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  • SerenesSerenes johnson city, TNPosts: 348Member Uncommon

    Originally posted by blueturtle13

    Originally posted by Wrender


    Originally posted by Baleout


    Originally posted by 4getting2009

    The issue is...There wil be drop off just like every other mmo.

    There are too many other AAA MMOs being released too soon.

    Rift does not do anything different enough for it to compete in a world with WOW, GW2, and TOR. It just doesn't.

    It's going to be a foot note, just like AoC, WAR, LOTRO, DDO, Vanguard, Tabula Rasa, CoX, CO, DCUO, FXIV, and AION.

     Just wait we will be saying the same about GW2 and TOR after a couple of months being played , people are not just hapy with any games coming out right now and neither of those 2 games will change it.

     Lose the WoW mindset ..... As long as this keeps up nobody is gonna be happy with any new MMO. Especially one that is original and innovative. WoW has brainwashed the masses to a certain defined way of playing. I have said it before and will say again, WoW has ruined the fun factor for many MMO players. Especially the people whose first MMO was WoW.

     The same thing could be said for those of us who started gaming in MMO's long before WOW. The same inability to be happy with any other mmo is also an issue for UO vets or EQ vets or AC vets or..............Using WOW as the mmo scapegoat is getting a bit too predictable and over used.

    Alot of people thought WoW was in a world that did not compete with EQ or AC. Well, WoW punched those 2 in the nuts then pissed on them. I'm sorry but if anything is even going to be close to WoW it will be another Clone.

    EQ,AC,UO,WoW those are the type of games that have dominated the market sense MMOs went 3D they just work. Sandbox games don't they flop on there face not because the design of them game was bad, the players make sandbox games bad.

  • potapithikospotapithikos AthensPosts: 178Member

    Originally posted by MMO.Maverick  I myself don't even dislike sandbox MMO's, I like all kinds of MMORPG's, but I definitely despise the bitter, spiteful and downright hateful mentality a disgruntled and grumpy number of the sandbox crowd is showing continuously on these forums. It's like when you're at party or on a trip and there's this person who can do nothing but complain and whine about everything that he/she can complain about. After a while you start to wish you could drop something strong in their drinks so they'll drop as a log firm asleep or will be as high as a kite and no grinch anymore.

     

    Maverick you are capable of intelligent posting therefore you should not continue to insult yourself by sticking to labelling people who said that "X will fail or X is failing" as haters. In the end you are the one coming off as bitter and spiteful.

     

    The sandbox crowd reacts the same to sandbox games.  Most of the people claiming Mortal would fail or Darkfall was going to be a mess or that Earthrise would be a joke were not Themepark Fans hating on the latest Sandbox, they were people who have more than 10 braincells and have spent 4 or more years as MMO users to have a good grasp of what is what.

     

    All these people coming back with "In YOUR opinion" (which is the stupidest thing i see on forums btw) and "The game doesn't suit your playstyle so you claim it will fail" responces are incapable of rational thought. With that reasoning since i am a sandbox lover i am incapable of being able to deduce if a certain Themepark game will be successful or not.... where's the logic in that?

    Because sandbox fans or vice versa themepark fans are not MMO players and couldn't possibly make negative predictions about an MMO without some negative hater agenda behind them.

     

    The reality is very simple. The MMO's we've been getting since 2007 can be classified as MEDIOCRE at best when compared to the successful ones. The Subs are there to show it. It's natural that people are becoming more capable of spotting mediocre or bad games or  design mistakes  in unreleased games and calling them for what they are.

  • Hellfyre420Hellfyre420 Oakland, CAPosts: 861Member

    Defiantly a population drop.. The server i play on is still PACKED, but its not shoulder to shoulder like it was 2 weeks ago lol.. Which is good for me as i was tired of waiting in que's to get in on fri+sat nights, and the population is still healthy enough to be able to find people for instances and get quick que's for war fronts.. I'am also in probably the largest guild on Braircliff (100+ ACTIVE people) so it never feels empty..

