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MMO features, who did it first?

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  • GrayGhost79GrayGhost79 Webster, MAPosts: 4,775Member Uncommon

    Originally posted by MMO.Maverick

    I was curious, so I thought I make a thread about it: all the different eyecatching features that are around in the current MMORPG's and that we give credit to one MMORPG, while it was maybe around a whole lot earlier in maybe a relatively unknown MMORPG.
     
    Now, some I know or guess, and of others I hope that you people can help:
     
    Dynamic events: as in quests or events that can change based upon collective player actions
     
    Actually UO had these first. Event Moderators and GM's ran many different live events usually every weekend companies are now trying to automate what UO did live lol. 
    first:  Everquest, in the Scars of Velious expansion where players helped determine which faction (dwarves or giants) had the upper hand in a region.
    seen in: GW2, and to a lesser degree Rift
     
    Public quests: as in quests that aren't bound to 1 player or group but which are just happening and in which players that are around can participate
    UO again, everything from the library, Zoo and of course the live events. The live events were better anyways. The town criers would announce Lord British wished to see us or that something was going on, we gather at the castle and Lord British came out and addressed everyone and told us what was going on all in character. It was fun. 
    first: FFXI (4th expansion)
    seen in: FFXI, WAR, CO, GW2, Rift
     
    Phasing: as in environment can be (visually) different from player to player depending upon at what quest stage a player is
    first: LotrO
    done best: WoW
    seen in: LotrO (very minimal use), WoW
     
    Non-tabbed, FPS like combat: as it says, no tabbing to select a target but you have to aim just like in shooters
    first: AC (? if AC doesn't have it, then Endless Ages was first I think)
    done best: Planetside
    seen in: AC, Planetside, Endless Ages, Neocron, Fallen Earth (sort of), Tabula Rasa (sort of), Darkfall, TERA, DCUO
     
    Arena PvP: where a group of players fights against other groups in a closed off area with objectives
    first: GW
    seen in: GW, WoW, AoC, CO, etc
     
    RvR/large scale faction warfare
    first: UO with faction warfare, DAoC with RvR (and 3 sided warfare)
    done best: DAoC
    seen in: UO, DAoC, Planetside, WoW, WAR, Aion, GW2, TSW
     
    Player generated quests/content: quests created by players for other players to do
    Actually again this was done in UO. Developers have worked hard trying to automate what players in UO were doing long ago. A simple example is the gauntlet. There was an abandoned dungeon we had in UO. We would tame dragons and other nasty beasties and let them lose in the dungeon at various sections and there was a naked race (No armor no weapons) the person to reach the end alive first won a prize. Sometimes it was an artifact, sometimes it was a check for 100k-1mil depending on the difficulty. Not only that but guilds like Elf held festivals for the shard where they put together shows, mini games where people could win prizes, etc. 
    Heck I built "The Gauntlet" it was a 4 floor custom made house. Bottom floor was full of dragons and Ogre lords, second floor had teleport pads and a very narrow winding path. One pad took you to the 3rd floor, the other took you back down to the 1st floor with all the mobs. 3rd floor had carpets hiding holes that dropped you down to either the first floor or second floor. Top floor had 3 chests, one had deadly poison, one had a high end explosive trap, and one had 1mil check inside. 
     
    We regular held tournaments in the arena's player and dev made as well. 
    first: Ryzom
    seen in: STO, Ryzom, CoX
     
    multi-branching quests: quests that don't have only 1 outcome and where you can make just 1 choice, but where you can make several choices and each choice has a different outcome or impact, even beyond that single quest
    first: SWTOR and GW2 (can't recall this from other MMO's)
    seen in: SWTOR and GW2
     
    Trinity based group combat: the well known 'tank & spank' formula, tank-healer-dps
    first: EQ
    seen in: as good as all MMORPG's, practically an MMO standard although a number of upcoming MMO's seem to deviate from it
     
     
    added to the list:
    Dying clothes
    first: UO
    seen in: UO, AC, DAoC, LotrO, GW, Rift, etc
     
    Appearance tabs:  your avatar looks in clothes can be different from the gear you're actually using
    UO again, not only were there armor slots but there were social clothing slots that could go over your armor. So not quite the same but it's what led to the appearance tabs we have now. 
    first: EQ2
    seen in: EQ2, Lotro, SWG
     
    Achievements
    first: Planetside
    seen in:  Planetside, SWG, LotrO, WAR, WoW (I think it was implemented in WoW because WAR had it, for it was right after)
     
    Flying mounts
    first: AO
    seen in: Wow, AO, EQ2


    Player Housing
    first: UO
    seen in: UO, SWG, AO, EQ2 etc
     
    Auction House
    first: FFXI
    seen in: FFXI, SWG, EQ2, WoW and as good as every MMO post-2005
     
    dedicated PvP/PvE servers
    first: EQ
    seen in: almost all MMORPG's with a few exceptions
     
    Player owned mounts: player owned stuff to ride on
    first: Ultima Online
    seen in: almost everything else since then
     
    ships, sailing and sea combat: player-controlled sailing and combat, PvP/PvE at sea
    first: Ultima Online
    seen in: UO, Arche Age?
     
