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This game is incredibly mediocre.

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Comments

  • TurdinatorTurdinator Monroe, NCPosts: 210Member

    Originally posted by Celusios

    Pretty much hit it dead on. I often think of it as 2011 World of Warcraft meets Aion. 

    That sounds incredible! Thanks for the info. Pre-ordering it now!

  • boxfetishboxfetish Arlington, VAPosts: 76Member

    Haven't read this entire thread but what I am taking away from all of this is you have yet another high fantasy MMO that takes no risks, takes the best ideas from Warhammer and Warcraft, but doesn't have either of those games' excellent IP?  Wait, why does anyone want to play this game again?

  • CelusiosCelusios Denver, COPosts: 340Member Uncommon

    Originally posted by Turdinator

    Originally posted by Celusios

    Pretty much hit it dead on. I often think of it as 2011 World of Warcraft meets Aion. 

    That sounds incredible! Thanks for the info. Pre-ordering it now!

    Good work, you dun troll'd me n shiii! How could this happen!?

  • CelusiosCelusios Denver, COPosts: 340Member Uncommon

    Originally posted by boxfetish

    Haven't read this entire thread but what I am taking away from all of this is you have yet another high fantasy MMO that takes no risks, takes the best ideas from Warhammer and Warcraft, but doesn't have either of those games' excellent IP?  Wait, why does anyone want to play this game again?

    Because everyone is comfortable with the 'same'. It'll Aion it up, be hot for awhile then slowly but surely die.

  • ScribZScribZ Buffalo, NYPosts: 424Member

    Originally posted by boxfetish

    Haven't read this entire thread but what I am taking away from all of this is you have yet another high fantasy MMO that takes no risks, takes the best ideas from Warhammer and Warcraft, but doesn't have either of those games' excellent IP?  Wait, why does anyone want to play this game again?

     You are aware that the excellent IP of Warcraft was created by Blizzard for use in thier game worlds right? And that Trion is doing the same for Rift. So in reality, Rift is the start of another excellent IP - if it goes as good as most expect. Warhammer's IP was from PnP games, again, an IP created for use in games, just moved from one medium to another medium. Still created for gaming, and built on gaming, just like the start of the Rift IP right now. Every IP has to start someplace.

  • dannydeucedannydeuce Sterling heights, MIPosts: 310Member

    Originally posted by heartless

    Originally posted by MMO.Maverick


    Originally posted by heartless

    I think that this game suffers from the same problems that WAR did--it has no soul. The game just feels lifeless. It's kind of hard to explain but the game world just doesn't feel "alive" to me.

    Interesting description. Could you maybe describe in detail or give specific examples what makes it feel lifeless to you, or no soul?

    It's just a feeling I get when I'm playing it, that's why I said that it's hard to explain. I guess if I could put it into words, the game world just feels like a static backdrop for your character to move through as you run from quest hub to quest hub. It may be the art style, the sounds, the NPCs, world animations or a combination of all of those things.

    Either way, I don't expect others to share my feeling and I could be completely off base, it's just something that popped into my head when I was playing yesterday.

    I share your feelings completely.  I honestly could not exactly pinpoint why I didn't like the game.  It has the basics that I have experienced for years...I just simply could not play this game past the 10 or so hours I put into it in the last beta.  I am happy that people have found a game they will enjoy and am happy for games that do succeed...it will end this monopoly of a market we have currently.

  • KazaraKazara merritt island, FLPosts: 1,075Member Uncommon

    Hmmm...look at the post histories of some of  those that complain the loudest. No surprises. The shrill complaints being voiced on the cusp of a new MMO being released is not uncommon.

    image

  • JuaksJuaks Cocoa, FLPosts: 274Member

    Originally posted by Crynswind

    Originally posted by supbro


    Originally posted by nimbuszero2

    I've been playing TERA quite a bit this week. The combat is beyond cool. The mobs don't just run into you and leave you to mash your rotation, they actually react to what you do (to an extent). I can't read Korean so getting deep into it is going to be impossible, but I'm super excited for the NA release now.

    Is there a realease date fo NA? i wanna play :(

    Q2-Q3 :(

    I would say Q4 at least. And I would not get too excited about Tera. Graphics looks nice and combat seems fun but I see the game pretty shallow in chararter development. All classes are restricted to one kind of weapon etc. and there is a lot of grind.