     

    I'd say a 20% decrease in population isn't far off though.


    image

    Currently Playing:
    Rift + Starcraft II + Gears Of War 3 Beta

  • TalonsinTalonsin Posts: 2,297Member Rare

    I only recently started playing Rift but everytime a rift opens, I get lots of help.  The game feels very populated for me and I'm only level 12 now.

  • tryklontryklon PortoPosts: 1,370Member Uncommon

    Well, it's curious that no one pointed out that, according to the OP's XFire, WoW dropped for the first time in many many months from 1st to 2nd place   http://www.xfire.com/games/wow/World_of_Warcraft/

    Call of Duty 4 is now on top. It seems that it isnt Rift the one loosing the highes number of ppl after all =P

    image

  • SukiyakiSukiyaki Posts: 1,435Member Uncommon

    Originally posted by RajCaj

    Originally posted by kingtommyboy


    Originally posted by Palebane

    I can't help but wonder how many subs dropped after the first month of WoW. Thankfully we were not all so obsessed by sub numbers back then.

    I'm not sure if wow ever had a drop in sub numbers :p And indeed, this obsession for sub numbers makes no sense at all!

    WOW didn't have a simillar drop as these other games because WOW was first to market with a super polished  linear themepark ride w/ no height limit.  Come one, come all....something for everyone type of mold that has become the standard all the major publishers are reaching for.

     

    The reason games like Warhammer, Aion, and Rift (all excellent games by the way) have the huge drop in subs is because its the same trick pony that you've already invested countless hours and dollars already in WOW.  After the newness of the graphics and the thinly vieled gimmicks wear off......you wonder why your running another kill quest (for the 1000th time) to get this toon to lvl 40, when you could just log in your level capped character in WOW and jump right into endgame with all your pals you made over the last several years.

     

    The reason there is such an obssession with sub numbers now is because  Electronic Arts, NCSoft, BioWare, Sony,  and Square Enix are looking at the sub numbers.  They haven't touched a single sandobx MMO game in the last 5+ years because they have been creating games to go after that big ole 12,000,000 subscriber pie.

     

    Before WOW, I think Ever Quest topped out at 1 million subs.  Before that, Ultima Online held the Guiness Book of World Records title for most number of subs for a MMORPG at 200,000.  No one was looking at the MMORPG genere at that time....or paying attention to subs.

     

    Now that Blizzard has proved that you can tap into a larger section of the overall gamer market (casual gamers)  and make away like bandits with this monthly fee + box sale pricing model.....all the AAA Publishers have stuck their big toe in the mix, and most have failed. 

    Yes because NCSoft clearly is a prime example of a company that is just "trying to chase after WoWs success". The company that actually brought, nearly half of these Millions of gamers, nowadays copy cats like WoW are constantly bragging about today, into the MMORPG genre in first place, either because NCSofts games have BEEN copied by Eastern and even some western publisher for +10 years or did draw them in themself with their major gametitles before WoW even existed. They are the least MMO publisher and developer on this planet, who has the need to "run after WoWs success" or even "copy WoWs ideas" because they are both dwarfing WoW in the East financially with their individual MMO title and WoW hardly could teach them anything new anymore aside from some marketing schemes.

    Within the past 2 majorly successfull years of Aion NCSoft only once officially bragged about their sales in public PR, the boxsales of their western release. And thats only happend for the gamer who have been eager to know it solely, because WoW and no one else brought in all the subscribernumbers (no matter how) PR hype. All other known data has been eagerly gatherd by players, from subsidary sources or hidding inside shareholder reports..

