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A short guide to everything we know about GW2

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  • overkill1991overkill1991 lieshoutPosts: 3Member

    I didn't have GW2 on my radar up untill the Gamescom. Perhaps some of you that have been tracking this game for a while longer could answer the following question.

    Healing won' t play a (vital) role in the game, how is tanking being handled in the game? Are there classes that can use specific builds and gear to fill in the tanking role? And how is threat/aggro from mobs being handled?

    I have seen some videos of a warrior type class wielding a 1h weapon and a shield and using some very defensive abilities to reduce damage, for example hiding behind the shield to deflect a fire blast from a lizard creature. This however has not really convinved me yet that there will be a dedicated tanking build or class.

     

    Any insight you could offer is appreciated :)

  • EvilGeekEvilGeek londonPosts: 1,225Member Uncommon


    Originally posted by overkill1991
    I didn't have GW2 on my radar up untill the Gamescom. Perhaps some of you that have been tracking this game for a while longer could answer the following question.
    Healing won' t play a (vital) role in the game, how is tanking being handled in the game? Are there classes that can use specific builds and gear to fill in the tanking role? And how is threat/aggro from mobs being handled?
    I have seen some videos of a warrior type class wielding a 1h weapon and a shield and using some very defensive abilities to reduce damage, for example hiding behind the shield to deflect a fire blast from a lizard creature. This however has not really convinved me yet that there will be a dedicated tanking build or class.
     
    Any insight you could offer is appreciated :)

    If you go read the Healing + Death article on the official site they talk there about trying to work around the Holy Trinity and in the same way that they don't have dedicated healer they also aren't building a dedicated tank class either. There will be CC's but a traditional tank option, probably not.

    image
  • MumboJumboMumboJumbo LondonPosts: 3,221Member

    Originally posted by EvilGeek

     




    Originally posted by overkill1991

    I didn't have GW2 on my radar up untill the Gamescom. Perhaps some of you that have been tracking this game for a while longer could answer the following question.

    Healing won' t play a (vital) role in the game, how is tanking being handled in the game? Are there classes that can use specific builds and gear to fill in the tanking role? And how is threat/aggro from mobs being handled?

    I have seen some videos of a warrior type class wielding a 1h weapon and a shield and using some very defensive abilities to reduce damage, for example hiding behind the shield to deflect a fire blast from a lizard creature. This however has not really convinved me yet that there will be a dedicated tanking build or class.

     

    Any insight you could offer is appreciated :)



    If you go read the Healing + Death article on the official site they talk there about trying to work around the Holy Trinity and in the same way that they don't have dedicated healer they also aren't building a dedicated tank class either. There will be CC's but a traditional tank option, probably not.

    Well worth reading this article. It's interesting you seem to have noted that if there is not a healer then there may not be a tank. That's the score. You can create builds that lean towards taking more damage, and there are 2 heavy armour class professions, so there is scope, especially taking a shield in the off-arm and choosing skills that benefit "Control" abilities.

  • overkill1991overkill1991 lieshoutPosts: 3Member

    Thanks for the link to the article, an interesting read indeed.

     

    I understand that the ''tank'' role will be called control in GW2 and you prevent your allies from getting damage through knockdowns, slowing enemies etc..   this seems to work great in a PvP environment.

     

    The thing I'm still wondering about however is how this will play out in PvE encounters(what kind of endgame pve encounters will we see? raids/dungeons?), especially boss encounters. I'm assuming I can't just leap at a huge ogre 5 times my size for example and knock him down. What is preventing that boss for targeting one of my more fragile team members like an elementalist and obliterating him/her?

  • EvilGeekEvilGeek londonPosts: 1,225Member Uncommon

    Added more info into the original post including: armour upgrades, achievements, attributes, consumables.

    I'm probably going to streamline the info into more bullet points as a quicker introduction, there are some great threads, videos and posts around that expand on what we know.

    image
  • bunnyhopperbunnyhopper LondonPosts: 2,751Member

    It's not made by SOE or Cryptic and it's not WoW, thats all I need to know.

    "Come and have a look at what you could have won."

  • someforumguysomeforumguy HomePosts: 3,539Member Uncommon

    Very nice read :)

    Im very glad about the sidekick system. Since I played EQ2 which has a mentoring system, I realised that every lvlbased MMO will be better off with such a system. So its awesome that GW2 will have it too :)

  • beyondangelsbeyondangels Millbrook, ALPosts: 49Member

    Looking forward to the World v World PvP :D

  • EvilGeekEvilGeek londonPosts: 1,225Member Uncommon

    Added some images to break up the wall of text, added images and info about the UI.

    image
  • djazzydjazzy louisville, COPosts: 3,578Member

    Informative interview about Necromancers. The information there also has other implications, no hexes in GW2.

    http://www.killtenrats.com/2010/08/27/guild-wars-2-necromancer-interview/

    For some reason it makes me a bit sad reading that. On the other hand, it reinforces the fact that GW2 is a very different game than GW. The news there though puts doubts in my mind on whether the Mesmer will be returning or not.

