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MMORPG.com Industry Relations Manager recently had the opportunity to sit down to talk with Forsaken World Product Manager Clifton Chu. The discussion meandered from Forsaken World's visual style to the difference between FW and other PWE games to the achievement system. It's a terrific read that you won't want to miss. Check it out!
There's a great emphasis on Forsaken World's art style. How important is it to establish a striking visual style for a new game just starting out?
Forsaken World does have a very distinct art style and we wanted to showcase that this was a western game right out of the gate. Our concept artists took elements from around the world to create Forsaken World and you’ll see a lot of European design elements with the characters as well as in the architecture.
Read more of Garrett Fuller's Forsaken World: Clifton Chu Interview.
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