    No matter what ignorant and closeminded WoW fanbots frequently repeat to keep up the "All devs just try to clone WoW because that makes my game sound greater than it is!!!"-myth: Aion never was a copy, nor a clone attempt of WoW and would have been the pretty much the same game without WoW (nothing hard to achieve as WoW fans allways attempt to make it appear, because WoW just copied from the spectrum games that Aion also had its actual roots in or even personal experience from), except for some cosmetical UI and controll changes and more emphasis on contents like loredriven content demanded by the player of more important growing offshore target audiences like the West and for no other reason than the demand of it to be implemented, which isnt solely related to WoW, but on the history of western gamer used to games like EQ or AC.

    "Hey I ignored all the fun content and played this game like a hamster because it was possible just spending long enough time in the wheel. Why are games so boring X-clones these days and can't be more like X? Im going back to grind repeatable tasks in X and hone my skills with some dice roles, waiting 14 months for the next paid content patch."
  • 4getting20094getting2009 San Diego, CAPosts: 178Member Uncommon

    Originally posted by Sukiyaki

    Originally posted by RajCaj


    Originally posted by kingtommyboy


    Originally posted by Palebane

    I can't help but wonder how many subs dropped after the first month of WoW. Thankfully we were not all so obsessed by sub numbers back then.

    I'm not sure if wow ever had a drop in sub numbers :p And indeed, this obsession for sub numbers makes no sense at all!

    WOW didn't have a simillar drop as these other games because WOW was first to market with a super polished  linear themepark ride w/ no height limit.  Come one, come all....something for everyone type of mold that has become the standard all the major publishers are reaching for.

     

    The reason games like Warhammer, Aion, and Rift (all excellent games by the way) have the huge drop in subs is because its the same trick pony that you've already invested countless hours and dollars already in WOW.  After the newness of the graphics and the thinly vieled gimmicks wear off......you wonder why your running another kill quest (for the 1000th time) to get this toon to lvl 40, when you could just log in your level capped character in WOW and jump right into endgame with all your pals you made over the last several years.

     

    The reason there is such an obssession with sub numbers now is because  Electronic Arts, NCSoft, BioWare, Sony,  and Square Enix are looking at the sub numbers.  They haven't touched a single sandobx MMO game in the last 5+ years because they have been creating games to go after that big ole 12,000,000 subscriber pie.

     

    Before WOW, I think Ever Quest topped out at 1 million subs.  Before that, Ultima Online held the Guiness Book of World Records title for most number of subs for a MMORPG at 200,000.  No one was looking at the MMORPG genere at that time....or paying attention to subs.

     

    Now that Blizzard has proved that you can tap into a larger section of the overall gamer market (casual gamers)  and make away like bandits with this monthly fee + box sale pricing model.....all the AAA Publishers have stuck their big toe in the mix, and most have failed. 

    Yes because NCSoft clearly is a prime example of a company that is just "trying to chase after WoWs success". The company that actually brought, nearly half of these Millions of gamers, nowadays copy cats like WoW are constantly bragging about today, into the MMORPG genre in first place, either because NCSofts games have BEEN copied by Eastern and even some western publisher for +10 years or did draw them in themself with their major gametitles before WoW even existed. They are the least MMO publisher and developer on this planet, who has the need to "run after WoWs success" or even "copy WoWs ideas" because they are both dwarfing WoW in the East financially with their individual MMO title and WoW hardly could teach them anything new anymore aside from some marketing schemes.

    Within the past 2 majorly successfull years of Aion NCSoft only once officially bragged about their sales in public PR, the boxsales of their western release. And thats only happend for the gamer who have been eager to know it solely, because WoW and no one else brought in all the subscribernumbers (no matter how) PR hype. All other known data has been eagerly gatherd by players, from subsidary sources or hidding inside shareholder reports..

    No matter what ignorant and closeminded WoW fanbots frequently repeat to keep up the "All devs just try to clone WoW because that makes my game sound greater than it is!!!"-myth: Aion never was a copy, nor a clone attempt of WoW and would have been the pretty much the same game without WoW (nothing hard to achieve as WoW fans allways attempt to make it appear, because WoW just copied from the spectrum games that Aion also had its actual roots in or even personal experience from), except for some cosmetical UI and controll changes and more emphasis on contents like loredriven content demanded by the player of more important growing offshore target audiences like the West and for no other reason than the demand of it to be implemented, which isnt solely related to WoW, but on the history of western gamer used to games like EQ or AC.