    Multiclass: the ability for a player avatar to have several classes they can pick from and use simultaneously
    first: FFXI
    seen in: FFXI, GW, Rift,
     
    Do you have other eyecatching MMO features that are missing here or any corrections or additions to the list above, post it here.

    Just some minor corrections oO...... 

  • Garvon3Garvon3 Worcester, MAPosts: 2,898Member

    Crafting - First seen in Ultima Online and Dark Age of Camelot

    For player housing add Dark Age of Camelot

     

    also, Auction House I believe was in DAoC before FF.

     

    And ship combat, add Darkfall and Dark Age of Camelot.

     

    Note how WoW is missing most features, never created a feature, and never did a feature "best"?

  • romanator0romanator0 Glendora, CAPosts: 2,382Member

    I think you should add gw2 to the dye section if you haven't already.

    http://www.arena.net/blog/live-and-let-dye-kristen-perry-on-the-gw2-dye-system

    gw2 should also be put in the player housing section.

    http://massively.joystiq.com/photos/pax-2010-guild-wars-2-photos#/26

    image

  • MMO.MaverickMMO.Maverick WonderlandPosts: 7,619Member Common

    Originally posted by GrayGhost79


    Originally posted by MMO.Maverick



     Dynamic events: as in quests or events that can change based upon collective player actions
     
    Actually UO had these first. Event Moderators and GM's ran many different live events usually every weekend companies are now trying to automate what UO did live lol. 
     
    Public quests: as in quests that aren't bound to 1 player or group but which are just happening and in which players that are around can participate
    UO again, everything from the library, Zoo and of course the live events. The live events were better anyways. The town criers would announce Lord British wished to see us or that something was going on, we gather at the castle and Lord British came out and addressed everyone and told us what was going on all in character. It was fun. 
     
    Player generated quests/content: quests created by players for other players to do
    Actually again this was done in UO. Developers have worked hard trying to automate what players in UO were doing long ago. A simple example is the gauntlet. There was an abandoned dungeon we had in UO. We would tame dragons and other nasty beasties and let them lose in the dungeon at various sections and there was a naked race (No armor no weapons) the person to reach the end alive first won a prize. Sometimes it was an artifact, sometimes it was a check for 100k-1mil depending on the difficulty. Not only that but guilds like Elf held festivals for the shard where they put together shows, mini games where people could win prizes, etc. 
    Heck I built "The Gauntlet" it was a 4 floor custom made house. Bottom floor was full of dragons and Ogre lords, second floor had teleport pads and a very narrow winding path. One pad took you to the 3rd floor, the other took you back down to the 1st floor with all the mobs. 3rd floor had carpets hiding holes that dropped you down to either the first floor or second floor. Top floor had 3 chests, one had deadly poison, one had a high end explosive trap, and one had 1mil check inside. 
     
    We regular held tournaments in the arena's player and dev made as well. 

    Just some minor corrections oO...... 

    Hey, thanks for the input :)

     

    I didn't mean the (one-time) live events or RP events held by players, those are separate categories: I was referring to where dynamic events and public quests or player generated quests were all fully automated, not needing any player or dev intervention to set up for them to run.

    That house though sounds like player created dungeon. Was it in UO right from the start, or was this possible only in a later expansion? If it was later, do you know what year it was introduced?

     


    Originally posted by romanator0

    I think you should add gw2 to the dye section if you haven't already.
    http://www.arena.net/blog/live-and-let-dye-kristen-perry-on-the-gw2-dye-system

    Yep, will do that. And I read the article, looks a great system.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • VengeSunsoarVengeSunsoar Posts: 5,692Member Uncommon

    Everquest let you dye your gear as well.  So does Istaria.

    Oh and Istaria has multi-classing too.

    Venge

  • merv808merv808 Colorado Springs, COPosts: 506Member Uncommon

    not sure what came first but player achievements were present in CoH as well. They were called badges.