    At least Rift offers an interesting and deep character customization.

  • romanator0romanator0 Glendora, CAPosts: 2,382Member

    Originally posted by Juaks

    Originally posted by Crynswind


    Originally posted by supbro


    Originally posted by nimbuszero2

    I've been playing TERA quite a bit this week. The combat is beyond cool. The mobs don't just run into you and leave you to mash your rotation, they actually react to what you do (to an extent). I can't read Korean so getting deep into it is going to be impossible, but I'm super excited for the NA release now.

    Is there a realease date fo NA? i wanna play :(

    Q2-Q3 :(

    I would say Q4 at least. And I would not get too excited about Tera. Graphics looks nice and combat seems fun but I see the game pretty shallow in chararter development. All classes are restricted to one kind of weapon etc. and there is a lot of grind.

    At least Rift offers an interesting and deep character customization.

    I don't think there is a lot of grind in TERA. It already launched in Korea and I believe somebody hit the level cap within 1 week.

    image

  • koniu77koniu77 Chicago, ILPosts: 5Member

    The animations are fluid, running is good, combat is good, riding is good, swimming is good. Are we supposed to play a virtual movement simulator from a high-tech lab? No, we want cute toons and cute animations and Rift has them. As far as I know, you don't have invisible walls in Rift like something invisible blocking your path in the middle of nowhere. Except the initial tutorial zone the world was seamless for me.

     

    LOL who are you kidding? try playing Aion if you wanna see good animations.  This PoS game has animations from 10 years ago.  Move on Fanboi...

  • gaeanprayergaeanprayer Somewhere Out There, PAPosts: 2,320Member Uncommon

    Originally posted by romanator0

    Originally posted by Juaks


    Originally posted by Crynswind


    Originally posted by supbro


    Originally posted by nimbuszero2

    I've been playing TERA quite a bit this week. The combat is beyond cool. The mobs don't just run into you and leave you to mash your rotation, they actually react to what you do (to an extent). I can't read Korean so getting deep into it is going to be impossible, but I'm super excited for the NA release now.

    Is there a realease date fo NA? i wanna play :(

    Q2-Q3 :(

    I would say Q4 at least. And I would not get too excited about Tera. Graphics looks nice and combat seems fun but I see the game pretty shallow in chararter development. All classes are restricted to one kind of weapon etc. and there is a lot of grind.

    At least Rift offers an interesting and deep character customization.

    I don't think there is a lot of grind in TERA. It already launched in Korea and I believe somebody hit the level cap within 1 week.

    Actually someone hit level cap over a weekend. Just the one. 3 days.

    http://news.mmosite.com/content/2011-01-14/amazing_only_3_days_level_cap_of_tera_conquered,1.shtml

     

    They're trying to avoid the grind with that game, from what I understand. It's more action-based, so my guess is they want to get the leveling out of the way quickly so you're prepared for the meat of the content, which happens at end-game. Or something. *shrug*

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • ScribZScribZ Buffalo, NYPosts: 424Member

    Originally posted by koniu77

    The animations are fluid, running is good, combat is good, riding is good, swimming is good. Are we supposed to play a virtual movement simulator from a high-tech lab? No, we want cute toons and cute animations and Rift has them. As far as I know, you don't have invisible walls in Rift like something invisible blocking your path in the middle of nowhere. Except the initial tutorial zone the world was seamless for me.

     

    LOL who are you kidding? try playing Aion if you wanna see good animations.  This PoS game has animations from 10 years ago.  Move on Fanboi...

     Which animations are you finding bad in Rift? And please post some comparisons to these 10 year old games your saying it mimics.

  • JuaksJuaks Cocoa, FLPosts: 274Member

    Originally posted by gaeanprayer

    Originally posted by romanator0


    Originally posted by Juaks


    Originally posted by Crynswind


    Originally posted by supbro


    Originally posted by nimbuszero2

    I've been playing TERA quite a bit this week. The combat is beyond cool. The mobs don't just run into you and leave you to mash your rotation, they actually react to what you do (to an extent). I can't read Korean so getting deep into it is going to be impossible, but I'm super excited for the NA release now.