    As a westerner I could give a crap about NCSoft. In all honesty, all competitors learn from one another and use there wares.  This is evident within activision-blizzard and ncsoft.

  • BlaadBlaad Severn, MDPosts: 64Member

    I have been playing half as much since the 1.1 patch.  It had a lot of senseless and enthusiasm crushing changes.

  • DecadentiaDecadentia Saint John, NBPosts: 464Member

    Originally posted by Blaad

    I have been playing half as much since the 1.1 patch.  It had a lot of senseless and enthusiasm crushing changes.

    Apparently, I just tried to read a thread created with a title similar to this...yet it was deleted. Whats been changed?

  • -Zeno--Zeno- Posts: 1,298Member Common

    Originally posted by kingtommyboy

    So what, this happens with almost every mmo. I'm sure this game will stay were it is now.

    No.  Games that succeed do not lose subs.  They gain subs.  From the looks of things my 6 month prediction for Rift to die may end up being sooner.  They just adjusted how the servers show up on the login screen.  If they kept it the same way as launch it would show over half their servers as "low" population.

    The definition of insanity: doing the same thing over and over expecting different results.

  • SovrathSovrath Boston Area, MAPosts: 19,887Member Epic

    Well, as a point of note, it's 2:30 am on a Thursday mornign (or in my mind still wednesday night) and every server is medium except for one pvp server which is high.

    doesn't feel unpopulated to me.

    i will say that there are some areas that are set up in such a way that they are just a pain in the nect to get around. That "grand canyon" looking area on the defiant side just does't feel right.

  • ranknvileranknvile Grand Rapids, MIPosts: 16Member

    Originally posted by -Zeno-

    Originally posted by kingtommyboy

    So what, this happens with almost every mmo. I'm sure this game will stay were it is now.

    No.  Games that succeed do not lose subs.  They gain subs.  From the looks of things my 6 month prediction for Rift to die may end up being sooner.  They just adjusted how the servers show up on the login screen.  If they kept it the same way as launch it would show over half their servers as "low" population.

     

    LOTRO - Lost subs and even laid off workers within it's first year. Sold only 172k copies in it's first QUARTER (lol)

    AION - Shut down and merged servers

    Age of Conan and Warhammer Online - Both bleed subs like crazy, yet are still going.

    All still here to this day, some even after 4+ years. Calling Rift dead after 6 months, especially for a game more fleshed out, stable and polished than the other games listed were at launch is... silly.

    No MMO has EVER gained subs after launch...heck even WoW's sales in it's first 10 weeks kept going DOWN (check the stats here...(http://simple-n-complex.blogspot.com/2011/04/spectating-riftis-that-decline-in-your.html). Any game needs time to grow and flourish. Development and word of mouth as well as good reviews all help.

    Rift is not dead and will not be dead for a long time.

  • grapevinegrapevine PeterboroughPosts: 1,927Member Uncommon

    Originally posted by ranknvile

    Originally posted by -Zeno-


    Originally posted by kingtommyboy

    So what, this happens with almost every mmo. I'm sure this game will stay were it is now.

    No.  Games that succeed do not lose subs.  They gain subs.  From the looks of things my 6 month prediction for Rift to die may end up being sooner.  They just adjusted how the servers show up on the login screen.  If they kept it the same way as launch it would show over half their servers as "low" population.

     

    LOTRO - Lost subs and even laid off workers within it's first year. Sold only 172k copies in it's first QUARTER (lol)

    AION - Shut down and merged servers

    Age of Conan and Warhammer Online - Both bleed subs like crazy, yet are still going.

