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Sandbox vs Themepark Discussion Thread

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  • GroovyFlowerGroovyFlower Member Posts: 1,245

    Originally posted by MMOExposed

    Originally posted by sagil

    Sandbox should actually have more content than themepark. Take this as an example of a feature: quests (i dont like seeing just terrain, i would like to go on missions and uncover the history of the world) that give fame to particular factions. Since in sandbox you skill up instead of going up in levels so you can freely choose what to be.

     

    It's too bad only small budget developers are making sandbox games.

    Sandbox with lots of contents is a Theme Park.

    You obvious don't know difference between Sandbox and Themepark.

  • dageezadageeza Member Posts: 578

    Definitions are different and fairly undefined for sandbox games as any or many rulesets can be used or even none need be applied depending on what the dev's own definition of sandbox is...

    I think many gamers and devs alike have their own version of what a sandbox is and isnt, should and shouldnt be..

    Sandboxes can range from simplistic niche pvp oriented full lootz litterboxes all the way to insanely complex full featured PvEvPvP sandboxes with player ran politics and completely player ran rulesets, player built universes and many things that have not even been thought of let alone implemented in any game yet..

    Sandbox games are capable of going way beyond the pre-determined paths of todays themepark games and are the future of the mmo market including FPSMMOs, yet to many (myself included) there is something missing in all the current sandbox, mmofps and themepark offerings that could only be filled in by combining the three, but that would be unrealistically asking for a real true new gen mmo instead of getting the same regurgated bits and pieces being repackaged and called a new game...

    Playing GW2..

  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193

    I prefer sandbox mmo's when pulled off well. When players create their own adventure and fun, then there is no worry about whether or not the developers can release tons of raid content/uber drops to keep the community satasfied. This also invalidates progress and changes the dynamic of how the game is played constantly.

    Besides in themeparks, you can only make a robe look SO cool, then after that everything looks more or less the same, or worse. An ideal sandbox has a lot more potential for a rewarding investment than a themepark imo. And no, a sanbox doesn't HAVE to have a lot of grinding like so many people think.

    The only people I know who don't like sandbox mmo's, hate them because either they haven't played one and have heard some negative things, or don't know where to go and what to do in the game. They prefer having set path's. I don't dislike a good themepark like the next guy, but I just cant believe how many people don't have any self sufficiency in games.

    But really, My absolute favorite mmorpg is the sandpark type.

  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193

    Originally posted by MMOExposed

    Originally posted by Bladestrom

    Originally posted by MMOExposed

    Originally posted by sagil

    Sandbox should actually have more content than themepark. Take this as an example of a feature: quests (i dont like seeing just terrain, i would like to go on missions and uncover the history of the world) that give fame to particular factions. Since in sandbox you skill up instead of going up in levels so you can freely choose what to be.

     

    It's too bad only small budget developers are making sandbox games.

    Sandbox with lots of contents is a Theme Park.

     try reading through the threads you create:

    Sandbox core is about cultivating and maintaining a stable community and economy.

    Thempark core is about offering activities and accessability. 

    Both over varying layers of functionality/gameplay on top of this.  End game may or may not be relevant.  A lot of confusion comes from the comparison of the layers.  And based on this adding extra stuff to either type of game does not change its format as long as the core is maintained.  re OP.

    Contents = more Activities to do.

     

    Again,,, its fits even your definition.



    Sandbox with lots of Contents(activities to do) = Themepark

     In a way I agree with this. But I don't consider "content", as the only way to have activities. Content, in a themepark, is a mechanically placed design for players to approach and complete. It's a ride such as in a themepark by almost all accounts.

    Sandbox's can have less mechanical "content" providing activies. But instead emphasise on world design, combat mechanics, factional mechanics, player communities, ect. Then allow players to make their own "activities".

  • BorickBorick Member Posts: 38

    Originally posted by clbembry

    I think the best example of a sandbox is Minecraft.

    I repeat this quite a bit, but here goes again...

     

    I believe that Minecraft is to the next generation of MMO what the DIKU MUD was to the current generation of MMO.

    The current generation is based around a text scroller, and the holdovers from that era are limiting factors.  Minecraft holds the spot that DIKU muds had back in the day (Full sandbox/full indie/rock-solid popularity) but from the ground up it is designed to be platform-independent, mobile-ready and three dimensional in its control system.

    I'd love to see new MMOs derived from the Minecraft scheme in the way that the current generation is derived from DIKU.

  • PhelcherPhelcher Member CommonPosts: 1,053
    A lot of nonesense...

    Themepark = mmo built upon cheap server technology that requires zones, zone walls & artificial land.

    Sandbox = open world design with sophisticated server technology, that offers 360• content.

    "No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."


