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The Secret World: Faction Pride

13

Comments

  • just1opinionjust1opinion Kansas City, MOPosts: 4,844Member

    Originally posted by dreamscaper

    Don't believe the hype. The Templar and the Dragon are simply grandiose names for what we know to be terrorist organizations. And the Illuminati? Simply fairy tales created by conspiracy theorists...

     

    Spoken like a true Illuminati.

    President of The Marvelously Meowhead Fan Club

  • madjackredmadjackred Greensburg, PAPosts: 36Member

    Originally posted by PukeBucket

    Originally posted by madjackred

    I do alt-fu, so the no alt's of the other faction idea annoys me.  I can see the need for some restrictions to swtiching factions to enter a battle in progress or something like that to keep the PvP balanced and reduce alt-exploits... but it seems to me to be a hamhanded tool to get people to feel Faction Pride for Team Dragon or Team Templar or whatever. 

    If a dev wants me to feel emotionally invested in my Main's faction, he's going to have to do that through quality storylines, motivating and captivating content, not through hamfisting around with alt-limits. 

    I've got too many characters in my head, with their own personalities and concepts, to be content playing Faction Loyalty.  And I like the freedom of keeping all my toons on one server.

     

    Well even if you like the idea; what's the opposition against having different factions to play on different servers?

    Mainly because some days I'll want to play my templar while my wife's playing her dragon, that sort of things.  We don't PvP, neither do most of our friends.  So when we are on together we'll likely be looking for the parts of the show that are cooperative.  I don't want to have to play my Templar just because a couple of our friends have a jones to play theirs.

    As an afterthought... when devs take shortcuts, say making limits on alts/factions, then they're they're tempted to continue taking shortcuts rather than producing quality work that give me a reason to feel compelled to fight for this or that faction, to care about story, or event  rather than play it because "eh, I don't feel like logging out and back in again, and I like teaming with my wife's Dragon."  I've always seen attempting to use game mechanics (rather than intriguing and vibrant content) as a hammerlock rather than an encouragement  to make people get into PuGs, raiding, pvp, or faction loyalty is a cheap substitute for quality content.

     

  • RudyRaccoonRudyRaccoon SwadlincotePosts: 473Member

    I like the Templars most, the uniform for the girls looks fantastic (I mean really who wants to look like a gasmasky?) and the faction is all about order, not chaos like the other two factions. I took the old and new test and I came out as a Templar both times which clearly shows that I belong to only them.

    As for the test, I believe the greatest power comes from the occult as there's more to the paranormal than science can ever tell us.

  • just1opinionjust1opinion Kansas City, MOPosts: 4,844Member

    Originally posted by SBFord



    Originally posted by lizardbones



     








    Originally posted by armoredisamu



    In The Secret World, I am a Templar. There is no purpose greater than ours. The world will founder without structure and discipline.















    And if we have to burn down the village to get the message across, well, they should have listened the first time we told the score.





     






     

    Preach it, brother! :)

     

     

    Stinkin' zealots.

    President of The Marvelously Meowhead Fan Club

  • ArglebargleArglebargle Austin, TXPosts: 1,414Member Uncommon

    You will never control the Chaos.

     

    If you try to profit from the Chaose, the Chaos will profit from you.

     

    You must surf the Chaos.  It's the only way to be sure....

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • PukeBucketPukeBucket Beaverton, ORPosts: 867Member

    Originally posted by madjackred

    Originally posted by PukeBucket


    Originally posted by madjackred

    I do alt-fu, so the no alt's of the other faction idea annoys me.  I can see the need for some restrictions to swtiching factions to enter a battle in progress or something like that to keep the PvP balanced and reduce alt-exploits... but it seems to me to be a hamhanded tool to get people to feel Faction Pride for Team Dragon or Team Templar or whatever. 

    If a dev wants me to feel emotionally invested in my Main's faction, he's going to have to do that through quality storylines, motivating and captivating content, not through hamfisting around with alt-limits. 

    I've got too many characters in my head, with their own personalities and concepts, to be content playing Faction Loyalty.  And I like the freedom of keeping all my toons on one server.

     

    Well even if you like the idea; what's the opposition against having different factions to play on different servers?

    Mainly because some days I'll want to play my templar while my wife's playing her dragon, that sort of things.  We don't PvP, neither do most of our friends.  So when we are on together we'll likely be looking for the parts of the show that are cooperative.  I don't want to have to play my Templar just because a couple of our friends have a jones to play theirs.

    As an afterthought... when devs take shortcuts, say making limits on alts/factions, then they're they're tempted to continue taking shortcuts rather than producing quality work that give me a reason to feel compelled to fight for this or that faction, to care about story, or event  rather than play it because "eh, I don't feel like logging out and back in again, and I like teaming with my wife's Dragon."  I've always seen attempting to use game mechanics (rather than intriguing and vibrant content) as a hammerlock rather than an encouragement  to make people get into PuGs, raiding, pvp, or faction loyalty is a cheap substitute for quality content.

     

    I'm not trying to argue or anything, but that sounds like a wild assumption.

