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I was not there at the birth of the fully graphical online roleplaying game aka the MMORPG, I've tried free shards of EQ, UO and SWG, I picked shards that tried to produce an authentic version of the original game but really its not the same as actually being there at the beginning so I did not stay long, though I do pop back in every now and again.
I started my MMO career with...... yeah you guessed World Of Warcraft (boo hissss) in 2007 and I read much about this malligned game for being easy mode, solo centric, anti social etc.. but my time in the game was far removed from those coments. I spent from about a week in game predominately in groups up until about a month before I left in late 2008, I inherited leadership of a guild early on so I built that up to about 10/11 regulars on ever night so grouping for quests and instances was easy and we went through loads of 5 mans but never really made it raiding status. Eventually real life got in the way for a few people and the guild imploded. During that time we took on orange and red quests out in the open and took part in, with a fellow guild, some overland raids on places like Southshore, jumped into BG's regularly and helped each other gain specific gear or in my case my Warlock's epic mount. I've played many other MMO's since I left WoW and have grouped up in every one of them (well except the low pop ones of course) to do quests, I've socialised, helped people out and just made merry and thats why I play MMO's to interact with others.
Of course I'm not saying its a bed of roses in MMO land and I left WoW because it became a bit one dimensional for me and I wanted to explore the MMO landscape a bit, Rift left me wondering what the fuck were they thinking, Darkfall drove me up the wall with its tedious combat and general gameplay, Aion could have been great but fell before the winning line,why didn't Fallen Earth just copy pre-cu SWG as its bloody obvious that was its inspiration and the less said about AOC and Warhammer the better. While exploring the wider MMO world I found some great games along the way both p2p and f2p that I feel have depth and challenge coupled with great social building elements ie... EQ2, LotRO, Lineage 2, DDO, Vanguard (though VG has many problems still) POTBS, EVE, UWO, Atlantica, Perpetuum, Loong, Forsaken World... though these games all have problems to some degree they all throw up an immersive, challeging world for me. Also as a final point is that there is variety out there if you look and that its not just the older MMO landscape that had it, its here today also though the more sandboxy style game is a bit in a sorry state I must say.
So correct my ignorance as I was not there.... what makes Ultima Online, Everquest, Asherons Call, Anarchy Online, Dark Age Of Camelot, FFXI more difficult and immersive than modern day MMO's like I have listed?
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