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What is your expectation for SWTOR

Hi guys,

So from what we have heard from multiple beta testers is that SWTOR seems to be on track to be a great solid Theme Park MMO. However, one concern that many beta testers share is that people may get disappointed due to unrealistic/hyped expectations. Yet it is never very clear what are players' expectations for SWTOR, especially from those more reasonable supporters. So I would like to hear what is your expectation for SWTOR in the following areas:

 

1. Customization (including character creation, UI, ship and companion customization)

2. Re-playbility & Unique story content (amount of unique story quests per class)

3. Exploration

4. End Game PVE

5. End Game PVP

 

To give an example for comparison, let's say the worst case scenario for each area is as follows (Note: I am not saying the game will be like this, just something serves as a low bound, even then the game will still be fun):

1. Limited character creation, almost no UI and ship customization, and very limited companion customization (e.g. you can choose 1 out of 3 preset skins for companions)

2. Each class has 20-30 hours of unique very cool class quests where choices matter, the other 80% of levelling consist of the same world quests/side quests you will need to repeat on replay for each faction. The world quests/side quests are fun but not affected by choices.

3. Couple planets in each faction are huge and fun to explore, other planets are beautiful but linear with limited exploration

4. EV is the only operation and easier than typical WoW raid

5. Three war zones, open world pvp on PvP server, territory control map similar to WoW, fun combat

 

Using the worst case scenario as an example/bencmark, what is your expectation for each area and how far is your expectation from the benchmark? If there's a difference in expectation and worst senario turns out to be true, which area where you expect differently will be most disappointing and which area you don't care about?

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Comments

  • DarkPonyDarkPony RotterdamPosts: 5,566Member

    1. Customization (including character creation, UI, ship and companion customization)

    On the character level: Supposedly there is a lot of variation in gear for each class. Added to that there is a color matching system and deep modding options which makes the item itself less of a crucial factor compared to many games as you will be augmenting them with a lot of mods and the item's stats are a relatively small part of the combined strength. In theory that allows people to wear alternative gear and still be effective. Also there is this alignment system with rewards influencing looks which will play a role in this.

    Really hoping for spaceship modification as well as actually buying whole new, different spaceships eventually.

    2. Re-playbility & Unique story content (amount of unique story quests per class)

    This no doubt will be a rich and laureled aspect to Swtor. I'm not much of an alt-herder myself but I can see myself wanting to play all classes just for the epic story ride. I think there will be plenty of people doing so untill they settle on a max leveled main.

    3. Exploration

    Supposedly its important (with stat enhancing rewards even) but it's content that is going to run out eventually. I hugely enjoyed exploring in WAR (pretty much the most fun aspect in that game) but it lasted me a week or two at hardcore pursuing of objectives with the use of a walkthrough. After that I helped guildies getting their objectives which was fun too.

    Some people might not want to cheat like that, but eventually, for everyone on his/her second character, it will become something that you will want to do in the most effective, quickest way: you already did all that content on your previous char anyway.

    4. End Game PVE

    Fully depends on how hard the hardest flashpoints and operations are. Experienced raiding guilds will throw themselves at this content and if it's to easy or too shallow of a path to reach the final objectives there will be a cesspit of discontent. I don't have a clue, personally. I do think that casual flashpointing for duo's with a few companions will be a hugely relaxing aspect to Swtor's pve, hoping that this is also catered for in endgame worthy content.

    5. End Game PVP

     Looking forward to this: Curious about the objective based world pvp. If it can't keep us interested in the long run, there's always player organized events and skirmishes in the open world on pvp servers. The warzones and hutball don't interest me so much, personally.

    You forgot about crafting!

    Hoping that that will be a hugely compelling aspect in the endgame, especially with multiple characters supplementing eachother.

     

  • majimaji ColognePosts: 2,002Member Uncommon

    I think it will be successful. I also think it will be a pretty generic theme park game, and I don't plan on purchasing it.

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • ArzhAngelArzhAngel Odense VPosts: 427Member

    That the game will fail over the first year, rund over by games a GW 2, TSW, or prime. And the game is leftover for the fans.

  • C0MAC0MA Houson, TXPosts: 522Member

    I have the following expectations

    - I expect to be able to log in

    - I expect to have virtual intercourse with some female companion so when my GF asks what im doing I can say f****** pixels

    - I expect to enjoy the story for the first time in any MMO i've ever played (Like 100 of em)

    - I expect people to trash talk the game for no reason

    - I expect people to trash talk the game for failures of what lies between the chair and monitor

    - I expect people to trash talk the game taking minor stuff to the extreme

    - I expect people to post I Quit threads about the game not being PRe NGE SW

    - I expect people to post how it's WoW in SWTOR skin regardless to the fact it feels nothing like WoW other than similar controls/UI.