  • DeaconXDeaconX Toronto, ONPosts: 3,067Member

    Brilliant thread mate.  Thank you.  I hate to say it but there are so many areas where I think GW2 > SWTOR.  I will likely play both but ArenaNet is just a brilliant development house which I have a great amount of admiration and respect for - I agree with every single decision they've made with GW2 thus far.  Can't say the same for TOR.

    image

    Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

    BOYCOTTING EA / ORIGIN going forward.

  • Dudek28Dudek28 Oakville, ONPosts: 217Member

    before reading this I had misinformation in my brain about this game. After reading this I will at least give it a try.

    Anyone know if they released system requirements? Im on a 4 year old machine.

    image

  • AblestronAblestron Portland, ORPosts: 333Member

    Originally posted by Dudek28

    before reading this I had misinformation in my brain about this game. After reading this I will at least give it a try.

    Anyone know if they released system requirements? Im on a 4 year old machine.

    I remember a dev saying that the game could run on anything as old as 5 years, if thats true then you should be fine :)

  • AblestronAblestron Portland, ORPosts: 333Member

    Originally posted by arenasb

    Informative interview about Necromancers. The information there also has other implications, no hexes in GW2.

    http://www.killtenrats.com/2010/08/27/guild-wars-2-necromancer-interview/

    For some reason it makes me a bit sad reading that. On the other hand, it reinforces the fact that GW2 is a very different game than GW. The news there though puts doubts in my mind on whether the Mesmer will be returning or not.

    if the mesmer does return it will just be a very different mesmer than the one in guild wars 1, like how the necro from gw2 is different from gw1

  • AblestronAblestron Portland, ORPosts: 333Member

    Originally posted by overkill1991

    Thanks for the link to the article, an interesting read indeed.

     

    I understand that the ''tank'' role will be called control in GW2 and you prevent your allies from getting damage through knockdowns, slowing enemies etc..   this seems to work great in a PvP environment.

     

    The thing I'm still wondering about however is how this will play out in PvE encounters(what kind of endgame pve encounters will we see? raids/dungeons?), especially boss encounters. I'm assuming I can't just leap at a huge ogre 5 times my size for example and knock him down. What is preventing that boss for targeting one of my more fragile team members like an elementalist and obliterating him/her?

    If you look at some of the videos displaying skills on the guild wars 2 website for the different professions, you'll notice they often fight monsters that are of a greater size and can still cause knock down (example: when the ele uses meteor shower, the ogre stops and falls to one knee) . I think in terms of bosses, the'll be encounters much like the shatterer where they require a different kind of strategy than control, although it would still hold a role in keeping the minions at bay that spawn near the shatterer. An example of a warrior being helpfull other than control would be placing a banner down that heals allys in an area, or using a shout that buffs damage, you should remember that each class does not specifically  specialize in control support or damage, every profession has capabilitys in each; meaning you can help your teammates in any feasable way in acordance to the current situation. 

  • FishbaitzFishbaitz Lynnwood, WAPosts: 229Member

    Originally posted by overkill1991

    Thanks for the link to the article, an interesting read indeed.

     

    I understand that the ''tank'' role will be called control in GW2 and you prevent your allies from getting damage through knockdowns, slowing enemies etc..   this seems to work great in a PvP environment.

     

    The thing I'm still wondering about however is how this will play out in PvE encounters(what kind of endgame pve encounters will we see? raids/dungeons?), especially boss encounters. I'm assuming I can't just leap at a huge ogre 5 times my size for example and knock him down. What is preventing that boss for targeting one of my more fragile team members like an elementalist and obliterating him/her?

     Support, my friend. GW had a gameplay mode called Hard mode, basically it gave all monsters steroids. It increased their level, and changed their skills. Bosses have an automatic damage increase. Combine the two and its hurt city. GW also lacked any sort of formal tanking mechanic, so damage had to be mitigated when the mobs and bosses target the squishies. This was largely done with the monk's protection prayers, which reduced the damage taken, healed, and prevented damage. One of the more powerful skills was Protective Spirit, it reduced damage from all sources to 10% of the targets max health. There were plenty of other skills in the game that worked along the same principals, increasing armor, reducing the ammount of damage you can take, causing the opponent to miss, blocking, ect.