    All still here to this day, some even after 4+ years. Calling Rift dead after 6 months, especially for a game more fleshed out, stable and polished than the other games listed were at launch is... silly.

    No MMO has EVER gained subs after launch...heck even WoW's sales in it's first 10 weeks kept going DOWN (check the stats here...(http://simple-n-complex.blogspot.com/2011/04/spectating-riftis-that-decline-in-your.html). Any game needs time to grow and flourish. Development and word of mouth as well as good reviews all help.

    Rift is not dead and will not be dead for a long time.

     

    WoW certainly gained subs following release.  EVE online went from 35k, to what it is now.  In fact there's quite a few MMOs that have seen increased subs, just not those of recent release.

     

    Rift however is far from dead.  Its seen a fall off, as one would expect, but it still extremely healthy and the drop off hasn't been that great.  There are however a lot of bored level 50s already, and many who don't like the direction Trion seem to be taking it.

  • thinktank001thinktank001 oasisPosts: 2,081Member Uncommon

    Originally posted by ranknvile

     

    LOTRO - Lost subs and even laid off workers within it's first year. Sold only 172k copies in it's first QUARTER (lol)

    AION - Shut down and merged servers

    Age of Conan and Warhammer Online - Both bleed subs like crazy, yet are still going.

    All still here to this day, some even after 4+ years. Calling Rift dead after 6 months, especially for a game more fleshed out, stable and polished than the other games listed were at launch is... silly.

    No MMO has EVER gained subs after launch...heck even WoW's sales in it's first 10 weeks kept going DOWN (check the stats here...(http://simple-n-complex.blogspot.com/2011/04/spectating-riftis-that-decline-in-your.html). Any game needs time to grow and flourish. Development and word of mouth as well as good reviews all help.

    Rift is not dead and will not be dead for a long time.

     

    You should really checkout a more reputable source.   LOTRO gained subs from 2007 - 2009, but did not have the huge box sale numbers the first month.

     

    http://mmodata.blogspot.com/

     

    Looking at the different games all games with huge box sales the first month experience considerable losses to their population.  I think Rift has a better chance to succed than than AoC, War, and Aion, but the game doesn't have anything to hook players long term.    

  • AntariousAntarious Greenville, SCPosts: 2,779Member Uncommon

    Originally posted by -Zeno-

    Originally posted by kingtommyboy

    So what, this happens with almost every mmo. I'm sure this game will stay were it is now.

    No.  Games that succeed do not lose subs.  They gain subs.  From the looks of things my 6 month prediction for Rift to die may end up being sooner.  They just adjusted how the servers show up on the login screen.  If they kept it the same way as launch it would show over half their servers as "low" population.

     

    Odd.   So basicly what you are saying is that almost all MMO's have failed.    Its fairly public information on what the industry retention rate is.   As well as looking around at all the MMO's that are live  *dramatic pause* just goes back to your claiming that almost all MMO's have failed...   Yet they somehow have been around for years making money.

     

    quote repeated "Games that succeed do not lose subs."      response:  yes they do.

     

    My Rift account had the big ol' "cancel" button pushed.   That doesn't mean the game failed.   They had more sales than they ever expected and what subscribers they actually retain... will more than likely fit into their company prediction of expected subscribers.

     

    What does that mean?  success.

     

    ironic I know.

  • RobokappRobokapp Dublin, OHPosts: 5,577Member Uncommon

    most mmo's HAVE failed. at least the modern ones not the ones spawning into a virgin market.

     

    (I dont mean a bazaar where they sell virgins).

    image

  • ranknvileranknvile Grand Rapids, MIPosts: 16Member

    Originally posted by grapevine

    Originally posted by ranknvile


    Originally posted by -Zeno-


    Originally posted by kingtommyboy

    So what, this happens with almost every mmo. I'm sure this game will stay were it is now.

