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Hi, Just a couple of ramblings, all of which are my own opinion..
A couple of weeks ago i started doing some hard research into Swtor just to be more "informed" about what its offering and By reading through the articles and what not, I found that it was actually starting to grow on me.
I decided to re-purchase kotor 1 and 2 to get a "refresher" of what i "might" expect which did raise a few concerns for me. Im hoping people dont treat this game like a kotor3..Im one of those guys that still beleives in that virtual world, where people group to overcome great foes and socal interaction creates great communities.. and while i fully expect that most ppl are going to solo all the way through this game, Its the "other guys" thats going to give the game its longevity.
Going through Swotor with one character I think would be a really great experience. But having to go through all those cinimatics again for a second character, thats gona get old real quick.. and like other posts here, I think that swtor is going to remain in its "release state" for a very long time after launch, purely becuase of the costs involed for adding new content with voice acting.
Having a "pet" by your side 24/7 is kina a downer for me aswell, Nothing beats good human interaction while questing and such. (having a pet makes it easier to overcome great odds thus taking away group opportunies imo)
In my view,I dont think this game is going to be the messiah everyone i hoping for, Its basicly going to be wow with lightsabers. Thats all i expect from the tittle. But its pretty obvious its going to do well.
Whats my plans for release?
1.Sith warrior or inq toon, kill everything and everyone in true sith fasion.
2. Jedi healer toon, basicly the polar of the above.
3.Bounty hunter toon, yeah, im that sketchy guy in the corner of the cantena.
Just a few thoughts, hope noone takes offense to any of it.
Comments
SOMEONE EXPRESSED HIS OPINION!! ME SO ANGRY!!!! ARRRRRRGGGGG
Some people can be very sensitive to this topic, so i though it would be wise to add a disclaimer lol
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
I was assuming having the pet following you was optional. Is this confirmed?
My opinion and expectation doesn't differ that much from the OP's. I think I'll enjoy the first play through, and because of the online content I may even play through 2 or 3 times as different classes, but once I reach max level and feel like I've 'finished' the story, I can't see myself sticking around much longer.
I,too, thought pets were optional, but I think the point the OP is making is that even if they are, it will make it easier for solo players to solo, thus reducing the need to group.
I'm pretty interested to see the companions at work actually. Since they will be more than the conventional "pet" in that you interact with them and (reportedly) can even go so far as to have a relationship with one or moe. So in that respect it's more an NPC that follows you around (again not required, hell you may decide to go it alone all that time) that you can influence or maybe influences you.
Grouping will be what it always is, folks will or won't according to mood and playstyle. I think too much is made of the companions influence in this respect. If a person likes to group then they will. If they are more soloist then not so much. I really don't think the presence of companions will change a person that likes to group with others. That's gives the companions a little too much credit for other factors.
Folks who like to group all also share the inconveniience of having to wait on other people (thankfully, having a class system that allows for a degree of latitude off the beaten track of the trinity helps) but if folks aren't interested in doing what you want to do right then well you're gonna wait no matter what, or move onto something else.
As far as the cinematics go I'll be interested in my storyline for sure. I prefer a good story over many other game aspects. But I'm just going to play as I always do, play myself as the character. I'm really not so interested in playing a type of character I'm not. But there IS that freedom to do so if I choose.
Play a pure light-side Jedi in one instance then a "dark" Jedi. Then go to the otherside and play a "light sided" Sith then a really bad "dark" Sith. Each one will have their story presented, and influenced, by their choices so that's 4 storylines right there (not to mention how their choices influences their companions and their interwoven stories).
"Heart grow stronger, Will becomes firm, the Mind more calm, as our Strength lessens..." Battle of Maldon 991 AD
I really haven't an opinion on this game yet, but i was curious, do you really want to force people to group with you, who don't want to group?
From what ive read on offical forums, Combat in general has been designed with the assumption that you are adventuring with a pet and thus not having one out severely decreases your survival chance of encounters.(i think they were saying pet is 50% of your total dps, will link if i can confirm)
Which basicly forces you to have one out / everyone will have one out because its the logical thing to do.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
It is, but keep in mind that encounters are balanced for having companions which means unless you're highly skilled you're likely to have your backside handed to you frequently if you try to take on content without a companion. Probably doable by some people, but the majority will need thier companions.
Incorrect. You're statement is too general. Companions take on rolls such as tank/healer/dps depending on the companion and the kit you supply them with. So you're tanking companion is likely to do little damage, and the same goes with a healing companion.
Gotcha; I think some time ago devs released info about the companions, but I am sure that for open world players will have their pets for assistance.
No doubt some cutscenes will be shared between classes, or game would have to be ridiculously big. I can see where it could get boring, hopefully there's some way to skip it. Most likely even, at least the second time around. But personally its no issue at all since I've never been much for alts. In any game.
http://www.youtube.com/watch?v=qrRB1w67Yxw&feature=player_detailpage#t=893s
daniel erickson talks about how people that are grouping all the time aren't likely to use companions in this q&a from the fansite summit at about 15mins.
he also posted on the official forums to clarify what he was talking about
http://www.swtor.com/community/showthread.php?p=6243206#post6243206
Hey Folks,
Sometimes quotes are taken out of context (this one was not, but thanks to everyone who tried to give me the benefit of the doubt!) and sometimes people (read: me) just say things poorly when answering live Q&A.
Companions do represent a sizable amount of your power and The Old Republic is not balanced to play without them. That said, I was attempting to talk about people's likely styles of play, not what was possible. It is totally possible to play solo. You simply put your companion away. It is an extremely hard way to play and you'll likely be destroyed unless you're crazy-uber-elite guy - and even then you'll be going very slow.
Randy, our Bounty Hunter writer, booted up Dragon Age: Origins the first time we got it, put it on "Nightmare" difficulty and declared he would never take any party members with him. He's that kinda guy. Doesn't mean most people would want to attempt it. I certainly got obliterated trying to do the same thing.
Similarly, playing solo with no CCs in SWTOR isn't for everyone. Or most people. You're making the game much more difficult and choosing to miss all the companion content. But it is certainly possible.
You could also play in a two person team with no CCs, do all the solo content that way and you'd be stronger than one person with a CC. There are lots of possible scenarios but that doesn't mean the game is designed with them in mind. The solo player who is playing PvE content is expected by game design to have a CC and the game is balanced accordingly.
I did not say CCs would have to be micro-managed - at least if I did I certainly don't remember and didn't mean to. CCs have continually changed from build to build and we're always looking for that perfect solution. The goal always has been to let players who want to personally control their CCs have a meaningful amount of ways to do so and to give those people who don't wish to control them a robust enough AI that they can let them act as independent party members.
I hope that helps!
Daniel Erickson
don't know if this helps but figured i would post it.
So much for thinking.
Currently Playing: World of Warcraft
No offense taken, answers in red, hope i helped a little.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Personally I don't know what the big deal is when people call this game WOW with lightsabers. It certaintly has a huge amount of similarities to WOW and just about every game available to date. In fact, if it was WOW 2.0 and they moved it to a Star Wars universe and didn't add anything, I think you'd have a lot of happy campers. What they seem to be doing is adding so much more complexity to certain aspects of what already exists and IMO bringing it to the next generation of MMO gaming, whether it is the story never seen before to to this degree in an MMO, or the companion system which is so much more than just pets. They are bringing the RPG back to MMORPG. No more hit accept without reading. I'm finding going to be paying attention to the quests again after so many years of ignoring walls of text. It really is a matter of semantics if you ask me (which I know you didn't lol).
There Is Always Hope!