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After reading this interview with GW2 Lead designer from IGN( http://uk.pc.ign.com/articles/110/1106052p1.html) i was very shocked and i shall explain why.
I've always like to play as a ranger/hunter/etc in all games because i like the idea of being a long ranged fighter that puts more emphasis in agility and reflexes other then brute strength. Rangers are known for their traps, bow skills, speed and pets in Guild Wars we had lots of options to play with we could interrupt we could have pets we could have traps, we could spread conditions such as fire, poison and bleeding, we could have crippling shots or even running skills to help us keep our distance.
In the end we where a good utility class and lets face it in pvp rangers with pets where doable but they where rare, and we accepted it.
in that interview GW2 Lead designer said and i quote:
When we were looking at how we wanted the Ranger to look and feel we decided quite early on that we wanted to emphasize the Ranger's bond with nature." The Ranger's ranged weapon of choice include the longbow (for when you need that extra distance or damage), the shortbow (for when you need a little more mobility), and the…axe? Yep, Rangers can wield and throw axes...
Ok it makes perfect sense so far doesn't it? then i read this other line:
Pets are so central to the role of the Ranger that Flannum even suggests "players who want range without a pet are better off playing another profession, such as a Warrior, and taking ranged weapons."
What the hell?! So now in GW2 a Warrior will be better at range then a Ranger who's weapon's of choice are mostly ranged and obviously they will also beat the living Jesus out of you in melee.
And if you take a look at the LongBow skill set for the warrior these include Pin Down to cripple/immobilize/stun, Arcing Shot and Rain of Fire which are an explosive AOE, Incendiary Shot to burning your enemy and even Kick to regain some distance from the target... why in hell would a full plated Warrior want/need distance...
I would expect the Warriors to have some ranged skills to complement/help him when the target is fleeing and some average dmg until he can get up close and personal.
I completely fail to see the purpose here.
Rangers can still use traps but it requires you to be in Close-Quarters with the enemy, we have a pet but since he has to reach the opponent means we again need to me in Close-Quarters, yet warriors who excel in Close-Quarters with their high armor and dmg are better at long ranged fighting then a Ranger...
In GW warrior/rangers could use bows and even deal more dmg then Rangers per shot because they have a primary stat that gave them some natural armor penetration BUT they didn't had the enough energy to use bow skills as effectively as a ranger, its was logical and it made sense because overall Rangers were better with a bow.
Its fine that ArenaNet made the pet a great feature but it shouldn't be forced because it forces all Ranger to the same playstyle.
Well i had to vent about this because this concerns me greatly.