    Is there a realease date fo NA? i wanna play :(

    Q2-Q3 :(

    I would say Q4 at least. And I would not get too excited about Tera. Graphics looks nice and combat seems fun but I see the game pretty shallow in chararter development. All classes are restricted to one kind of weapon etc. and there is a lot of grind.

    At least Rift offers an interesting and deep character customization.

    I don't think there is a lot of grind in TERA. It already launched in Korea and I believe somebody hit the level cap within 1 week.

    Actually someone hit level cap over a weekend. Just the one. 3 days.

    http://news.mmosite.com/content/2011-01-14/amazing_only_3_days_level_cap_of_tera_conquered,1.shtml

     

    They're trying to avoid the grind with that game, from what I understand. It's more action-based, so my guess is they want to get the leveling out of the way quickly so you're prepared for the meat of the content, which happens at end-game. Or something. *shrug*

    Don't kid yourselves. People hit very fast level cap after release becase they did not wipe beta characters.

  • Lord.BachusLord.Bachus Den HelderPosts: 9,065Member Uncommon

    Originally posted by Impulse47

     

    My biggest problem with Rift, as it stands, is that the gameplay has been stale since level 1.  A shaking camera every once in a while does not make the combat heart-pounding.  There is very little strategy in terms of skill usage... It's pretty much the same combo that you decided was best, and you repeat it over and over.  Very few skills are situational.  Overall, I don't feel like I'm playing a game.  I feel like I have a shitty job.  Tell me, please, what is fun about targetting a mob, pressing 2 3 4 5 6 1, and knowing that it will be dead, every time, by the time it reaches my mage?  Oh really?  Now multiply that by the 5,000 times I have done the same thing.  Why am I not getting paid for my labor?  Oh wait, I'm paying them.

     

    Did you see that pratol from that Invasion Patrol comming up from behind you? The environments in Rift is much more dynamic then in old school MMO's. The tactics have changed a little

    12352 is just the mindset of players as they are striving to become perfect at what they do, did you ever train Karate and do you know why they use strict patterns in their training? Precisely... NExt to that you can have 4 roles for every character which asks for more tactical awareness then all those other MMO's that use the same mechanic.

     

    You my friend, are done with the repetitiveness of the UI, while i personally have more problems with the repetitiveness of high level content, going to the same dungen 400 times to get that piece of gear is not my idea of fun, thats why i personally only play the part of the game that i think fun, the road to endgame. I level up 1 or maybe 2 characters and then move on to the next game.

     

    Most people tend to forget that these games are "Roleplay games" and thst its not so much about the game mechanics as it is about your immersion intoo the game.  Now RIft has actually a lot of story if you read the quests and books and talk to the NPC's they all have a lot to say. To many people Rift (and many other MMO's) is about being in another world and having adventures with their friends....   And espescially this is where i like Rift a lot...

     

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • romanator0romanator0 Glendora, CAPosts: 2,382Member

    Originally posted by Juaks

    Originally posted by gaeanprayer


    Originally posted by romanator0


    Originally posted by Juaks


    Originally posted by Crynswind


    Originally posted by supbro


    Originally posted by nimbuszero2

    I've been playing TERA quite a bit this week. The combat is beyond cool. The mobs don't just run into you and leave you to mash your rotation, they actually react to what you do (to an extent). I can't read Korean so getting deep into it is going to be impossible, but I'm super excited for the NA release now.

    Is there a realease date fo NA? i wanna play :(

    Q2-Q3 :(

    I would say Q4 at least. And I would not get too excited about Tera. Graphics looks nice and combat seems fun but I see the game pretty shallow in chararter development. All classes are restricted to one kind of weapon etc. and there is a lot of grind.

    At least Rift offers an interesting and deep character customization.

    I don't think there is a lot of grind in TERA. It already launched in Korea and I believe somebody hit the level cap within 1 week.