    No.  Games that succeed do not lose subs.  They gain subs.  From the looks of things my 6 month prediction for Rift to die may end up being sooner.  They just adjusted how the servers show up on the login screen.  If they kept it the same way as launch it would show over half their servers as "low" population.

     

    LOTRO - Lost subs and even laid off workers within it's first year. Sold only 172k copies in it's first QUARTER (lol)

    AION - Shut down and merged servers

    Age of Conan and Warhammer Online - Both bleed subs like crazy, yet are still going.

    All still here to this day, some even after 4+ years. Calling Rift dead after 6 months, especially for a game more fleshed out, stable and polished than the other games listed were at launch is... silly.

    No MMO has EVER gained subs after launch...heck even WoW's sales in it's first 10 weeks kept going DOWN (check the stats here...(http://simple-n-complex.blogspot.com/2011/04/spectating-riftis-that-decline-in-your.html). Any game needs time to grow and flourish. Development and word of mouth as well as good reviews all help.

    Rift is not dead and will not be dead for a long time.

     

    WoW certainly gained subs following release.  EVE online went from 35k, to what it is now.  In fact there's quite a few MMOs that have seen increased subs, just not those of recent release.

     

    Rift however is far from dead.  Its seen a fall off, as one would expect, but it still extremely healthy and the drop off hasn't been that great.  There are however a lot of bored level 50s already, and many who don't like the direction Trion seem to be taking it.

    I think you misunderstand. Each game would have initial losses as time went on. Happened to all MMO's. Players either did not like the game immediately or did not want to sub. As time progressed they eventually sold BIG (WoW) or kept falling over (WAR). But, saying within the first 30 days they are "losing" subs either based on sales or a tracking service is not going to give all the data.

    What I am saying is using the first 30 days to call the death of a game because servers have lightened their load is ludicrous is all. 

    Now, if we come back in 6 months and the servers have been merged down to 6-12 shards and the game is selling in bargain bins for 9.99...then maybe you can say something.

    Of course, LOTRO, AoC and other MMO's have also done this, and still run.

  • grapevinegrapevine PeterboroughPosts: 1,927Member Uncommon

    Originally posted by ranknvile

    Originally posted by grapevine


    Originally posted by ranknvile


     

     

    WoW certainly gained subs following release.  EVE online went from 35k, to what it is now.  In fact there's quite a few MMOs that have seen increased subs, just not those of recent release.

     

    Rift however is far from dead.  Its seen a fall off, as one would expect, but it still extremely healthy and the drop off hasn't been that great.  There are however a lot of bored level 50s already, and many who don't like the direction Trion seem to be taking it.

    I think you misunderstand. Each game would have initial losses as time went on. Happened to all MMO's. Players either did not like the game immediately or did not want to sub. As time progressed they eventually sold BIG (WoW) or kept falling over (WAR). But, saying within the first 30 days they are "losing" subs either based on sales or a tracking service is not going to give all the data.

    What I am saying is using the first 30 days to call the death of a game because servers have lightened their load is ludicrous is all. 

    Now, if we come back in 6 months and the servers have been merged down to 6-12 shards and the game is selling in bargain bins for 9.99...then maybe you can say something.

    Of course, LOTRO, AoC and other MMO's have also done this, and still run.

     

    As a general rule that is correct, at least for recent releases.  A 30 day drop off is to be expected, as are  60 and 90 day ones.  It usually between 40  - 60% over three months, then they equalise or nose dive.   However don't confuse turn around with drop off.  Not all MMOs have seen declining subs, at least short term.  Many have however seen a high turn over of players.

     

    Rift at this stage seems to be doing better than most.   **EDIT TO ADD** Long term I don't think it will however do well.  GW2 and SW:TOR are going to impact the market "big time", even if for a short while.   With many seeing Rift as little more than a filler MMO.  Rift is also little different from WoW, in fact I'd go as far as saying it a dumping ground for those that struggled with Cataclysm (as Rift is easier), or exhausted its content.  Blizzard could kill Rift's popularity with a single content patch.