    - I expect people to cry about open PvP after saying they joined for it

    - I expect to see balance complaints

    - I expect to see difficult raids or group objectives to be nerfed into easy mode.

    - I expect a population regardless to all the people who are never happy regardless to what game it is all they do is complain.

     

    that's my only expectations as I'm pretty laid back and enjoy everything withotu expecting it.

    "Sometimes people say stuff they don''t mean, but more often then that they don''t say things they do mean"
    image

  • DistopiaDistopia Baltimore, MDPosts: 16,912Member Uncommon

    1. Customization (including character creation, UI, ship and companion customization)

    I expect something akin to Dragon Age, typical sliders for advanced facial customization (PC). I also expect different body types to be an option. For companions I expect a few different outfits and limited racial tweaks, also different roles for combat situations.

    I expect ship options will come later..

    2. Re-playbility & Unique story content (amount of unique story quests per class)

    As long as it's not an identical experience on my second or thrid play-through I'm content. To be specific about what I expect, each base class story is unique, so that's a unique experience each play through. As for world quests and filler quests, given the option of choices to make in those encounters there are different outcomes to see and different results that can be seen as an aside to those choices. Add to that I may not play through every quest line on my first play through there may be others to do on my next. TOR seems to be hitting the mark  in this deparment.

    3. Exploration

    This I don't want to speculate on too much, though I am holding out hope.

    4. End Game PVE

    Don't know..

    5. End Game PVP

    Not big on BG's though these do look fun in TOR, World PVP sounds promising, add to that all the peeps I know who will be playing, looks like fun times are ahead, for me anyway.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson

    It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  • GrumpyJesterGrumpyJester AmersfoortPosts: 96Member

    Originally posted by reslinal

    1. Customization (including character creation, UI, ship and companion customization)



    • Select between dozen or so preset faces/bodytypes for your character. Similar to WoW, but with more options.


    • Very little to no UI customization


    • Choose between a couple of preset looks for your ship


    • No companion customization.

    2. Re-playbility & Unique story content (amount of unique story quests per class)

    20 hours of unique story-gameplay per class (not advanced class), the rest is shared with the rest of your faction.

    3. Exploration

    I have no idea. Usually not a big thing in themeparks, and I get the feeling BioWare is keeping its planet designs pretty tight/linear.

    4. End Game PVE

    One or two Operations at launch. Also a planet filled with daily quests.

    5. End Game PVP

     Three war zones, world PvP on PvP servers, and a PvP planet for everyone where you can control objectives, kinda like a Warhammer RvR lake.

  • ChastayneChastayne council bluffs, IAPosts: 7Member

    While all the spamming, griefing, trolling 12 year olds stay in WoW, I expect it to be a nice pleasant game to play.

    Then when it becomes popular, I expect it to be filled with griefing children.  I expect the game to become dumbed down to cater to a "broader" demographic,  I expect pvp to become the focus of the game, then I expect it to become a kidfest and the adults will look, yet again for another "more mathy and complicated" mmo to delve into. 

    The pvp thing:  most publishers turn to the pvp route:  it's the cheapest expansion content you can get.  new tier of gear:  BAM!  kiddie content!

    I hope it develops a niche crowd with detail and depth that takes at LEAST 6 months to cap out.     We all know how children behave when they max a game out in a month and then decide to make the game bad for the rest of us...

     

    One more thing:  I HOPE...*crosses fingers*  they MONITOR and apply DISCIPLINARY actions to trouble makers...but then that would offend children and their parent's money for subs...

    Bitter?  You bet.  I had my favorite game destroyed by a demographic change.  I hope to not see that happen again.

     

     

     

     

  • MMO.MaverickMMO.Maverick WonderlandPosts: 7,619Member

    Originally posted by reslinal

    Hi guys,

     

     1. Customization (including character creation, UI, ship and companion customization)

    The basics, no Aion/APB/CO style of customisation but what you see in most MMO's. Companion customisation, looks changed by gear you give and by some selectable facial feature options (skin color, hair, etc). Ship customisation to follow in the 1-2 year after launch.

    2. Re-playbility & Unique story content (amount of unique story quests per class)

    Replayability to be better than most other MMO's due to CQ content and decisions influencing quest outcomes instead of the now static 'accept quest and that's it'. Amount of unique story quests to be about 50-75 hours in 1 playthrough, with the difference between extreme Lightside paths and Darkside paths within a class to be that much different that it'd account to another 25-40 hours of additional separate quest content.

    3. Exploration

    Overall world size of all planets added together to be a whole lot larger than WoW and LotrO, but not larger than SWG or AC. Enough stuff and space to explore with some incentives here and there with skill bonuses and datacrons and such.

    4. End Game PVE

    Operations, Flashpoints, Crew Skills, World Arcs, and Legacy system (?)