    Plus I don't think that will be much of a worry considering PVE elements are being highly touted in this game.

    But for hardcore pvp games where people do use meta gaming techniques to try and gain advantages, no matter how slight they may be, being locked into a faction per server I believe helps push that sense of isolationism that's needed to push competition.

    It helps keep those "every1 be fweens" idiots at bay.

    I used to play MMOs like you, but then I took an arrow to the knee.

  • BolongoBolongo VPosts: 24Member

    Originally posted by zevni78

    Anyone know why the dragon are so popular? i joined them as i like the balance thing, expecting them to be the smallest faction, but they are twice the size as the others, judging from the FB meta-data ive seen.

    I'd say it's because they're the only option if you don't want to play a hidebound conservative or a corporate greed-head.

    _____
    Bright indications singe cool undisciplined hours.

  • PukeBucketPukeBucket Beaverton, ORPosts: 867Member

    Originally posted by Bolongo



    Originally posted by zevni78



    Anyone know why the dragon are so popular? i joined them as i like the balance thing, expecting them to be the smallest faction, but they are twice the size as the others, judging from the FB meta-data ive seen.

    I'd say it's because they're the only option if you don't want to play a hidebound conservative or a corporate greed-head.

    Also true.

    I used to play MMOs like you, but then I took an arrow to the knee.

  • SavageSageSavageSage Council Bluffs, IAPosts: 66Member

    Originally posted by ishibei

    From facebook and the forums the faction balance is Dragon then Illuminati with Templar pulling up the rear

     Dragon I was born and dragon I will die!!!!!!!     The Illuminati is always left behind and Templars are always at somebodies rear....get use to it. :P

  • ZarobienZarobien TamperePosts: 24Member

    Illuminati, fighting the darkness with the darkness.

  • ShokushukoShokushuko PerthPosts: 4Member

    I don't see what people have against Illuminati. I mean I definitely like their image and could consider playing as one. A desire-driven organisation fighting for control of everything. People love playing the depraved faction.

    I don't like Templars, but I can see the kinds of people who would. People who like to play paladins and be the 'righteous' hero of light. Or just people people obsessed with military might who want to be a soldier in a powerful order enforcing army. (But so far it looks like Templars lack enthusiastic players to become much of an army)

    I choose to support Dragons simply because the ideals suit me. I think it's just the fact that so many people empathise with Dragons that makes them so popular. That said... I want to see more Templars and Illuminati so that the war is more fun.

  • rpgalonrpgalon canilPosts: 430Member

    Originally posted by N0umenon

    Here is a fourteen minut long clip of TSW shown @ PAX 2011: http://www.youtube.com/watch?v=7mRwkJyL1Lc&feature=related The last six contains PvP only.

    See you all on the battleground! (if I buy it). Enjoy!

    epic lighting systen!!! can't wait

  • LoboMauLoboMau Marinha GrandePosts: 396Member

    Illuminati  will prevail! :)

  • BringinBringin Saint Joseph, MOPosts: 31Member Common

    Originally posted by Boardwalker



    Originally posted by khorvik







    That said, I still fondly remember Mid/Igraine, and I hope this game's factions make the experience as memorable.

    Hi Khorvik, I'm also from igraine (hib side), and have great memories of the realm dynamics on that server and in DAoC overall. While I'm typically not a fan of this genre of MMO, the 3-factions + pvp = very interested in this game.

    Alb/ Igraine also

     

     Bringin thePain :) 

  • TheLizardbonesTheLizardbones Arkham, VAPosts: 10,910Member


    Originally posted by PukeBucket

    Originally posted by madjackred

    Originally posted by PukeBucket


    Originally posted by madjackred

    I do alt-fu, so the no alt's of the other faction idea annoys me.  I can see the need for some restrictions to swtiching factions to enter a battle in progress or something like that to keep the PvP balanced and reduce alt-exploits... but it seems to me to be a hamhanded tool to get people to feel Faction Pride for Team Dragon or Team Templar or whatever. 

    If a dev wants me to feel emotionally invested in my Main's faction, he's going to have to do that through quality storylines, motivating and captivating content, not through hamfisting around with alt-limits. 

    I've got too many characters in my head, with their own personalities and concepts, to be content playing Faction Loyalty.  And I like the freedom of keeping all my toons on one server.

     
    Well even if you like the idea; what's the opposition against having different factions to play on different servers?


    Mainly because some days I'll want to play my templar while my wife's playing her dragon, that sort of things.  We don't PvP, neither do most of our friends.  So when we are on together we'll likely be looking for the parts of the show that are cooperative.  I don't want to have to play my Templar just because a couple of our friends have a jones to play theirs.
    As an afterthought... when devs take shortcuts, say making limits on alts/factions, then they're they're tempted to continue taking shortcuts rather than producing quality work that give me a reason to feel compelled to fight for this or that faction, to care about story, or event  rather than play it because "eh, I don't feel like logging out and back in again, and I like teaming with my wife's Dragon."  I've always seen attempting to use game mechanics (rather than intriguing and vibrant content) as a hammerlock rather than an encouragement  to make people get into PuGs, raiding, pvp, or faction loyalty is a cheap substitute for quality content.
     