     

     

    Great thread btw!

  • GrayGhost79GrayGhost79 Webster, MAPosts: 4,775Member Uncommon

    Originally posted by MMO.Maverick


    Originally posted by GrayGhost79



    Originally posted by MMO.Maverick




     Dynamic events: as in quests or events that can change based upon collective player actions
     
    Actually UO had these first. Event Moderators and GM's ran many different live events usually every weekend companies are now trying to automate what UO did live lol. 
     
    Public quests: as in quests that aren't bound to 1 player or group but which are just happening and in which players that are around can participate
    UO again, everything from the library, Zoo and of course the live events. The live events were better anyways. The town criers would announce Lord British wished to see us or that something was going on, we gather at the castle and Lord British came out and addressed everyone and told us what was going on all in character. It was fun. 
     
    Player generated quests/content: quests created by players for other players to do
    Actually again this was done in UO. Developers have worked hard trying to automate what players in UO were doing long ago. A simple example is the gauntlet. There was an abandoned dungeon we had in UO. We would tame dragons and other nasty beasties and let them lose in the dungeon at various sections and there was a naked race (No armor no weapons) the person to reach the end alive first won a prize. Sometimes it was an artifact, sometimes it was a check for 100k-1mil depending on the difficulty. Not only that but guilds like Elf held festivals for the shard where they put together shows, mini games where people could win prizes, etc. 
    Heck I built "The Gauntlet" it was a 4 floor custom made house. Bottom floor was full of dragons and Ogre lords, second floor had teleport pads and a very narrow winding path. One pad took you to the 3rd floor, the other took you back down to the 1st floor with all the mobs. 3rd floor had carpets hiding holes that dropped you down to either the first floor or second floor. Top floor had 3 chests, one had deadly poison, one had a high end explosive trap, and one had 1mil check inside. 
     
    We regular held tournaments in the arena's player and dev made as well. 

    Just some minor corrections oO...... 

    Hey, thanks for the input :)

     

    I didn't mean the (one-time) live events or RP events held by players, those are separate categories: I was referring to where dynamic events and public quests or player generated quests were all fully automated, not needing any player or dev intervention to set up for them to run.

    That house though sounds like player created dungeon. Was it in UO right from the start, or was this possible only in a later expansion? If it was later, do you know what year it was introduced?

     


    Originally posted by romanator0


    I think you should add gw2 to the dye section if you haven't already.
    http://www.arena.net/blog/live-and-let-dye-kristen-perry-on-the-gw2-dye-system

    Yep, will do that. And I read the article, looks a great system.

    Yeah the customizable housing was in 2003. It came with the Age of Shadows expantion and we ran with it. There were everything from things like my gauntlet to massive rune libraries to haunted houses. 

     

    And it's at least note worthy that the automated systems began as live events done by players and devs :P other devs are trying to recapture that with automated systems.  

    UO still does the live events and even introduced the Stygian Abyss expantion with one. 

    My Favorite was the Moonglow (or was it magiciana invasion), if players succeeded in saving the town the town wasn't destroyed on their shard (server), if they failed it was destroyed on their shard (server) and populated with reaper like creatures and spirits. 

  • thecipherthecipher Courtenay, BCPosts: 146Member

    Originally posted by GrayGhost79


    Originally posted by MMO.Maverick



    Originally posted by GrayGhost79



    Originally posted by MMO.Maverick




     --snip
     
    Player generated quests/content: quests created by players for other players to do
    Actually again this was done in UO. Developers have worked hard trying to automate what players in UO were doing long ago. A simple example is the gauntlet. There was an abandoned dungeon we had in UO. We would tame dragons and other nasty beasties and let them lose in the dungeon at various sections and there was a naked race (No armor no weapons) the person to reach the end alive first won a prize. Sometimes it was an artifact, sometimes it was a check for 100k-1mil depending on the difficulty. Not only that but guilds like Elf held festivals for the shard where they put together shows, mini games where people could win prizes, etc. 
    Heck I built "The Gauntlet" it was a 4 floor custom made house. Bottom floor was full of dragons and Ogre lords, second floor had teleport pads and a very narrow winding path. One pad took you to the 3rd floor, the other took you back down to the 1st floor with all the mobs. 3rd floor had carpets hiding holes that dropped you down to either the first floor or second floor. Top floor had 3 chests, one had deadly poison, one had a high end explosive trap, and one had 1mil check inside. 
     
    We regular held tournaments in the arena's player and dev made as well. 

    Just some minor corrections oO...... 