    You can expect this same idea to pass onto GW2 to some degree, perhaps at a more CoH level, or maybe even more passive than that. The name of the game is damage mitigation and prevention. And so far, most professions seem to have this in one form or another. That makes me happy.

  • YarunaYaruna BrusselsPosts: 342Member

    Great post, no doubt a great game in the making.

    Waiting for Guild Wars 2, and maybe SWTOR until that time...

  • VianVian Maple, ONPosts: 2Member

    What an awesome post.  I've been scouring the internet for this information since they accounced GW2 on a regular basis  (including mmorpg.com) but never came to these boards to find it.

    I should have done so sooner... Thanks for your efforts in getting this data together!

  • Zeus.CMZeus.CM ZagrebPosts: 1,788Member

    6 days no blog no news from arenanet. they must be working on something great :D pls feed me with some news!! xD

  • MMO.MaverickMMO.Maverick WonderlandPosts: 7,619Member

    Here's another hands on article from the PAX: TenTonHammer  hands on

     

    The most interesting part that I didn't know yet:

     

    In any case, I saw how projectile damage increased with proximity, encouraging ranged units to move around and find a sweet spot between too little damage and too much aggro.

     

    It seems that range influences damage at least for some ranger spells, closer means more damage (but more aggro and vulnerability)

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • djazzydjazzy louisville, COPosts: 3,578Member

    According to the people at GW2Guru that above statement about range influencing your damage is a bunch of BS. Take any article from TenTonHammer with a grain of salt, they get a lot of information wrong.

  • djazzydjazzy louisville, COPosts: 3,578Member

    I diss Ten Ton Hammer and they come up with a really nice interview piece with game designer Izzy Cartwright, go figure ;-p

    http://www.tentonhammer.com/gw2/features/interviews/pax-combat

  • MumboJumboMumboJumbo LondonPosts: 3,221Member

    Originally posted by thedarkess

    6 days no blog no news from arenanet. they must be working on something great :D pls feed me with some news!! xD

    Here you go, if you have not already seen this 01:12 duration!

    GDC Vault - Designing Guild Wars 2 Dynamic Events

    PAX Panel of Events: Designing a New Dynamic Event with the Developers

    @ EvilGeek: think these could be added to OP under Dynamic Events?

  • EvilGeekEvilGeek londonPosts: 1,225Member Uncommon


    Originally posted by MumboJumbo

    Originally posted by thedarkess
    6 days no blog no news from arenanet. they must be working on something great :D pls feed me with some news!! xD
    Here you go, if you have not already seen this 01:12 duration!
    GDC Vault - Designing Guild Wars 2 Dynamic Events
    PAX Panel of Events: Designing a New Dynamic Event with the Developers
    @ EvilGeek: think these could be added to OP under Dynamic Events?


    Added those two links under dynamic events. Also added a new 'extended experience' paragraph, containing brief info on phone app and web browser utilities, the current blog states they are expanding on these soon, I'll keep an eye out and expand here when they do.

    image
  • DookzDookz ManilaPosts: 551Member

    Playing now: Cities: Skyline / Ori and the Blind Forest / Banished

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    ").insertBefore('#Content'); injectCPALinks('.popularGames'); } else if($('.BoxProfileFilter').length || $('#dashboard_profile_edit').length){ // PROFILE PAGE $('.vanillaHeader h1').html("Profile / "+$('.User H1.H').html()).addClass('profileheader'); if($('.Rank', '.profileheader').length){ $('.Rank', '.profileheader').html("("+$('.Rank', '.profileheader').html()+")"); } var $temp = $('.User .About .About'); $('.vanillaHeader .info').html($temp.clone()); $temp.remove(); // Move edit up there if($('.-EditProfile').length){ var $editprofile = $('.-EditProfile'); $editprofile.detach().addClass('movedEdit'); $('.profileheader','.vanillaHeader').append($editprofile); } if($('.NavButton.MemberButtons','.ProfileOptions').length){ var $sendmessage = $('.NavButton.MemberButtons','.ProfileOptions'); $sendmessage.detach().addClass('movedSend'); $('.profileheader','.vanillaHeader').append($sendmessage); } $('.vanillaHeader .vhinside').hide(); $('#Content').addClass('profileinside'); // Move stuff around to sidebar var $badges = $('#Badges','#Panel'); $badges.detach().addClass('movedBadges'); $('.ProfileOptions','#Content').prepend($badges); var $boxprofilefilter = $('.BoxFilter.BoxProfileFilter','#Panel'); $boxprofilefilter.detach().addClass('movedFilter'); $('.ProfileOptions','#Content').prepend($boxprofilefilter); if($('#SharedFingerprint').length){ var $sharedFingerprint = $('#SharedFingerprint'); $sharedFingerprint.detach().addClass('movedShared'); $('.ProfileOptions','#Content').prepend($sharedFingerprint); } // Edit profile only areas if($('#dashboard_profile_edit').length){ var $sidemenu = $('.SideMenu','#Panel'); $sidemenu.detach().addClass('movedFilter'); $('.ProfileOptions','#Content').prepend($sidemenu); $('.vanillaHeader h1').html("Profile / "+$('.UserBox .Username','#Panel').html()).addClass('profileheader'); $('#Content').addClass('profileedit'); $( "
    " ).insertAfter( ".profileedit" ); } // Add profile information to the sidebar. if($('.About','.vanillaHeader').length){ var $profileinfo = $('.About','.vanillaHeader').clone(); $('.ProfileOptions','#Content').prepend($('
    ', {class: 'movedProInfo'})); $('.movedProInfo','#Content').prepend($profileinfo); $('.movedProInfo','#Content').prepend('