    Actually someone hit level cap over a weekend. Just the one. 3 days.

    http://news.mmosite.com/content/2011-01-14/amazing_only_3_days_level_cap_of_tera_conquered,1.shtml

     

    They're trying to avoid the grind with that game, from what I understand. It's more action-based, so my guess is they want to get the leveling out of the way quickly so you're prepared for the meat of the content, which happens at end-game. Or something. *shrug*

    Don't kid yourselves. People hit very fast level cap after release becase they did not wipe beta characters.

    http://steparu.com/reviews/mmo-rpg-reviews/594-tera-online-review

    A pretty long review that never once mentions TERA being a grind.

    image

  • boxfetishboxfetish Arlington, VAPosts: 76Member

    Originally posted by ScribZ

    Originally posted by boxfetish

    Haven't read this entire thread but what I am taking away from all of this is you have yet another high fantasy MMO that takes no risks, takes the best ideas from Warhammer and Warcraft, but doesn't have either of those games' excellent IP?  Wait, why does anyone want to play this game again?

     You are aware that the excellent IP of Warcraft was created by Blizzard for use in thier game worlds right? And that Trion is doing the same for Rift. So in reality, Rift is the start of another excellent IP - if it goes as good as most expect. Warhammer's IP was from PnP games, again, an IP created for use in games, just moved from one medium to another medium. Still created for gaming, and built on gaming, just like the start of the Rift IP right now. Every IP has to start someplace.

    Correct me if I am wrong but Warhammer had wonderful IP from miniatures and pen and paper carefully crafted for decades before an MMORPG for it came out.

    Warcraft had their IP (initially taken from Warhammer since their first game was going to be a game for Games Workshop) present in several games selling millions of copies for a decade preceding WoW.

    What did Rifts have before someone cobbled together the backstory/lore for this game over the last two years?

     

    Look, I don't want the game to fail and would be thrilled if it became immensely successful for some unfathomable reason, but it doesn't take a business or marketing genius to see that WoW+Warhammer without anything even close to the IP those games had/have is going to fizzle.  Maybe it won't die or get shut down, but I would expect it to have marginally less success than Warhammer.  Time will tell.

  • gaeanprayergaeanprayer Somewhere Out There, PAPosts: 2,320Member Uncommon

    Originally posted by Juaks

    Originally posted by gaeanprayer


    Originally posted by romanator0


    Originally posted by Juaks


    Originally posted by Crynswind


    Originally posted by supbro


    Originally posted by nimbuszero2

    I've been playing TERA quite a bit this week. The combat is beyond cool. The mobs don't just run into you and leave you to mash your rotation, they actually react to what you do (to an extent). I can't read Korean so getting deep into it is going to be impossible, but I'm super excited for the NA release now.

    Is there a realease date fo NA? i wanna play :(

    Q2-Q3 :(

    I would say Q4 at least. And I would not get too excited about Tera. Graphics looks nice and combat seems fun but I see the game pretty shallow in chararter development. All classes are restricted to one kind of weapon etc. and there is a lot of grind.

    At least Rift offers an interesting and deep character customization.

    I don't think there is a lot of grind in TERA. It already launched in Korea and I believe somebody hit the level cap within 1 week.

    Actually someone hit level cap over a weekend. Just the one. 3 days.

    http://news.mmosite.com/content/2011-01-14/amazing_only_3_days_level_cap_of_tera_conquered,1.shtml

     

    They're trying to avoid the grind with that game, from what I understand. It's more action-based, so my guess is they want to get the leveling out of the way quickly so you're prepared for the meat of the content, which happens at end-game. Or something. *shrug*

    Don't kid yourselves. People hit very fast level cap after release becase they did not wipe beta characters.

    You'll have to prove to me this is the case with this player. Especially since he details in the interview what level gaps he had the most difficulty conquoring, as well as doing this by sleeping only a few hours a day.

    Not saying what he did was healthy or recommended, but that's not the point. If he can do it in a weekend, sleeping 4-5 hours, that's still level cap within about 57 hours. Even the most casual players dropping in for a couple of hours a day would kill that cap in a month. That's not a grinder. Links please, if you're going to try and prove otherwise.

    Anyway, sorry for derailing the thread. Back to Rift, or whatever.

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • ElidienElidien Atlanta, GAPosts: 1,058Member

    Originally posted by boxfetish

    Originally posted by ScribZ


    Originally posted by boxfetish

    Haven't read this entire thread but what I am taking away from all of this is you have yet another high fantasy MMO that takes no risks, takes the best ideas from Warhammer and Warcraft, but doesn't have either of those games' excellent IP?  Wait, why does anyone want to play this game again?