    5. End Game PVP

    War zones, open world PvP, RvR style large scale PvP with objectives and territory control

     

     If there's a difference in expectation and worst senario turns out to be true, which area where you expect differently will be most disappointing and which area you don't care about?

    It'll be disappointing if the quest content per class would be no higher than 20 hours. Customisation of character is good enough to me when it's basic, what you see in most AAA MMO's.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • XAPKenXAPKen Northwest, INPosts: 4,919Member Uncommon

    Originally posted by reslinal

    1. Customization (including character creation, UI, ship and companion customization)

    2. Re-playbility & Unique story content (amount of unique story quests per class)

    3. Exploration

    4. End Game PVE

    5. End Game PVP

     

    These very likely contradict known details.  I only follow this casually.

     

    1. Classes with distinct looking armors.  Ship, UI... very little.  Companions... no clue.

    2. Low level unique content quite high.  By mid-levels less.  Very little by endgame.

    3. Limited.  Perhaps large zones, but I expect quest hub hopping.

    4. Raiding, maybe some epic level questing.

    5. Battlegrounds, Arenas, little to none in quest oriented zones.

     


    Ken Fisher - Semi retired old fart Network Administrator, now turned Amateur Game Developer.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  Realm Lords 2 on MMORPG.com
  • IAmMMOIAmMMO LondonPosts: 1,333Member Uncommon

    Play TOR for 2 to 3 months then move on.

  • PocahinhaPocahinha cidadePosts: 550Member

    If it plays like wow in all aspects and has some new stuff thats all i need.

  • ThekandyThekandy Henne stationsbyPosts: 621Member

    My expectations for SW:TOR?

    KotOR online, that is all.

  • Xondar123Xondar123 None of Your Business, BCPosts: 2,543Member

    Originally posted by Khrymson

    {mod edit}

    You know what? I seriously doubt your assertions as soon as you bring GW2 into it. I don't think you've played SWTOR, I don't think you ever ordered a CE, I don't think you ever cancelled your CE.

    I think you're another GW2 fan bent on making TOR look bad.

    Second, you just descrbed playing the starting planet and quitting. Did you also play a starting area in every other MMO and quit?

  • cinoscinos LondonPosts: 963Member

    Originally posted by Xondar123

    Originally posted by Khrymson

    {mod edit}

    You know what? I seriously doubt your assertions as soon as you bring GW2 into it. I don't think you've played SWTOR, I don't think you ever ordered a CE, I don't think you ever cancelled your CE.

    I think you're another GW2 fan bent on making TOR look bad.

    Second, you just descrbed playing the starting planet and quitting. Did you also play a starting area in every other MMO and quit?

    Just because he didn't like ToR doesn't make him a liar.

    It is possible for people to play the game and not actually like it you know. :p

  • DignaDigna City, CTPosts: 2,014Member Uncommon

    I hope that TOR does well. I'll be playing from the beginning and would LOVE to finally find a 'home' (game) that will keep me locked for years (I'd be happy with a single year at this point. Time will tell.

     

    I suppose customization, replayability (alts and more alts) as well as PvP both for leveling and end game... oh, and crafting.

    I don't like to craft 24/7 but I really enjoy making my little lists of X numbers of this and Y number of that. It is tiresome mentally though to 'grind-craft' with no value in the leveling of the craft e.g. end crafting of one or two items being the only real value. I guess I like to make my own gear as much as possible.

     

  • JackdogJackdog Charleston, SCPosts: 6,344Member

    simple 250 - 300 hours of enjoyable gameplay. That would be about 20 - 25 cents per hour

    I miss DAoC

  • HyanmenHyanmen KolkkalaPosts: 5,354Member Uncommon

    Originally posted by reslinal

    1. Customization (including character creation, UI, ship and companion customization)

    I don't care

    2. Re-playbility & Unique story content (amount of unique story quests per class)

    Lasts for the free month.

    3. Exploration

    I'm sure the carrot will be dangling in front of me to make me go "explore".

    4. End Game PVE

    Hey, i herd u liek raiding, so we put an instance in ur instance so u can endgaem while u endgaem!

    5. End Game PVP

    A joke, like in any MMO before and after.

    But hey, voiceovers blahblah Bioware blah. And Star Wars.

    "Housing is standard in most mmo's."
    - yolteotl79

  • MMOtoGOMMOtoGO Freeland, MIPosts: 630Member

     

    1. Customization (including character creation, UI, ship and companion customization)

     

    Not impressed at all with the characters I've seen so far.  Sorry, but the models look like they're from about 3-4 years ago.  This may not matter if the combat and gameplay is smooth.

     

    2. Re-playbility & Unique story content (amount of unique story quests per class)

     

    I don' t have an opinion on this yet since I haven't played it.  Only time will tell.

