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It has been seen and heard numerous times that MMOs and the gaming industry are going downhill and that the companies themselves are just looking for more cash. Once upon a time games were an art, though it seems that the companies are not the only thing to point fingers at. The consumer is at fault just as much as the company... I think the main impact in this is that we want better and different games.... but with the abilities of MMOs the rules and things we want could be endless. The main difference seems to be that many young MMO players differ in style and play then old MMO players. Younger MMO players are use to games that lack story and depth, they seem to feel the need to stomp other plays or just have a multiplayer competitive field. While it seems that older MMO players are more keen for story and singleplayer aspects though they too love multiplayer gameplay.
*just one opinion or idea, curious to see how others feel
so..... What do you think is the key layout in the variation of age and game mechanics and what do MMO companies need to be successful in making a game that all consumers will play?