  • ranknvileranknvile Grand Rapids, MIPosts: 16Member

    Well, at least we can get one thing out of the way.

    Rift will never match WoW numbers...and I expect NO MMO ever will.

    If players can get over that intital hump and live with that fact, they might actually enjoy the game instead of armchair analyzing the data to see if the next big MMO is a failure.

  • Ender4Ender4 milwaukee, WIPosts: 2,247Member Uncommon

    WoW and EQ both gained subs the 2nd month, they did not have a falling off period. Both games suffered heavily in the 1st month from not having enough servers or strong enough infrastructure, basically they couldn't meet the demand there was for the game which is why with time they only increased population.

    They are also the only two games that have substantially grown the genre population so far, though I expect TOR will even though I doubt it will be a very good game.

  • indiramournindiramourn Moorpark, CAPosts: 884Member Uncommon

    Originally posted by Lille7

    So it basicly follows the trend of every MMO, no surprise there. Hopefully they will keep enough players to keep going.

     This is the most reasonable, sensible post in this thread.

  • crazynannycrazynanny PopowoPosts: 173Member

    Coming with WoW as some kind of standard to compare with is just flawed reasoning. They just got everything right and got lucky timing, kinda like Microsoft did with Windows. Not gonna happen again for next 10-20 years.


    GW2 or TOR will fail same as Rift does if You'll compare them with WoW and just like Rift they will succeed if You ignore WoW and look at other MMO. It's just hype atm, in reality we'll see queues, bugs, unbalanced classes and lots of rage and drop in subs after 30 free days or in case of GW2 after doing all content which will be more or less same time.

  • boojiboyboojiboy Hudson, WIPosts: 1,536Member Uncommon

    Originally posted by Yamota

    XFire shows a 20% drop of played hours compared to the peak one month ago. So as predicted this latest "great" game is starting to lose ground.

    How much you wanna bet that by next month it will be at 50% of peak?

     I'm sure the overall population is still very healthy, but they need to merge servers and allow character transfers NOW.  They added a ton of servers after launch to accommodate the initial rush of players.  But now that that has dropped off, they need to bring down the number of servers so there aren't so many people stuck on desolate servers faced with re-rolling on more populated servers.

  • NeoPlasmaXNeoPlasmaX Dallas, TXPosts: 79Member
    I'm playing WoW now because I already had a character there. In one three months after Cata, I'm sitting here with 3 x 85 level chars, 1 that has seen it all, 2 decked in Conquest PvP gear. The game has nothing. Boring PvP and horrible balancing. Devs there can't decide on anything stable for characters. Things just are terrible.

    Why do I play? Because I have 3 of my closest friends playing there and we can play the game without it taking up our life.

    WoW is a game you can play 2 hours tops a day and be able to have it all still. It's been so scaled down and certain weekly limitations in place that keep you from excelling past other players with honor/JP/Vp caps. The game itself is not that good and quite boring. Just look at the new archaeology profession. That is a TRUE GRIND worse than Aion. I literally spent several days, all day when I had time off, farming that stupid 2 handed weapon. I never got it. RNG is worse than hoping for my Fenris pant proc.

    PvP and Blizzard do not ever belong in same sentence. They have it all wrong. But it is entertaining for a short while till you back to screaming at people in chat cause none know what the heck is going on and the other half your team is AFK honor farming. It's ridiculous. Anyone that defends WoW is utterly retarded. Not trying be a troll. I'm serious.

    OK... Let's talk bout Rift. Rift tries to mimick this POS by bringing something new. It almost worked. But this is why it didn't for me. The combat system was very cadenced. VERY. Almost everything on a GCD was terrible idea and it was a slow GCD too that couldn't be altered with Haste or anything. Autoattacking was like waiting on the bus arriving 15 minutes early to the bus stop. It just was like "OMG, F*****G SWING ALREADY!!!" They needed to fix the auto attack and not have dmg strictly based off your skills. This made the combat feel terrible. Chasing someone around waiting on auto attack and GCD was a negative experience to say the least.

