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During a recent visit to Big Huge Studios in Baltimore, MMORPG.com Managing Editor Jon Wood had the opportunity to find out more about Kingdoms of Amalur: Reckoning, the RPG predecessor to the "Copernicus" MMO in development at 38Studios. See what Jon found out about how Reckoning will influence the MMO in his comprehensive report. Leave us a comment or two when finished!
At the beginning of the project, R.A. Salvatore created a history for the world, detailing the events of the land’s evolution over a 10,000 year period. The hope is that having a firm history to start from will give the game a greater scope and continuity, leading to a more intense player attachment not only with the individual game that they are playing at any given time, but with the world as a whole. These guys don’t want their world to be a disposable experience.
Read more of Jon Wood's Kingdoms of Amalur: Reckoning - Informing the MMO.