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This is the only game where day 1 noobs can dominate older players

Nerf09Nerf09 Member CommonPosts: 2,953

Why?  Cause even after TEN YEARS, the older players keep making the same sophomoric mistakes over and over and over and over again.  Noobs with a free account rifles that use any TACTICS can dominate these morons.  I just can't stand watching my team getting slaughtered over and over again.  I end up on the radio, shouting at my side in chat for doing such stupid sh*t, so I have to exit the game.

An example, that is the rule and not the exception to the rule:  I was just online as Germans and Germans were attacking a city.  I'm on my free trial rifle account, and spawn in 1 KM away from enemy town on a hill, I spawn into mobile spawn.  Out of 10 other friendly infantry in the immediate vicinity apparently I'm the only one that hears enemy rifle and an enemy ATG sounds coming from behind our position while the 10 other friendlies just hapily march on towards town to certain death.  Those friendlies are eventually MG'ed down, while I walk in the OPPOSITE DIRECTION looking for an enemy spawn FRU.  I never find it, but while chasing in the direction of the ATG sound I heard (turns out to be a wacky laffy) I get one EI sapper crawling around in the grass which was sniping at our guys from behind.  The wacky laffy saw me, and drove away (I still thought it was a truck+ATG), eventually got killed by a german ATG somewhere else while I was still chasing it's in the direction of the sound.

10 minutes later a truck with 2 88's (german anti tank guns), and 2 friendly tanks roll on by probably to setup on hill i'm on; no infantry support whatsoever!  I'm the only friendly infantry around, and I had just marked a bunch of enemy infantry positions on the map at that exact spot.  So I huff it on towards the 2 friendly 88's and immediately hear they are under fire by enemy infantry that were hiding (I didn't find their spawn point in that 15 minute time period).  I kill 2 EI that were shooting at the 88's.  But it's really only me against probably 5 EI, cause I could hear more approaching that got tunnel vision firing at the 88's from a distance.

So as a lowly free-account rifleman I forced 1 wacky laffy to relocate which eventually got him killed by another german player, and killed 3 enemy sappers (most valuable infantry in game, they can put satchels on tanks and destroy them).  No that I'm bragging, I consider myself to be a moderate to bad shot with the rifle, in fact I missed 2 out of 3 shots at almost point blank range on those enemy infantry; I just happen to use a MINIMUM amount of tactics to win. 

Get a group of rifleman players together, even with free accounts, using any tactics whatsoever, and they can dominate these morons.

Comments

  • StugStug Member UncommonPosts: 387

    Thats the great thing about this game. S!

  • MyskMysk Member Posts: 982

    Sounds to me like the others were trying to solo, or something very similar to that style of game play.  On the one hand I would say that they deserve to fail, but on the other, it would really suck to be on their team.

    Not that I'm ever going to play this game.

  • TontomanTontoman Member Posts: 196

    Yeah I used to swear half the players listened to music while playing.  Listening to the sounds is so helpful.  I had one funny instance driving off from my FB in a Vicky (backup an attack) only to hear a 'tink' on the back armor.  Slam on the brakes and pull a 180 and there I see a hot drop of German sappers and one lone guy (I assume who did the not advisable shot) looking at me.  Switch into the gun position and now three germans are looking in my direction and I know what they are thinking.  I open up with the MG and have much fun, I just hope they weren't too hard on the guy who fired the shot hehe.  There are some really good times.

    But you do realize though that that type of play that allows you to do that is also one of the issues.  For every easy pickings ATG out there without defense and mucho fun for you, there is a poor ATGer who couldn't get any teamwork and defense for his ATG.

    It was a pity as I LOVED ATGs, now that's something RO doesn't have (or almost any WWII sim).  That's why I'd need ATG and a self tow to ever come back to WWIIOL.  Bad enough getting a tow, worse getting no def and with all the crazy bush (which makes inf def almost pointless which is  a point I give to the folks who don't want to bother) even finding a place to get a shot.  Nothing worse than having your crew get shot in the hand and becoming useless and having to despawn. As teamwork stands, just not worth the time pushing out of a town, we'll except maybe for the start of the map with the ATG's that still have decent push speed, but RDP flashes past.