    -Nariusseldon

  • Nerf09Nerf09 Member CommonPosts: 2,953

    I tried

  • ShemabilShemabil Member Posts: 1

     


    And you did very well.


     


    The point is that people don't see the gradations between the


    sandbox and the themepark types. Everyone has his own definition.


    And as there is no 'official' or any other commonly accepted definition,


    the only possibility is to define which features tend_to_be more


    'sandboxy' than others.


    With other words, defining which features form a game which has the possibility


    for its players to have fun without any straightly developer-given contents


    as raids and so on is the way to go.



    And you did very well.


     


    The point is that people don't see the gradations between the


    sandbox and the themepark types. Everyone has his own definition.


    And as there is no 'official' or any other commonly accepted definition,


    the only possibility is to define which features tend_to_be more


    'sandboxy' than others.


    With other words, defining which features form a game which has the possibility


    for its players to have fun without any straightly developer-given contents


    as raids and so on is the way to go.



    And you did very well.


     


    The point is that people don't see the gradations between the


    sandbox and the themepark types. Everyone has his own definition.


    And as there is no 'official' or any other commonly accepted definition,


    the only possibility is to define which features tend to be more


    'sandboxy' than others.


    With other words, defining which features form a game which has the possibility


    for its players to have fun without any straightly developer-given contents


    as raids and so on is the way to go.


     



  • BhazirBhazir Member Posts: 321

    Let see a sandbox = box filled with sand, where kids can go in with their shovels and shape the sand how they like. There are restriction to what a kid could make due to gravity and type of sand available. But the kids have the full freedom to do what they want in that box. Or if there are other kids there as well, then there is also the restriction of supervision to make sure the kids don't start throwing the sand out the box or keep kids from tearing each other apart.

    Translated to games this would be equivelant to give the players a gameworld and the options so they can shape the world how they see fit. There is a ruleset that has to be followed by the players (supervision). This ruleset is controled by the developers. Also the developers have to make sure there is enough content (sand) what players can use to shape the world.

    Next we got the Themeparks, these are parks with all types of attractions people can visit. These attractions are picked by the themepark owners. The visitors of the park pick wich attractions they want to do but don't influence directly which attractions will be available in the park.

    Translated to games this would be equivelant to a gameworld where players have all types of things to do, they chose which they want to do. But no matter what they do they won't have any influence in things there are to. The devs could indeed put a progression in there making it so that you only gain access to certain content (attractions) when certain conditions are met.

    "If all magic fails, rely on three feet of steel and a strong arm"

    image

  • astoriaastoria Member UncommonPosts: 1,677

    I like themeparks and sandboxes equally well. (A couple people's heads just exploded).

    "Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga

  • BhazirBhazir Member Posts: 321

    Originally posted by astoria

    I like themeparks and sandboxes equally well. (A couple people's heads just exploded).

    Same as I do, it depens on my mood. If I'm in the mood to just relax with not much input I launch one of the themepark mmorpgs. However if I want to acclomplish something and can be bothered to put enough into it I launch of the more sandbox games.

    "If all magic fails, rely on three feet of steel and a strong arm"

    image

  • imagirl01imagirl01 Member Posts: 14

    While in theory the idea of a sandbox game sounds appealing, it actually doesn't work out to be as nice as people believe it to be, just take Eve Online for example.  Recently some guy stole 200 billion ISK from the Ebank, what if you were one of the people who had investments therein and lost your money because of it?

     

    Sandboxes give too much freedom to players, and noone is restricting the social climes, so people can mistreat eachother, for every good thing that can be had there is an equally disadvantageous aspect of it.  Scamming and Hacking become far easier with little to no moderators actively seeking and banning people who do this kind of thing.  Right now Eve is experiencing a lot of blatant scammers and its the reason I won't touch the game no matter how great it could be.  As someone who's been hacked by the gold farmer of my FRIEND who bought gold (actually told me he didn't know i was a gold farmer since my hacked toon delivered his currency, which later helped me regain my acct from the hacker), as someone who's watched people scam or attempt to scam others its just so off-putting.  At least in theme-parks you have some regulation, not including wow, botters and farmers are very blatant over there now, and since half of wow's population is in china where the most botters/farmers/sellers are its no surprise.  Most other theme-park games provide a disadvantage to people who like to ruin games.

     

    I know my views are weird and why I want the theme-park over the sandbox seems strange,  I should be more concerned about content and gameplay however, when I build my experience, when I work so hard to level and achieve things it becomes part of my gaming signature of that game.  Having people rip me off or steal it from me just ruins my fun, so I'd rather a game I know will keep that kind of foulplay to a minimum.  Not saying all sandboxes are the same, its just how I feel after having lost so much, the biggest thing I want is game security.(swtor and game tokens like the authenticator for wow will also help along with onscreen keyboard against keylogging sons of ...)