     You are aware that the excellent IP of Warcraft was created by Blizzard for use in thier game worlds right? And that Trion is doing the same for Rift. So in reality, Rift is the start of another excellent IP - if it goes as good as most expect. Warhammer's IP was from PnP games, again, an IP created for use in games, just moved from one medium to another medium. Still created for gaming, and built on gaming, just like the start of the Rift IP right now. Every IP has to start someplace.

    Correct me if I am wrong but Warhammer had wonderful IP from miniatures and pen and paper carefully crafted for decades before an MMORPG for it came out.

    Warcraft had their IP (initially taken from Warhammer since their first game was going to be a game for Games Workshop) present in several games selling millions of copies for a decade preceding WoW.

    What did Rifts have before someone cobbled together the backstory/lore for this game over the last two years?

     

    Look, I don't want the game to fail and would be thrilled if it became immensely successful for some unfathomable reason, but it doesn't take a business or marketing genius to see that WoW+Warhammer without anything even close to the IP those games had/have is going to fizzle.  Maybe it won't die or get shut down, but I would expect it to have marginally less success than Warhammer.  Time will tell.

    Actually I think for WAR a lot and WOW some, their IP holds them back from being able to do more and adapt more to the genre. Seriously, at this point, Blizzard has distirted and changed their lore so much that some parts are barely recognizable.

    Rift has an advantage in that lore/IP does not constrict what they can do with the game. Many games have that issue. I think the worst issue with SWG was setting it when they did.

  • TyrrhonTyrrhon PrahaPosts: 412Member

    But the world IS static backdrop. It is like that in WoW too. All those MMOs are static backdrops with very abstract mechanics. But WoW draws you in via use of symbols, archetypes, characterisation, crisp controls. WTF is soul, what class am I what are those races, where am I home, how does it help me immerse in the world and suppress the lie?

  • ScribZScribZ Buffalo, NYPosts: 424Member

    Originally posted by boxfetish

    Originally posted by ScribZ

    Originally posted by boxfetish

    Haven't read this entire thread but what I am taking away from all of this is you have yet another high fantasy MMO that takes no risks, takes the best ideas from Warhammer and Warcraft, but doesn't have either of those games' excellent IP?  Wait, why does anyone want to play this game again?

     You are aware that the excellent IP of Warcraft was created by Blizzard for use in thier game worlds right? And that Trion is doing the same for Rift. So in reality, Rift is the start of another excellent IP - if it goes as good as most expect. Warhammer's IP was from PnP games, again, an IP created for use in games, just moved from one medium to another medium. Still created for gaming, and built on gaming, just like the start of the Rift IP right now. Every IP has to start someplace.

    Correct me if I am wrong but Warhammer had wonderful IP from miniatures and pen and paper carefully crafted for decades before an MMORPG for it came out.

    Warcraft had their IP (initially taken from Warhammer since their first game was going to be a game for Games Workshop) present in several games selling millions of copies for a decade preceding WoW.

    What did Rifts have before someone cobbled together the backstory/lore for this game over the last two years?

     

    Look, I don't want the game to fail and would be thrilled if it became immensely successful for some unfathomable reason, but it doesn't take a business or marketing genius to see that WoW+Warhammer without anything even close to the IP those games had/have is going to fizzle.  Maybe it won't die or get shut down, but I would expect it to have marginally less success than Warhammer.  Time will tell.

     Pretty light blue - see it? Warhammer's IP was from Pen and Paper games. Yes, I actually played it with the minatures back then. Blizzard's IP of Warcraft actually started from thier RTS game Orcs and Humans which got renamed to Warcraft on release. That IP came from the real time strategy PC games they made, which they converted over to an MMORPG. It wasn't an RPG until World of Warcraft came out. 

    And what your saying, 'cobbled together the backstory/lore for this game' is EXACTLY how both of those other IPs got started. Someone cobbled together a backstory for thier games, one in a PnP book, the other in thier RTS PC games. But both of them started the same exact way Trion is trying to start thier IP now. The only difference is Trion is starting thier IP in an MMORPG, not in something else and moving it to an MMORPG years later.  