  • ZbusZbus Member Posts: 116

    Im biased when I say this but the best unit in the game is the brit gren. Give me a Brit gren and panzers near by even with supporting inf and its a bad day for the panzers. Its the most underrated unit in the game. Always ticked me off watching all the allied guys drive out out all the armor and then complain for HC to move in more supply when they had a full list of these units to play with.  If you ever got smoked in a panzer while on the move it was me or one of the handful of others on the allied side who had mastered it as a anti-tank unit.

  • DistopiaDistopia Member EpicPosts: 21,183

    Well said I noticed this myself during the brief time I played, it seems like the Germans actually have their act together, however due to their numbers I always chose allies, although I can see why they have less players. All they do is argue back and forth with HC they deploy no tactics what so ever. Needless to say it was a choice of quiting or joining the german zerg, I went with quiting.

    It's a shame to as I loved the game-play as well as realism of it all, the bickering and lack of true leadership however devalued the experience of the game.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • ZbusZbus Member Posts: 116

    Originally posted by Malickie

    Well said I noticed this myself during the brief time I played, it seems like the Germans actually have their act together, however due to their numbers I always chose allies, although I can see why they have less players. All they do is argue back and forth with HC they deploy no tactics what so ever. Needless to say it was a choice of quiting or joining the german zerg, I went with quiting.

    It's a shame to as I loved the game-play as well as realism of it all, the bickering and lack of true leadership however devalued the experience of the game.

    Any qrganized play and tactics went out the window when HC got the power to force the player base to fight there little private wars. Most you get now days is group going into town to cap the spawnable and then p1 spam to flood flood flood. Even the axis side suffers from this shame really.

  • Nerf09Nerf09 Member CommonPosts: 2,953

    Originally posted by Zbus

    Originally posted by Malickie

    Well said I noticed this myself during the brief time I played, it seems like the Germans actually have their act together, however due to their numbers I always chose allies, although I can see why they have less players. All they do is argue back and forth with HC they deploy no tactics what so ever. Needless to say it was a choice of quiting or joining the german zerg, I went with quiting.

    It's a shame to as I loved the game-play as well as realism of it all, the bickering and lack of true leadership however devalued the experience of the game.

    Any qrganized play and tactics went out the window when HC got the power to force the player base to fight there little private wars. Most you get now days is group going into town to cap the spawnable and then p1 spam to flood flood flood. Even the axis side suffers from this shame really.

    Squads were no-tactics boneheads too.  9 out of 10 of their tank columns were complete failures, and they still make the same mistakes and don't know why tank zerging doesn't work.

  • TontomanTontoman Member Posts: 196

    Originally posted by Nerf09

    Squads were no-tactics boneheads too.  9 out of 10 of their tank columns were complete failures, and they still make the same mistakes and don't know why tank zerging doesn't work.

     Or even it if did work, it was boring as hell to win via camp in the days pre depot.

    I consider myself lucky that I hooked up with 3CD who had a no camping pact with the Iron Wolves (iirc) from the start.  I never knew what the camping issue was that I read about in the forums.  Goes to show that even though the game was map driven, if you liked the combat it would pay off not to win at all costs.

  • ZbusZbus Member Posts: 116

    Originally posted by Tontoman

    Originally posted by Nerf09

    Squads were no-tactics boneheads too.  9 out of 10 of their tank columns were complete failures, and they still make the same mistakes and don't know why tank zerging doesn't work.

     Or even it if did work, it was boring as hell to win via camp in the days pre depot.

    I consider myself lucky that I hooked up with 3CD who had a no camping pact with the Iron Wolves (iirc) from the start.  I never knew what the camping issue was that I read about in the forums.  Goes to show that even though the game was map driven, if you liked the combat it would pay off not to win at all costs.

    Sort of but the game was not map driven it was player driven. And all the complaints about camping is what forced the hand holding, lead me by the nose combat we have now. And for what? The player base gave up freedom of gameplay in exchange for nothing camping is still the main method of capping a town. Only diffrence now is that instead of the playerbase controling the action all over the map we get spoon feed AO's by HC.