     

    3. Exploration

     

    Exploration.  You mean freedom? Hard to answer, again, but my expectations are fairly low becaue of the 'story' driven nature of the game.  I imagine I can explore whatever quest or mission zone I'm in, but I expect that most of my movements will be directed where the game wants me to be.

     

    4. End Game PVE

     

    I don't expect this game to offer much in this regard, at least at first.  Mostly because of the dev's strong focus on the leveling expereince and replayability.  Unless they release some more info on this subject, my expectations will remain somewhat low.

     

    5. End Game PVP

     

    It all depends on balance between factions, classes and rewards.  I don't have much of an opinion on this yet.

     

    I'm not negative toward this game, but I'm reserving my excitement.  For some strange reason, the more I see, the less interested I'm getting and I'm not sure why.

  • KhrymsonKhrymson Eorzea, MOPosts: 3,090Member


    Originally posted by Khrymson

    {mod edit}

     

    Well this has become quite the joke, once again I got a warning for supposedly breaking the NDA.  Apparently the mods here don't understand what breaking the NDA means and are giving out warnings for voicing your opinion on a public {convention} gameplay experience!

     

    Le sigh...

  • KyleranKyleran Tampa, FLPosts: 20,000Member Uncommon

    I'm expecting pretty much standard theme park MMORPG fare, which I'll enjoy for a period of time and then probably move on to something else.

    Who long that will be, who can say.

     

    In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
    "I don't have one life, I have many lives" - Grunty
    Still currently "subscribed" to EVE, and only EVE!!!
    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  • GMan3GMan3 Ewa Beach, HIPosts: 2,127Member

        What am I expecting from SWTOR?

    1. Customization:  Character Customization will be better than most, but not as good as some of the best I have seen.  It will get better rapidly I believe though.  Ship Customization is nill at launch, but already said to be something being worked soon after launch.  Companion Customization I think will be some of the highest we have seen in any game.

    2. Re-playbility & Unique story content (amount of unique story quests per class):  Much better than most other games out there.  Especially with the VO feature that, from what I have seen, is much more likely to draw me in than push me away.

    3. Exploration:  I am expecting a lot here.  I mean 19 WORLDS.  Most the size of 7 or 8 WoW zones?  DANG!  I tend to be an exploration junkie even in games with small worlds, so this should be great for me.

    4. End Game PVE:  I highly doubt BioWare would leave off on their huge reputation for story telling in this part f the game when it is one of the "4 Pillars" of their game.

    5. End Game PVP:  I have never been much of a PvPer, but this game has me interested in PvP for a change when no other game has been able to do that.  High hopes for me.

     

    "If half of what you tell me is a lie, how can I believe any of it?"

  • BadSpockBadSpock Somewhere, MIPosts: 7,974Member

    I'm actually expecting the game to live up to the hype and promises of the developers.

    Bioware has never given me any reason not to trust them, and the reviews I have read and little bits I have seen (that I probably shouldn't have seen) point to confirmation of my expectations.

    Only thing that will sour my experience is a shoddy launch from a technical stand point - lag, server crashes, long queue times etc.

     

  • LaterisLateris Phoenix, AZPosts: 1,748Member Uncommon

    A story driven MMORPG . Nothing more, nothing less. And I expect lots of trolls, crybabies, and wahmbulance calls to the emrgency forums line. Other than that - its kOTOR 3.

     

    Hey Badspock whats up brother!@?

  • ktanner3ktanner3 lakeland, FLPosts: 4,074Member Common
    My only expectation is to finally have a fun,immersive star wars experience. I am concerned about a crafters role at endgame, but I am positive that the journey to that point will be better than any other mmo I have played.

    Currently Playing: Star Wars The Old Republic

  • IsaneIsane EnglandPosts: 2,629Member Uncommon

    No expectations;

    I will be playing the game with good friends and we will have a laugh, we may even make the odd new friend and they can join us in the fun if they really are mad enough.



    • As far as large guilds go we are not interested


    • As Far as power leveling goes we have no interest (done that all before and we have won and been the best, too easy to do if you are sad and have no life (we all have families and lots of money these days))


    • As far as endgame goes we also have no interest, MMOs are about longevity and progression not repeating standard instances.


    • As far as faction elements go we will involve ourselves as that is part of the IP and beauty of this game.


    • No use of internal mail systems and auction houses (unless thats the only way to trade)


    • No insta travel where it can be avoided , gameplay sessions based on dangerous travel scenarios.


    We will be having competitions which involve:


    • Longest survival time against mobs to death with gear


    • Longest survival time to death without gear


    • Cliff fall or damage from any environmental falls (if available)


    • Races from point to point ( To be defined when we can find a few real out of level dangerous areas)


    • (The list goes on but anything fun and stupid that we can do within the environment).


    • Gear salvage / exploration and cool location searches to support crafting


    If the game is so restricted we can only walk in straight lines it may get bad....

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

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