    About

    '); $('.movedProInfo','#Content').append('
    '); $('.Email,.Roles,.IP,.ProfileExtend','.vanillaHeader .About').hide(); } if($('.Points','.vanillaHeader').length){ var rankclass = 'rankOne'; var $profilephotocontainer = $('.PhotoWrap','#Panel'); if($profilephotocontainer.hasClass('rankTwo')){ rankclass = 'rankTwo'; } else if($profilephotocontainer.hasClass('rankThree')){ rankclass = 'rankThree'; } else if($profilephotocontainer.hasClass('rankFour')){ rankclass = 'rankFour'; } else if($profilephotocontainer.hasClass('rankFive')){ rankclass = 'rankFive'; } $('.ProfileOptions','#Content').prepend($('
    ', {class: 'movedpoints '+rankclass})); $('.movedpoints','.ProfileOptions').html('

    Points

    '+$('dd.Points','.vanillaHeader').html()+''); } // Add photo last to sidebar var $profilephoto = $('.PhotoWrap','#Panel'); $profilephoto.detach().addClass('movedPhoto'); $('.ProfileOptions','#Content').prepend($profilephoto); // Move to primary bar var $reactions = $('.ReactionsWrap'); $reactions.detach().addClass('movedReactions'); $('.Profile','#Content').prepend($reactions); // Remove about parts from header $('.Badges, .Name, .Visits, .Points','.vanillaHeader .About').remove() // remove duplicate username header $('.User','.Profile').remove(); // Add clear to prevent long floats, especially sidebar $('#Content').append($('
    ', {class: 'clear'})); // Edit profile only areas if($('#dashboard_profile_edit').length){ $('.UserBox,.vanillaHeader .info','#Panel').remove(); } } else if($('#ConversationForm').length){ // FORM FOR NEW CONVERSATION $('.vanillaHeader h1').html($('.ConversationForm .H').html()); $('.vanillaHeader .info').html(""); $('.vanillaHeader .vhinside').hide(); $('#Panel,#Content').addClass('newmessagemoved'); } else if($('#conversations_messages_inbox').length || $('#conversations_messages_all').length){ // INBOX PAGE $('.vanillaHeader h1').html("Inbox"); $('.vanillaHeader .info, #Content h1.H').hide(); // Move new disussion button down var $newDiscussion = $('.NewConversation.Primary', '#Panel'); $newDiscussion.detach().addClass('movedNewDiscussionButton movedisbutton'); $('.vhinside').prepend($newDiscussion); $('.PageControls','#Content').hide(); } else if($('#conversations_messages_index').length){ // PRIVATE MESSAGE VIEW $('.vanillaHeader h1').html("Private Message"); $('.vanillaHeader .info, #Content h1.H').hide(); // Move buttons into top area var $headerButtons = $('.Button.BigButton', '#Panel'); $headerButtons.detach().addClass('movedHeaderConversationButtons'); $('.vhinside').prepend($headerButtons); $('#Panel, #Content').addClass('movedLeaderboard movedconversationview'); $('#Content').prepend($('
    ', {class: 'movedleaderboardboxes'})); // Move stuff around to sidebar var $peopleboxes = $('.Box.InThisConversation,.Box.AddPeople','#Panel'); $peopleboxes.detach().addClass('movedLeaderboardbox'); $('.movedleaderboardboxes', '#Content').prepend($peopleboxes); } else if($('.DataTable.DiscussionsTable').length){ // THREAD LIST VIEW // Move new disussion button down var $newDiscussion = $('.NewDiscussion.ButtonGroup.Primary.Multi.Big', '.BoxNewDiscussion'); $newDiscussion.detach().addClass('movedNewDiscussionButton movedisbutton'); $('.vhinside').prepend($newDiscussion);//.insertAfter('.P.PageDescription'); var $pageControlls = $('.PageControls.Top').hide(); //pageControlls.detach(); //$('.P.PageDescription').append($pageControlls); $('.P.PageDescription,.H.HomepageTitle,.Breadcrumbs').hide();//('frameitmmo'); $('.vanillaHeader h1').html("Discussions / "+$('.H.HomepageTitle').html()); $('.vanillaHeader .info').html($('.PageDescription').html()); // if tagged list, adjust the new discussion button if($('body').hasClass('tagged') && !