    Nerf up there wants to point out tank zergs great i agree with him they seldom work. But the point is when is the last time you saw players driveing up reinforcements or supply cuts. When is the last time you saw a group of guys spend time and  drive those tanks in formation across country to attack from a diffrent direction other than the road from the Fb to the town like now. When is the last time you saw inf and armor work together or air cap over a town that was under attack. Or heck even 200 players on vent or TS on one single attack. You dont and thats the real shame.

    No what we have now is instant action click feast and a huge map that really does not matter cause guess what AO and instant supply forces all the play into a small box around the town. You might as well be playing CS and thats what the rats want really they dont want real sim guys anymore. And Im ok with that they took my money for 10 years and gave me a road map on what they wanted the game to be none of this crap was listed on that road map. But you know what im glad I got to play this game when it did represent something so those 10 years where not wasted least in my book.  

  • StugStug Member UncommonPosts: 387

    Its so easy to blame the HC and blame the AO's....welcome to a game that has evolved over 10 years and is still evolving.

     

    If only it was as simpel as A = B, but sadly, like life, nothing is black and white.

    CRS are the only people that know why they changed the game mechanics like they did. Perhaps the game mechanics may do do certain things, but the question is why?

     

    RAT1 "Hay! We have an uber game, people are logging on to play it, we have a really successful game here..what shall we do??"

     

    RAT2 "Tell you what, why don't we do "x" that will really p*ss the playerbase off, we've got no reason too, so we should do thaty..yeh".

     

    RAT3 "I agree - we have no business reason at all to modify this game that is really working and cause people to log off".

     

  • TontomanTontoman Member Posts: 196

    Originally posted by Zbus

    Originally posted by Tontoman


    Originally posted by Nerf09

    Squads were no-tactics boneheads too.  9 out of 10 of their tank columns were complete failures, and they still make the same mistakes and don't know why tank zerging doesn't work.

     Or even it if did work, it was boring as hell to win via camp in the days pre depot.

    I consider myself lucky that I hooked up with 3CD who had a no camping pact with the Iron Wolves (iirc) from the start.  I never knew what the camping issue was that I read about in the forums.  Goes to show that even though the game was map driven, if you liked the combat it would pay off not to win at all costs.

    Sort of but the game was not map driven it was player driven. And all the complaints about camping is what forced the hand holding, lead me by the nose combat we have now. And for what? The player base gave up freedom of gameplay in exchange for nothing camping is still the main method of capping a town. Only diffrence now is that instead of the playerbase controling the action all over the map we get spoon feed AO's by HC.

    ...

    Map driven as in what`s the ultimate point of the game and how important to you is that.   Yeah the game was driven by the people, why in some cases (3CD, IW) you didn't have camping, but with other squads there was (camping specialists... can't remember the squads).  Ultimately a players choice and the freedom to play however you want given enough of you want to play that way.

    But people were also driven by the map in regard to how they viewed what's the point of the game.   Some put the map first, and thus camping was the standard for quickest and easiest.  Didn't matter how good the battles were, if you're losing cities (or not gaining as many in your prime time) you're just losing.  Some put the gameplay first and didn't camp but tried to get the best out of the system while still being competative.  That`s what I mean by the term.

    And yep, the playerbase certainly did give up a ton for the supposide camping fix, one of those careful what you wish for.  Pity once that it was obvious a real issue was up with squads, going back to the old system wasn`t considered and a poll to the playerbase done or something.  Can`t blame the rats for trying something when the playerbase is asking for it, but business wise they might have had all programmers and not enough business sense.  WWIIOL still remains as some of my fav gaming moments and some really rough mornings the next day :)

  • ZbusZbus Member Posts: 116

    Maybe but the main problem was not the camping it was the capture mechanics. The let me bump a table instant caps caused huge issues with low pop 3 men and a opel land grabs. That and the split between allied forces always caused a huge pain in the arse. Axis always knew if they could hit along the seam where the 2 allied sides joined they could cause huge problems with resupply.

    Ethier way Large squads got a bum wrap for camping. We had ews back then as well players just never took advantage of there tools like squads did. When you got assingned a AO  a squad like the 101st took a proactive stance own the FBs and have air and land units check the EWS in any town we didnt control the fb. I can say for a fact we rarely got camped.

    But its a diffrent type of player playing now they cant even guard a depot for 10 mins much less be expected to be proactive in anything other than finding out if there is a tank left to spawn or which mission is the closest to a town. Sad the rats are catering to this group but hey its there game but I doubt highly that these guys will be paying a sub for 10 years waiting on the promise of a brighter future.