    I'm not racist, I hate everyone equally.

  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by imagirl01

    I know my views are weird and why I want the theme-park over the sandbox seems strange,  I should be more concerned about content and gameplay however, when I build my experience, when I work so hard to level and achieve things it becomes part of my gaming signature of that game.  Having people rip me off or steal it from me just ruins my fun, so I'd rather a game I know will keep that kind of foulplay to a minimum.  Not saying all sandboxes are the same, its just how I feel after having lost so much, the biggest thing I want is game security.(swtor and game tokens like the authenticator for wow will also help along with onscreen keyboard against keylogging sons of ...)

    Nah, that doesn't sound too weird to me.  Playing a game where literally anybody can backstab or scam you in some way, and you're fully aware that there are people out there who play long-term multi-year scams...

    ... can be sort of stressful.  If you're playing a game to relax, that can definitely be offputting.

    On an unrelated side note, your name would be way more awesome if you were actually a guy RL.

  • odinsrathodinsrath Member UncommonPosts: 814

    i totally LOVE sandboxes when i have the time to play em..if im in the mood i dont mind playing a type of theampark mmo but the thing the really gets me is when im playing the theampark game im like "eh why am i paying a monthly fee for this" because most theampark games >imo< feel like they should be f2p compared to most sandboxs that are full of things to do and have tonz of content ..i just have a totally diff feel when playing sandbox to theampark

    image

  • rrashintoastrrashintoast Member UncommonPosts: 26

    THIS  is the best topic in mmorpg.com 

    Did you know, I've played over 200 mmorpgs, and I have to say, Ultima online is the Best one.

     

    I am playing it as I type this message, i am running my own shard for 10 yrs now, and have been playing for about 15, and playing Ultima single player for about 20 or so years.  

     

    I Love 2D artwork, pixels and all that tiny item dungeon crawling stuff, is the best.

     

    Full loot, Real Danger, Custom Housing, ..

     

    You cant beat it.  Everything else is an action RPG.  Games like wow, everquest, or w.e you guys call "theme park" games, are basicly Action / stratigy RPGs.  NOT true role-playing games (like D&D, Ultima, warhammer, shadowbane etc...)

    These "fake" RPGs are just stratigy games in sheeps clothing lol.  

    You noobs and ur hotkeys, I swear to god, write me a good character sheet, roll the dice, pick up 50 to 100 items in 20 seconds, cus if you dont, youll die AGAIn, and get looted, or ganked.

    You guys that play theme-park or w.e type games, dont know what its like to FAIL in an online RPG and lose ALL ur stuff.

     

    Long Live Sandbox RPGs.  Cus they are really the only real true role-playing games with real loss and gains.

     

    Starwars Gallaxys is another example of a true-RPG.

    make an mmorpg designed like old-school Wizardry, or final fantasy.. now That I would play. ;)

  • LawlmonsterLawlmonster Member UncommonPosts: 1,085

    Originally posted by rrashintoast

    THIS  is the best topic in mmorpg.com 

    Did you know, I've played over 200 mmorpgs, and I have to say, Ultima online is the Best one.

     

    I am playing it as I type this message, i am running my own shard for 10 yrs now, and have been playing for about 15, and playing Ultima single player for about 20 or so years.  

     

    I Love 2D artwork, pixels and all that tiny item dungeon crawling stuff, is the best.

     

    Full loot, Real Danger, Custom Housing, ..

     

    You cant beat it.  Everything else is an action RPG.  Games like wow, everquest, or w.e you guys call "theme park" games, are basicly Action / stratigy RPGs.  NOT true role-playing games (like D&D, Ultima, warhammer, shadowbane etc...)

    These "fake" RPGs are just stratigy games in sheeps clothing lol.  

    You noobs and ur hotkeys, I swear to god, write me a good character sheet, roll the dice, pick up 50 to 100 items in 20 seconds, cus if you dont, youll die AGAIn, and get looted, or ganked.

    You guys that play theme-park or w.e type games, dont know what its like to FAIL in an online RPG and lose ALL ur stuff.

     

    Long Live Sandbox RPGs.  Cus they are really the only real true role-playing games with real loss and gains.

     

    Starwars Gallaxys is another example of a true-RPG.

    make an mmorpg designed like old-school Wizardry, or final fantasy.. now That I would play. ;)

    Couldn't agree more about Ultima Online. I've been playing MMO's since it beta'ed, and there's still nothing that even comes close to offering the amount of freedom and choice that UO did. Even when you look at the private shard community, the engine itself is capable of doing incredible things, and the vast permeatations of play are proof of that.