    Then what else could there be. The game looked good but it wasn't immersive, the content was a fly by. Max level in 3-7 days was just silly. You can't even do that in WoW (ok maybe you can a bit but the quests are little fun and silly and have minigames to boot.) I just feel like in a new game you need to delve your players into the story and the world a lot more. Questing and grouping and such is what creates community. End game is important yes, but I think you really need to build that community first. You don't need zerg content and that is what Rift gave us which took a lot away from the feeling of the game. I actually felt Aion's speed was great when leveling, but they didn't have enough content in Aion to make the leveling smooth though and people just hated grinding same mobs over and over for 2 days to get 1 level cause no quests or dungeons to do. But seriously, the game had a good leveling pace. There was other issues with Aion but that's another post in itself. To me that was the game that could have been if they were a little smarter and didn't rush and had stuck to their original concept and not westernize it. What they did was kill both the westerners and both the people that loved it for it's original PvP concept.

    Another thing Rift actually had to me was bugs. Yes, it was a polished game but I saw a lot more bugs than you think. Some were horrible. And the classes just didn't feel finished and quickly thrown together. Great concepts and ideas, failed delivery. Rift is another game I really loved until I played Beta/Alpha, then went tumbling down fast as it was too much of a WoW clone and yet not really pushing to get out of the niche that would make WoW players consider coming to the game because it was excelling in areas that WoW wasn't like in PvP, choices, classes that actually distinguishable and varied. When I heard near all classes could tank or heal, I was like omg. I could have came up with 32 classes with real differences. The information is out there just don't know what the problem was. Rifts were not random. The only thing I enjoyed was the zone events but they grew old quick. And then don't forget about those lower level players that can't even do them because no one in lower zones anymore. That's a bummer too. I remember trying to solo a L17 Fire Rift that took over my quest hub in Beta when I was 14. Yeah, that went over well when I tried to pull one and they all zerged me down. Like said, great concepts, but in the end, bad execution. This is stuff that could have been fixed.

    The designers also talked about how they would never release the game unfinished. It did feel rushed regardless of what they said. I think it could have used a little more tweaking and such before it actually got released along with some changes. I personally love exploring and the areas felt smaller than Aion's zones (and Aion's zones were terrible small).

    Anyway, not meaning to rain on people's parade. Some are enjoying it and will continue to do so. (My whole guild has already quit of near 100 players, though.) I'm just explaining why I chose not to sub. I think it could have been much bigger and much more fulfilling cause the game really sounded like it had potential for longevity when I was researching it. I think things were left so vague that the imagination went a little overboard as with all games we haven't experienced but want to.
  • SovrathSovrath Boston Area, MAPosts: 19,887Member Epic

    Originally posted by boojiboy

    Originally posted by Yamota

    XFire shows a 20% drop of played hours compared to the peak one month ago. So as predicted this latest "great" game is starting to lose ground.

    How much you wanna bet that by next month it will be at 50% of peak?

     I'm sure the overall population is still very healthy, but they need to merge servers and allow character transfers NOW.  They added a ton of servers after launch to accommodate the initial rush of players.  But now that that has dropped off, they need to bring down the number of servers so there aren't so many people stuck on desolate servers faced with re-rolling on more populated servers.

    Perhaps. But as I said in another thread, Last "night" or rather 'early morning' at 2:30 am all the servers were at medium except for one pvp server which was full.

    I just got off of playing at 2pm during a week day and was pretty much doing rifts with a small group. Finished three up solo and then decided to break for lunch.

    The game seems pretty healthy to me. There are a few areas that don't seem conducive to healthy activity such as that grand canyon looking area on the defiant side. I had a pretty large lull of activity there for several reasons. but I just got past that and thigns have picked up.

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