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Depending on your opinion, closed grouping in MMOs is either the best or worst feature in many games. In today's Player Perspectives, MMORPG.com columnist Isabelle Parsley has a few thoughts to share about open grouping and the (in)famous closed grouping in today's MMOs. Check it out and then offer a few comments of your own.
In most games there are three modes of activity for the most part: solo, group or mega-group (raid). There's no denying that you can design content for groups, dungeon-wise, that probably can't be done as easily for a collection of single players who just happen to be in the same place at the same time. I don't happen to think instanced group-created dungeons are the only way to have fun multiple-player experiences, but this isn't a post about instanced vs. open either.
Read more of Isabelle Parsley's Player Perspectives: LFM.