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One thing has always bothered me in MMOs - and games in general, to a lesser degree. Why for heaven's sake the designers never seem to "get" the feel of a real city, regardless of how it looks like?
I reactivated LOTRO recently after a long time and having fun in general. In some places, like outdoors, the game aged pretty well. On the other hand, the cities like Bree were never that good looking to begin with, which make me think, did I ever see a city or town that gives out that feeling of a real place, and the answer is, not really.
Stormwind, Ascalon, Old Athens, Bree, you name it - they are all designed arround accessibility, but look like just a bunch of house models thrown in one place to give the player the access to everything a hub has to offer. They however show no sign of urban planning or design.
The streets are usually too wide. Wide streets are too many. There is no claustrophobic little back-alleys with suspicious bars. No slums with beggars. Everything is basicaly a series of squares connected by promenades.
They also never seem to nail the size and width, it always seems "off" so to say.