  • koniu77koniu77 Chicago, ILPosts: 5Member

    Originally posted by ScribZ

    Originally posted by koniu77

    The animations are fluid, running is good, combat is good, riding is good, swimming is good. Are we supposed to play a virtual movement simulator from a high-tech lab? No, we want cute toons and cute animations and Rift has them. As far as I know, you don't have invisible walls in Rift like something invisible blocking your path in the middle of nowhere. Except the initial tutorial zone the world was seamless for me.

     

    LOL who are you kidding? try playing Aion if you wanna see good animations.  This PoS game has animations from 10 years ago.  Move on Fanboi...

     Which animations are you finding bad in Rift? And please post some comparisons to these 10 year old games your saying it mimics.

    http://www.youtube.com/watch?v=vkLZpdFtiOA

    If you think these character animations look good for 2011 then you need to see an eye doctor ASAP

  • ScribZScribZ Buffalo, NYPosts: 424Member

    Originally posted by koniu77

    Originally posted by ScribZ

    Originally posted by koniu77

    The animations are fluid, running is good, combat is good, riding is good, swimming is good. Are we supposed to play a virtual movement simulator from a high-tech lab? No, we want cute toons and cute animations and Rift has them. As far as I know, you don't have invisible walls in Rift like something invisible blocking your path in the middle of nowhere. Except the initial tutorial zone the world was seamless for me.

     

    LOL who are you kidding? try playing Aion if you wanna see good animations.  This PoS game has animations from 10 years ago.  Move on Fanboi...

     Which animations are you finding bad in Rift? And please post some comparisons to these 10 year old games your saying it mimics.

    http://www.youtube.com/watch?v=vkLZpdFtiOA

    If you think these character animations look good for 2011 then you need to see an eye doctor ASAP

     Hahahaha, OMG your really using that as your basis?? That vid is from Jan 4th, which is what Beta 3? And level 2 characters with a SINGLE attack? Seriously, not to mention the graphics on that vid are cranked down to minimal. Really, maybe you should do some research before you troll man. My eyes are fine, your brain needs some help though.

    Oh yeah, and still waiting for those 10 year old game comparisons. Unless of course I was right and your posts are just trolls for the sake of being a hater and nothing more. I'm giving you a chance to prove me wrong here.

  • comerbcomerb Seattle, WAPosts: 941Member

    Originally posted by Celusios

    Pretty much hit it dead on. I often think of it as 2011 World of Warcraft meets Aion. Nothing new, same old stuff.

    I really don't see much of Aion in this game.  More WoW meets WAR, heavy on the WAR.

  • comerbcomerb Seattle, WAPosts: 941Member

    Originally posted by ScribZ

     Hahahaha, OMG your really using that as your basis?? That vid is from Jan 4th, which is what Beta 3? And level 2 characters with a SINGLE attack? Seriously, not to mention the graphics on that vid are cranked down to minimal. Really, maybe you should do some research before you troll man. My eyes are fine, your brain needs some help though.

    Oh yeah, and still waiting for those 10 year old game comparisons. Unless of course I was right and your posts are just trolls for the sake of being a hater and nothing more. I'm giving you a chance to prove me wrong here.

    While the animations certainly aren't anywhere near as bad as he is making them out, they also aren't particularly impressive for a next-gen game.  Aion and AoC are ~older~ games w/ better animations, significantly better in my opinion.

    DCUO for instance, which was just released, has animations that put Rift to shame.

  • CrynswindCrynswind buenos airesPosts: 290Member

    Originally posted by koniu77

    Originally posted by ScribZ


    Originally posted by koniu77

    The animations are fluid, running is good, combat is good, riding is good, swimming is good. Are we supposed to play a virtual movement simulator from a high-tech lab? No, we want cute toons and cute animations and Rift has them. As far as I know, you don't have invisible walls in Rift like something invisible blocking your path in the middle of nowhere. Except the initial tutorial zone the world was seamless for me.

     

    LOL who are you kidding? try playing Aion if you wanna see good animations.  This PoS game has animations from 10 years ago.  Move on Fanboi...

     Which animations are you finding bad in Rift? And please post some comparisons to these 10 year old games your saying it mimics.

    http://www.youtube.com/watch?v=vkLZpdFtiOA

    If you think these character animations look good for 2011 then you need to see an eye doctor ASAP

    The animations are terrible,and the combat sounds? GAWD.

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