  • lunatislunatis Member UncommonPosts: 261

    The secret world will also feature a no-level world where newbies can participate in epic fights (end game), since there is no start and end game or levels, just a lot of puzzles to solve!

  • Nerf09Nerf09 Member CommonPosts: 2,953

    This video perfectly illustrates what I'm talking about:  http://www.youtube.com/watch?v=j6R66kXaVcA

    This guy is using the rifleman, supposedly the weakest unit in the game, while right on top of the enemy spawn point: 

    -neutralized an M10's anti infantry capability, while smoking it for friendlies to see

    -Killed like 4 EI

    -Killed like 8 ATG's

    -Kept another player busy in another tank looking for him (guy in Char at end of video turreting around looking for him)

    -Became forward observer, marking targets

    Real skill, marksmanship, useage of terrain and knowledge of player/zerg behavior is what makes you top dog, not what your level is at.

     

  • angriffangriff Member Posts: 154

    Originally posted by Nerf09

    This video perfectly illustrates what I'm talking about:  http://www.youtube.com/watch?v=j6R66kXaVcA

    This guy is using the rifleman, supposedly the weakest unit in the game, while right on top of the enemy spawn point: 

    -neutralized an M10's anti infantry capability, while smoking it for friendlies to see

    -Killed like 4 EI

    -Killed like 8 ATG's

    -Kept another player busy in another tank looking for him (guy in Char at end of video turreting around looking for him)

    -Became forward observer, marking targets

    Real skill, marksmanship, useage of terrain and knowledge of player/zerg behavior is what makes you top dog, not what your level is at.

     

    The rifleman in tis game like the rifle in real is not the weakest unit in the game.  As you can see by that video that ATG crew which usually in real would have been  a few infantry with rifles too would have seen that infantry run up and taken out their rifles and pistols and shot that guy.  Instead you see the funny mechanics that the ATG has to sit there and be blow up by the Zerging infantry interloper.  The game is full of this unrealistic stuff.  Might as well have had a compture AI position that cannot turn around. 

    Of course you could have taking it the other direction and seen that ATG start wheeling around and try to run over he infantry at 0.3 mph.  If the ATG manages to just touch the infantry with its gun or wheel the game kills the infantry.. imagine the realism there.

  • Nerf09Nerf09 Member CommonPosts: 2,953

    Originally posted by angriff

    Originally posted by Nerf09

    This video perfectly illustrates what I'm talking about:  http://www.youtube.com/watch?v=j6R66kXaVcA

    This guy is using the rifleman, supposedly the weakest unit in the game, while right on top of the enemy spawn point: 

    -neutralized an M10's anti infantry capability, while smoking it for friendlies to see

    -Killed like 4 EI

    -Killed like 8 ATG's

    -Kept another player busy in another tank looking for him (guy in Char at end of video turreting around looking for him)

    -Became forward observer, marking targets

    Real skill, marksmanship, useage of terrain and knowledge of player/zerg behavior is what makes you top dog, not what your level is at.

     

    The rifleman in tis game like the rifle in real is not the weakest unit in the game.  As you can see by that video that ATG crew which usually in real would have been  a few infantry with rifles too would have seen that infantry run up and taken out their rifles and pistols and shot that guy.  Instead you see the funny mechanics that the ATG has to sit there and be blow up by the Zerging infantry interloper.  The game is full of this unrealistic stuff.  Might as well have had a compture AI position that cannot turn around. 

    Of course you could have taking it the other direction and seen that ATG start wheeling around and try to run over he infantry at 0.3 mph.  If the ATG manages to just touch the infantry with its gun or wheel the game kills the infantry.. imagine the realism there.

    Think of it as balance.  If ATG's were really a crew of 2 infantry with pistols and rifles, nobody would spawn infantry; everyone will spawn an ATG and then run off as infantry with ATG backup whenever they needed it.

  • WhackoWhacko Member UncommonPosts: 137

    The noob could always be effective since day 1...

    Dominate?... well I wouldn't say dominate. but if the noob has skills then he can be very effective. 

    It's all  about how the noob plays....

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