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StephenReid General Discussion -> Confirmed - Rested XP will be in the game
Some people seem to think you get XP while you are logged out. This is not what it means. Like the above poster said, you get double XP for a few quest if you log out in an inn for a good day (24 hour) or something. |
It's something like this. In our case, right now, you become 'rested' when you log out in a cantina.
I'm afraid I can't recall the exact specifics on numbers, but when you re-login with a 'rested' character you gain XP faster up to a certain amount, then go back to the 'normal' rate.
I'll try and get Damion to elaborate. As always, we're testing features like this, things will no doubt change, get tweaked, etc.
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DamionSchubert General Discussion -> Confirmed - Rested XP will be in the game
Why the **** are Imperials and republicans playing a game of football against each other? That's the question I have for DE and his writing staff. |
Hey Folks,
Totally fair question. I wrote Huttball personally and gave it my big stamp of approval. Huttball came from a request by the pvp team to have a mode that could mix sides in the event of unbalanced factions. So it's not Empire vs Republic playing insane death sports, it's anyone who wants to win some prizes and flex their muscles going to Nar Shaddaa, gambling center of the galaxy, and blowing off some steam. Story is important but so are alternate, setting-appropriate activities that give some depth and variety to the world and the gameplay experience. There is a crazy Hutt that likes running huge arena events for his amusement. Your choice if that's the way your Bounty Hunter enjoys spending his downtime.
Hope that helps,
Daniel Erickson
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GeorgZoeller General Discussion -> "If you can quest with the other faction, why can't you guild with them?"
Kinda simple question, "If you can quest with the other faction, why can't you guild with them?" Or am I wrong? Thanks for reading |
You cannot quest with the other faction. The quest content between the factions is 100% different.
I guess that answers your original question as well, right?
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GeorgZoeller General Discussion -> Good Interview with TenTonHammer & SWTOR Creative Director James Ohlen
That's still there. What was removed was the ability to talk in general chat between factions, and mostly because it was confusing.
Let's just say that there was some awkward situations on Hoth where people ended up meeting to fight a world boss only to realize at the meeting place that they were different factions.
It's funny when that happens, but it was creating a lot of confusion as well.
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GeorgZoeller General Discussion -> The Eternity Vault Still isn't Heroic
Originally Posted by NeonLights Let me make this clear. I think the Eternity Vault looks like a lot of fun and I'm looking forward to playing it. However I think some design decisions from what we've seen in EV footage go against how BioWare is selling TOR. This is taken from Video Documentary #4. This quote comes in at 1:16 in the video. In the footage we've seen for the Eternity Vault we see multiple heroes beating down on a 30 foot Rakata. I don't care about Star Wars canon. I don't care if it's possible to grow big with the Force. If it works to make the game fun I'm all for it. What I do care about is the glaring difference in design and what we're being told is very different from what we're seeing in the game. So according to the developers, the Eternity Vault isn't heroic. It could be fun, but it doesn't fit that iconic and heroic Star Wars combat. The Operation looks fun, don't get be wrong. However this is a criticism I have to point out. Maybe the first Operation is made to be familiar to everyone coming in. Still the lingering question I have remains, will we ever see Operations that actually stick to the combat design of the players fighting off larger numbers of enemies. Was anyone else here sold on this game based on the "iconic Star Wars combat" BioWare has been telling us about for the last three years? |
Comments
I'm fine with everything that has been said in the various quotes but just thought i'd point out that George's reason for the cross faction general chat is completely different than previous statements, the previous ones probably being more accurate. People will be people. Glad to see they've left /say in though.
That Hutball thing seems quite fun, also /say working between factions and general chat not seems like a good idea, thinking of it in terms of "in general factions use different radio frequencies to communicate". Maybe adding being able to /w too with the other faction.
Nice information there.
One of the things that bothered me about WoW was not being able to communicate with the other faction. Some times you had friends on the other side, and if you want to play on your opposite faction character, you were cut off from communicating with them entirely (RealID was also a poor efort on Blizzard's behalf to fix that).
/say and /w I welcome. General chat not being shared is understandable and common sense.
-Azure Prower
http://www.youtube.com/AzurePrower