    I'm not trying to argue or anything, but that sounds like a wild assumption.
    Plus I don't think that will be much of a worry considering PVE elements are being highly touted in this game.
    But for hardcore pvp games where people do use meta gaming techniques to try and gain advantages, no matter how slight they may be, being locked into a faction per server I believe helps push that sense of isolationism that's needed to push competition.
    It helps keep those "every1 be fweens" idiots at bay.



    Instance content is faction co op - that means you can have an Illuminati and a Dragon on the same team. The PvP content is Faction vs Faction. I'm not sure about the open world content, but there is no open world PvP so unless something is faction specific, you can co op it up.

    I can not remember winning or losing a single debate on the internet.

  • ScotScot UKPosts: 5,757Member Uncommon

    Move along please, nothing to post about here.

  • MaquiameMaquiame Posts: 794Member Uncommon

    Templar Kamau Silversun fighting the darkness and fighting for the light

    For The Sun Shines Down Upon Us

     

    image

    Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  • june32ndjune32nd Monroe twp, NJPosts: 122Member

    ah faction pride. i remeber when everyone said it's what would fuel Warhammer Online's Open World PvP and RvR, we see how that went *pop* scenario *pop* scenario etc.

     

    i hope for TSW and all of ur article does happen. cause i look forward to this game a lot

    image

  • SenadinaSenadina San Diego, CAPosts: 896Member Uncommon

    Originally posted by eyelolled

    The Illuminati have been mocking the Templars and their self righteous attitude. This "Holier than thou" attitude makes all the illuminati chuckle and laugh, leaving them eager to watch the Templars fail.  The Templars are nothing more then a bunch of misguided sheep with no more intelligence then the bile that flows from a diseased dog.  

     

    The Templars are sick of the indignance of the illuminati, hoping they choke on their misbegotten gains and power.  They would love to show them what real power is, and crush them beneath the hammer of truth.  The illuminati condone the life of lust and frivalty, and should be wiped from this good earth because they are the plague, and every foul stench is a result of their mark.

     

     

    As a Dragon, I know this to be true.


     

     Yeah, lust and frivolity....with a whole lot of money on the side.

    image
  • SirBalinSirBalin Joppa, MDPosts: 1,150Member Uncommon

    So, its not open pvp everywhere?  Please tell me its not antoher care bear, "we are a pvp game, come fight in our pvp zones?"

    Incognito
    www.incognito-gaming.us
    "You're either with us or against us"

  • MadimorgaMadimorga Atlanta, GAPosts: 2,014Member Common

    The fact that a lot of us, including me, have chosen our faction and are willing to argue about it says something about the work going into the factions and the depth of the gameworld.  As for my faction choice, I finally have an icon after a year or two of posting on this site without ever feeling the need to bother with one. 

     

    Dragon evacuated the village, that's so.  But being especially cranky about having to do all that sheepdog work, I stayed behind a few extra minutes and left some fun surprises as well.

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • CyanKCyanK Montgomery, TXPosts: 20Member

    I think the Dragon is the most popular faction at the moment becuase its the one that appeals to all the 'I'm a snowflake' players out there.

    they don't have to commit to an ideology and the whole chaos thing lets them imagine their character however they want it.

    I also perdict a mass exodus from the faction within 2 months of launch, though i won't get into the why of that here, would hate to offend anyone.

    image
  • tomwoditomwodi FlorianPosts: 49Member

    Why dragons are so popular?

     

    -Did you saw the katana???

     

    LoL

  • DinendaeDinendae Pekin, ILPosts: 1,264Member

    Originally posted by khorvik

    While I understand the single faction per server thing, in reality, I'm afraid it will only penalize those without the cash to purchase multiple accounts rather than denying people the ability to spy on/sabotage the other factions. It's a great idea, but I just don't know that it's going to work out that well in the end.

    Yep. Limiting factions this way does not stop anyone from spying or setting up alliances in DAoC, and in this day and age it's even more easy to bypass such 'precautions.' As pointed out, there are always going to be those types that can afford to have multiple accounts, so that they can spy on the other factions.

    "Oh my, how horrible, someone is criticizing a MMO. Oh yeah, that is what a forum is about, looking at both sides. You rather have to be critical of anything in this genre as of late because the track record of these major studios has just been appalling." -Ozmodan

  • VhalnVhaln Chicago, ILPosts: 3,159Member

    Originally posted by Bolongo



    Originally posted by zevni78



    Anyone know why the dragon are so popular? i joined them as i like the balance thing, expecting them to be the smallest faction, but they are twice the size as the others, judging from the FB meta-data ive seen.

    I'd say it's because they're the only option if you don't want to play a hidebound conservative or a corporate greed-head.

     

    They should broaden the personalities of the illuminati and templars.  They do seem too restrictive to me.  Faction pride tends to be more about flavor, and less about narrow-minded ideologies, anyhow.

     

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

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