant be used or give its buff without repairing it.. (thats not a real decay)

    but now if you buy 10g worth of apples and those apples decay and become rotten.. instead of having 10g worth of healing apples you now have 10g worth of debuff/poisioning apples.. add in if they include a hungry/feeding requirement to the game where you must eat... this could be very costly for a player.

    but ofcourse that is all speculation... if its just an item drop that pops up "poison/rotten apple: -X hp/s until cured" then forget it.. 

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  • maskedweaselmaskedweasel houston, TXPosts: 7,276Member Uncommon

    Originally posted by waynejr2

    Originally posted by stayontarget

    This type of content is really not needed.  Time best spent on other area's.

    Like instant travel, badges for gear and item shops...

    If you can mend your body with magic, and use fireballs to destroy pigs... I think we can deal with the idea of magical antacids or healing your "spoiled" food before you eat it.

     

    Just sayin'

    "Loan me a Dragon I wanna see space"


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  • marinridermarinrider Tomball, TXPosts: 1,556Member

    I really think it has more to do with the economy.  I know that we can have farms at our houses, so in order to give your farm a real purpose they need to have item degredation like this.  It will also keep the economy flowing instead of stagnating.

  • waynejr2waynejr2 West Toluca Lake, CAPosts: 4,472Member Uncommon

    Originally posted by maskedweasel

    Originally posted by waynejr2

    Originally posted by stayontarget

    This type of content is really not needed.  Time best spent on other area's.

    Like instant travel, badges for gear and item shops...

    If you can mend your body with magic, and use fireballs to destroy pigs... I think we can deal with the idea of magical antacids or healing your "spoiled" food before you eat it.

     

    Just sayin'

    I mean like the player base that wants something different but balks at different things.  I mean the instant gratification crowd that needs it all now. I mean the dumbing down of the industry by the masses who want version 2.0 of some game.

  • SovrathSovrath Boston Area, MAPosts: 18,452Member Uncommon

    Originally posted by stayontarget

    This type of content is really not needed.  Time best spent on other area's.

    It depends on whether the player economy has farming and food making and then it depends on whether one "must" eat food.

    If all the above is true then "yes" it is needed as it insures that goods are taken out of the world and that players are constantly requiring food.

    If I was to have such a feature I would make it so that affordable food was  available from npc's but then better food was available from players.

     

  • tank017tank017 Glendale, CAPosts: 2,192Member

    If you need to consume food and drink in the game(ala EQ) I can see this as a spice element..

     

    say youre far away from a town and all you have is this rotten food etc etc.  it would add a small welcomed twist in my book.

  • MarkJWMarkJW Columnist Rocklin, CAPosts: 226Member

    Rotton food is a feature that was tested in the game after being suggested in a question and answer session with ArcheAgeSource.com members. It might not make it into the final versions of the game. THE MORE YOU KNOW.

    Link: http://archeagesource.com/topic/135-jake-answers-your-questions/

    There's lots of food in ArcheAge, but can any of it go bad (rot) and make players sick?



    It was not included in our design, but I think it is a good idea. We will try to implement it.

  • deathshrouddeathshroud londonPosts: 1,366Member

    nice hope they do go with those ideas and keep with implementing the food system.

     

    MO another mmo has something similar- at the end of video result of eating something bad ofr oyu or inedible like rock

    http://www.youtube.com/watch?v=goBSceblHpY

    there are 2 types of mmo, imitators and innovaters.

  • honourswordhonoursword MarsPosts: 82Member

    I love little ideas like this, for me it greatly changes the whole experience of the game and adds a degree of realism that so many MMO's IMO have sadly lost. The fact that it came from a question as well shows that the devs are listening to ideas and implementing them to make the game better.

    I would like to see more little things like this to be honest, even if they are just fluff items for roleplayers.

  • LashleyLashley NorthumberlandPosts: 587Member

    lol thats awesome, this game is definitely on my radar now, sounds a good laugh

  • SulaaSulaa nPosts: 1,151Member Common

    Originally posted by Ichmen

    well actually it does serve a reason...

     

    if they incorperate a item breakdown or decay value to items ingame, then food (healing pots) may become rotten. there by losing their healing effect and taking on a negitive healing effect. 

    so for a RP/imersion style game this is actually pretty important.. BUT again we dont really know... they might not have any decay items and it could be a buyable item from the npc who knows... 

    if its the later its pointless and a waste of time adding it.. but if its actually ment for a more RP feel then yes its very good to have. 

    most RPG games do not have a food decay or even gear decay.. they have durabilty that after X hits/usage the item "breaks" and cant be used or give its buff without repairing it.. (thats not a real decay)

    but now if you buy 10g worth of apples and those apples decay and become rotten.. instead of having 10g worth of healing apples you now have 10g worth of debuff/poisioning apples.. add in if they include a hungry/feeding requirement to the game where you must eat... this could be very costly for a player.

    but ofcourse that is all speculation... if its just an item drop that pops up "poison/rotten apple: -X hp/s until cured" then forget it.. 

    THIS :D

     

     

    Besides incorporating small things like that (buff icon + buff animation and linking it to certain items) is really easy from coding point of view so that don't really "take" lot of resources from other things and attention to details imho build game 'feeling' as well. Even subconsciously.

     

    So I am glad that they did that :) Very. 

     

     

  • BeackerBeacker Newbury, MAPosts: 420Member

    I think this would be a great implementation. As long as the food lasts at least a couple of weeks before it spoils. This would cut down on people stock piling and killing the market place. I think the way archeage is headed is the market is going to be a vital part of the game. It won't be chock full of 100 of the same item and be undercutting like crazy.

    All in all I really can't wait for this game to come out it looks awesome. Hopefully they can deliever.

  • BladestromBladestrom edinburghPosts: 4,941Member Uncommon

    Wow, this really does give an insight into the devs thinking. Sandboxes need seriously well thought out economies with natural decay, and the fact that they are thinking and telling people about these food mechanics is a damn good sign.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

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