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i'll start by saying that i've been testing mmos since 94-95 and i've had my fair share of mmorpgs, at certain points in time i had to have installed like 5 to 10 mmos on my pc while trying to find something worth playing for more then a couple of minutes... for some i wasted more time downloading+install+uninstall then actually playing the game (like WoW <- best example) while for the "average" ones i've wested 20-50 levels of gameplay... even tho i'm pretty sure i can count on all my fingers the amount of "avarage" mmos that i have encountered, but sometimes i cannot stop and look back at what was on the market a few years ago and how much time some mmos were lasting, now i'm just wondering how come 5-10 years old mmos are still standing and the new ones... are going down before even going Live, some dont even get out of the main testing phases and it's kinda sad, because i found a few of them to be worth running that could have had loads of potential and revenue but still they got shutdown in their early stages, yet again sad but how the hell mmos like Runescape are still alive and going hard while others that cannot even be compared to a browser based mmo get to go down without a chance at all? are we so repetitive? are WE the problem? because most if not all of those mmos i was talking about came with new concepts and still they had no chance, why do we always compare x with y as being a clone of another game while in the same time WE reject anything NEW? are we so afraid to open that pandora box so much that we're actually killing anything NEW that even tries to reach the mmos surface? i have no idea where this might lead... but for sure not to something good...
How exactly do you learn from the past as a Dev or Publisher? since all you will be able to see is total rejection to anything remotely new... no idea..
ATM i'm testing ARGO online, it has potential but the lack of testers or players in general, just gives me this sad feeling that it won't last, now if i try to remember Runescape didn't have that many players in its testing phases either but hey... that was a loooooong time ago..
the main question remains, how come Runescape is still a Living Legend? even after getting their servers hacked countless times(starting from the early years), earthquakes, tsunamis, global crisis and all those... yet again it's UP and Running from day1 to nowadays... doesnt it make you wonder about things?