    "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  • rrashintoastrrashintoast Member UncommonPosts: 26

    yeah man your right. People can hate on it for the graphics, but its not about the graphics, its about the in-depthness of the game.

     

    Games that you can play by button mashing, are just not my thing ^.^

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by Borick

    Originally posted by clbembry

    I think the best example of a sandbox is Minecraft.

    I repeat this quite a bit, but here goes again...

     

    I believe that Minecraft is to the next generation of MMO what the DIKU MUD was to the current generation of MMO.

    The current generation is based around a text scroller, and the holdovers from that era are limiting factors.  Minecraft holds the spot that DIKU muds had back in the day (Full sandbox/full indie/rock-solid popularity) but from the ground up it is designed to be platform-independent, mobile-ready and three dimensional in its control system.

    I'd love to see new MMOs derived from the Minecraft scheme in the way that the current generation is derived from DIKU.

    I would love to see a trend in that direction, Borick.

     

     

    @MMOExposed ;    Was hoping for a response, bro.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
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  • LucioonLucioon Member UncommonPosts: 819

    For the benefits of all players , we need hybrids of the two, we need to stop focusing on one or the other, and start building and developing MMO's with both aspects, some might be themepark heavy and others might be sandbox heavy, but from what I can see, any true Sandbox MMO will only have a small population of gamers and Themepark games will be heavy on population in the beginning but it won't last. But if you combine the two, i think we would have the winner formula.

    Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  • pharazonicpharazonic Member Posts: 860

    I think Lucioon has the right idea. A mix of the two would really make an exceptional game. I know that sounds like an airy-fairy solution, "Oh just mix them! ^^" but what I mean is have a sandbox world with themepark aspects to it, to add the extra dimension.

    For the next generation MMO though, I think what will define it is if it's a living, breathing world on a grand scale. I believe that the future of the genre (which is very uninspired and boring right now for the most part), to quote a developer, lies in a game where you can go over the horizon, only to find another horizon, and another after that. The world definitely needs to matter too; the themepark aspect of levelling is so jarring and immersion-destroying. ALL content has to truly matter, not just end-game. We, the players, need to focus on today, and not tomorrow IMO. 

    "Never argue with a fool; onlookers may not be able to tell the difference."

    I need to take this advice more.

  • PyrateLVPyrateLV Member CommonPosts: 1,096

    I agree with the 2 above me.

    A mix of Sandbox and Themepark would be the best way to go with an MMO (IMHO).

    A Dynamic Open World where players can go where they want, when they want (to PvE/PvP/Resource Gather/Craft/Build/etc), but also have NPCs/Terminals that give missions/quests, dungeons to raid and other Themepark elements.

     

    I dont really understand why it has to be one or the other

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  • kashiegamerkashiegamer Member Posts: 263

    yeah, a mixture of the two will be good. too much freedom makes people lack focus or make them feel a lack of purpose. Too much themepark mmos will choke the players to grinding and questing (it makes people feel they have to achieve something fast, not at their own pace).

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  • LucioonLucioon Member UncommonPosts: 819

    We the gamer was the ones that started labeling the MMO as an Sandbox or Themepark. Before the labeling it was just MMO

    Lets get back to it being just an MMO, mix both features however you want, I believe we just want a game that caters to most if not all players and provide us with a living, breathing virtual world that we can call home for a few hours a day without any worries. And having the ability to act out our murderous rage by killing virtual bunnies or ogres without having to go to jail.

    So go and find those funds that you need, and lets do it !!!!

    Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  • BladestromBladestrom Member UncommonPosts: 5,001

    Originally posted by Lucioon

    We the gamer was the ones that started labeling the MMO as an Sandbox or Themepark. Before the labeling it was just MMO

    Lets get back to it being just an MMO, mix both features however you want, I believe we just want a game that caters to most if not all players and provide us with a living, breathing virtual world that we can call home for a few hours a day without any worries. And having the ability to act out our murderous rage by killing virtual bunnies or ogres without having to go to jail.

    So go and find those funds that you need, and lets do it !!!!

    mm ok, you may want to read though the thread perhaps :)

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • pharazonicpharazonic Member Posts: 860

    Originally posted by Lucioon

    Lets get back to it being just an MMO, mix both features however you want, I believe we just want a game that caters to most if not all players and provide us with a living, breathing virtual world that we can call home for a few hours a day without any worries. And having the ability to act out our murderous rage by killing virtual bunnies or ogres without having to go to jail.

    So go and find those funds that you need, and lets do it !!!!

    LOL, I had to double check if I made this post - these are exactly my thoughts! I think the truly next gen MMO will have these features.

    "Never argue with a fool; onlookers may not be able to tell the difference."

    I need to take this advice more.

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