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A lot of people believe that dungeon finder has been the death of community in a lot of MMORPGs. They argue that dungeon finder has changed the dungeoning experience from being a social, tactical, and enjoyable experience to one that is just a speed-grinding treadmill where the only time anyone talks is to insult their group mates. And I do not deny at all that this is the state of many MMORPGs that have dungeon finder (WoW). I also agree that dungeon finder contributes to this issue by providing jerks anonymity.
But I ask this, is dungeon finder the problem, or is the problem that dungeons have become just too easy? Currently, most dungeons can be easily rolled through if each player knows the basics of how to play their class. Very little to no coordination is required, and this really gets rid of the need for players to talk at all. As such, most players take the path of least resistence and just plough through dungeons like silent zombies. I feel that this, not dungeon finder, is the main issue with dungeons and the deterioratin of the community.
In the old EQ days, running through a dungeon without communicating would have never worked. The fights were just too difficult, each player not only had to perform their role, but they had to perform it in a way that benefited the team. I think if they had dungeon finder in EQ, the community wouldn't be nearly as bad. Even jerks will be nice when they need to do so in order to succeed.
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