    --snip

    Yeah the customizable housing was in 2003. It came with the Age of Shadows expantion and we ran with it. There were everything from things like my gauntlet to massive rune libraries to haunted houses. 

     

    And it's at least note worthy that the automated systems began as live events done by players and devs :P other devs are trying to recapture that with automated systems.  

    UO still does the live events and even introduced the Stygian Abyss expantion with one. 

    My Favorite was the Moonglow (or was it magiciana invasion), if players succeeded in saving the town the town wasn't destroyed on their shard (server), if they failed it was destroyed on their shard (server) and populated with reaper like creatures and spirits. 

    I'm totally not trying to rain on your parade here - what UO did, and what you did with UO sounds very cool, and like something that would have been fun to have been a part of (sadly, I never played the game). However:

    The player generated content that you're describing is more akin to emergent gameplay, rather than true player-generated content, in the style intended by the OP. You were given tools that were intended for one thing (customizable housing), and used it for something different (creating "dungeons" basically). While it's very cool that you could do that, the housing tools (as I understand it) were not meant for that originally.

    Ryzom Ring (from Ryzom), Architect Missions (from CoX), The Foundry (from STO) and the Storyteller tools (from SWG) were all created with the express purpose of letting players design their own game content - quests, dungeons etc. and falls under the term user generated content.

    So I think what is needed is a tightening of definition of what exactly is meant in the OP, or an additional category that allows for what you guys did in UO as a seperate entry.

    http://machineborn.guildportal.com - Now recruiting players!


    image

  • FogertyFogerty Meredosia, ILPosts: 24Member

    First somersault:

    EQ dwarfs?

    Tyrust - EQ
    Proximo - EQII
    Proximo - Warhammer Online
    Fogerty - Vanguard

  • wallet113wallet113 normal, ILPosts: 231Member

    Veteran Rewards - Ultima Online : Unique Items given to players who played for a long time.

  • DaredentDaredent Cleveland, OHPosts: 14Member Uncommon

    This is a lie.   This is all a giant bull*** thread!    WOW did it all first!  They all copied off WOW!

     

     

    ROFLMAO ... sorry I had too.

     

  • BuzWeaverBuzWeaver Peachtree City, GAPosts: 976Member Uncommon

    Dying armor wasn't in the category, it was EQ's version of dying clothing.


    The Old Timers Guild
    Laid back, not so serious, no drama.
    All about the fun!

    www.oldtimersguild.com
    An opinion should be the result of thought, not a substitute for it. - Jef Mallett

  • BuzWeaverBuzWeaver Peachtree City, GAPosts: 976Member Uncommon


    Originally posted by Fogerty
    First somersault:
    EQ dwarfs?

    Very neat effect indeed.


    The Old Timers Guild
    Laid back, not so serious, no drama.
    All about the fun!

    www.oldtimersguild.com
    An opinion should be the result of thought, not a substitute for it. - Jef Mallett

  • EvasiaEvasia rotterdamPosts: 2,827Member

    Housing, build ships and sail them huge large clan battles all in darkfall.

    AC2 dye clothes also.

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

  • MMO.MaverickMMO.Maverick WonderlandPosts: 7,619Member Common

    Originally posted by thecipher


    Originally posted by GrayGhost79

    Yeah the customizable housing was in 2003. It came with the Age of Shadows expantion and we ran with it. There were everything from things like my gauntlet to massive rune libraries to haunted houses. 

    I'm totally not trying to rain on your parade here - what UO did, and what you did with UO sounds very cool, and like something that would have been fun to have been a part of (sadly, I never played the game). However:

    The player generated content that you're describing is more akin to emergent gameplay, rather than true player-generated content, in the style intended by the OP. You were given tools that were intended for one thing (customizable housing), and used it for something different (creating "dungeons" basically). While it's very cool that you could do that, the housing tools (as I understand it) were not meant for that originally.

    Ryzom Ring (from Ryzom), Architect Missions (from CoX), The Foundry (from STO) and the Storyteller tools (from SWG) were all created with the express purpose of letting players design their own game content - quests, dungeons etc. and falls under the term user generated content.

    So I think what is needed is a tightening of definition of what exactly is meant in the OP, or an additional category that allows for what you guys did in UO as a seperate entry.

    Maybe it is more of a split between player generated quests and player generated content in general, it sounds like the housing tool was far, far more than just a house you could build like in other MMORPG's, instead you could build whole dungeons a la Dungeon Keeper apparently and other type of buildings of various flexible functionality.

     


    Originally posted by Evasia

    Housing, build ships and sail them huge large clan battles all in darkfall.
    AC2 dye clothes also.

    Thanks, I'll add them.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • Garvon3Garvon3 Worcester, MAPosts: 2,898Member

    Originally posted by Garvon3

    Crafting - First seen in Ultima Online and Dark Age of Camelot
    For player housing add Dark Age of Camelot
     
    also, Auction House I believe was in DAoC before FF.
     
    And ship combat, add Darkfall and Dark Age of Camelot.
     
    Note how WoW is missing most features, never created a feature, and never did a feature "best"?

    Bumping!

  • jinxterjinxter ontario, ABPosts: 8Member Uncommon

    Already mentioned

  • cheyanecheyane EarthPosts: 3,645Member Rare

    FFXI was introduced in Japan in May 2002 PS 2 and November for the PC of the same year. DAoC patch notes for the player market system  http://support.darkageofcamelot.com/kb/article.php?id=540   august 2003  therefore FFXI is the one who craeted Auction Houses.

    image
  • Garvon3Garvon3 Worcester, MAPosts: 2,898Member

    Originally posted by cheyane

    FFXI was introduced in Japan in May 2002 PS 2 and November for the PC of the same year. DAoC patch notes for the player market system  http://support.darkageofcamelot.com/kb/article.php?id=540   august 2003  therefore FFXI is the one who craeted Auction Houses.

    Good catch!

  • Lord.BachusLord.Bachus Den HelderPosts: 9,348Member Uncommon

    Nice thread we have going here....

     

    Some questions to discuss :

     

    -What game started with instanced dungeons?

    -What game started with gathering as we know it?

    -What game was the first one with a political system that allowed players to influence the game?

    -What game was the first with player organisations currently known as guilds?

    -What game was the first to have ingame fishing?

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • MMO.MaverickMMO.Maverick WonderlandPosts: 7,619Member Common

    Originally posted by Garvon3


    Originally posted by Garvon3


    Crafting - First seen in Ultima Online and Dark Age of Camelot
    For player housing add Dark Age of Camelot
     
    also, Auction House I believe was in DAoC before FF.
     
    And ship combat, add Darkfall and Dark Age of Camelot.
     
    Note how WoW is missing most features, never created a feature, and never did a feature "best"?

    Bumping!

    Heh, too many updates and suggestions, must've missed this one (probably some more suggestions from others too)

    They're added now.

     

    WoW has 'phasing' which as good as no other MMO has, and certainly not to the extent that WoW uses. Also I'd commend its Battlegrounds, which I can't recall any other MMORPG doing like that let alone doing it better. That is, until GW2 from ANet comes out, their World vs World PvP has the potential to trump any RvR or battlegrounds type of PvP.

     

    I've rated SWG as 'crafting done best' unless people have other better suggestions.

    I'd say that so far STO's Foundry looks to be best in the category 'player created quests and quest generation tooling'

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • cheyanecheyane EarthPosts: 3,645Member Rare

    What about tailored dungeons that can have raids of up to 36 people .That would be Lost Dungeons of Norath expansion Alex from Everquest released in September 2003. Anarchy Online had instances but not enough to support 36 players of raid size.

    image
  • MMO.MaverickMMO.Maverick WonderlandPosts: 7,619Member Common

    Originally posted by cheyane

    What about tailored dungeons that can have raids of up to 36 people .That would be Lost Dungeons of Norath expansion Alex from Everquest released in September 2003. Anarchy Online had instances but not enough to support 36 players of raid size.

    What do you mean with tailored dungeons? Do you mean instanced dungeons?

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • Excalaber2Excalaber2 Merrick, NYPosts: 357Member Uncommon

    Please remove "Done best in - GW2" for dying armor as this is absolutely ridiculous to add a "done best" to a game that is not even released in a beta form currently.  It kills the validity of the entire thread for me, so let's remove it!

    Also, Please add Runes of Magic to "As seen in" for :Multiclass

     

    Housing I would personally add "done best in: UO" to rule out any silly instance housing systems.  That's just my taste.  If not UO, then the only other possible option really would be SWG am I right?  That was some sick housing too.

     

    Good thread otherwise!

    Disclaimer: This is not a troll post and is not here to promote any negative energy. Although this may be a criticism, it is not meant to offend anyone. If a moderator feels the post is inappropriate, please remove it immediately before it is subject to consideration for a warning. Thank you.

  • MalevilMalevil BratislavaPosts: 468Member

    This thread should be sticky and every wow fanboy complaining abut some wow-clone should be redirected here.

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