$('body').hasClass('vanilla_categories_index')){ var pathname = window.location.pathname; var parts = pathname.split("/"); if(parts.length){ var tag = parts[parts.length-1]; if(tag != "tagged" && tag != "discussions" && tag != "undefined"){ $('a','.movedNewDiscussionButton').each(function(){ $(this).attr("href", $(this).attr('href')+"/other-games?tags="+tag); }); } } } // cpa links $('#Content').addClass('hasPushSidebar'); $("
    ").insertBefore('#Content'); injectCPALinks('.popularGames'); injectTower('.pushtower'); } else if($('.MessageList.Discussion','#Content').length){ // POSTS VIEW $('.vanillaHeader h1').html("Discussion / "+$('.PageTitle H1').html()); $('.vanillaHeader .info').html($('.PageDescription').html()); $('#Content').addClass('mmoTightThreadPosts'); var $newDiscussion = $('.NewDiscussion.Big', '.BoxNewDiscussion'); $newDiscussion.hide(); var $threadControlls = $('.Options','#Item_0'); $threadControlls.detach().addClass('topPostThreadControls'); $('.vanillaHeader').prepend($threadControlls); // cpa links $('#Content').addClass('hasPushSidebar').addClass('psposts'); $("
    ").insertBefore('#Content'); injectCPALinks('.popularGames'); } else if($('.ActivityFormWrap').length){ // ACTIVITY/LEADERBOARDS $('.vanillaHeader h1').html("Leaderboard / Activity"); $('.vanillaHeader .vhinside').hide(); $('#Panel, #Content').addClass('movedLeaderboard'); $('#Content').prepend($('
    ', {class: 'movedleaderboardboxes'})); // Move stuff around to sidebar var $leaderboarda = $('.Box.Leaderboard','#Panel'); $leaderboarda.detach().addClass('movedLeaderboardbox'); $('.movedleaderboardboxes', '#Content').prepend($leaderboarda); // Move stuff around to sidebar var $leaderboardb = $('.Box.Leaderboard','#Panel'); $leaderboardb.detach().addClass('movedLeaderboardbox'); $('.movedleaderboardboxes', '#Content').prepend($leaderboardb); } else if($('#DiscussionForm').length){ // NEW DISCUSSION PAGE $('#Panel').show(); $('.vanillaHeader h1').html("New Discussion"); var $pageControlls = $('.BoxButtons.BoxNewDiscussion'); $pageControlls.detach(); } else if($('.Badge-Details','#Content').length){ // BADGE DETAILS PAGE $('.vanillaHeader h1').html("Badge Details"); $('.vanillaHeader .info').hide();//.html($('.Badge-Details p').html()); $('.vanillaHeader .vhinside, #Badges').hide(); $('#Content').addClass('movedBadgesPage'); } else if($('#dashboard_search_index').length){ // SEARCH LIST PAGE $('.vanillaHeader h1').html("Discussions Search");// / "+$('.PageTitle H1').html()); //$('.vanillaHeader .info').html($('.PageDescription').html()); $('.info','.vanillaHeader').hide(); var $searchform = $('.SearchForm','#Content'); $searchform.detach().addClass('movedSearchForm'); $('.vhinside', '.vanillaHeader').append($searchform); } else { // ANY OTHER PAGE $('.vanillaHeader h1').html("Discussion / "+$('.PageTitle H1').html()); $('.vanillaHeader .info').html($('.PageDescription').html()); $('#Content').addClass('mmoTightThreadPosts'); var $newDiscussion = $('.NewDiscussion.Big', '.BoxNewDiscussion'); $newDiscussion.hide(); } } function checkForEditor(){ injectStylesheetIntoEditor(); } $(function () { forumsLandingUpdates(); $('#Body').bind("DOMSubtreeModified", injectStylesheetIntoEditor); }); function Rndm(max) { return 1 + Math.floor(Math.random() * max); } function mmoSessionKeepAlive(){ var strReq = 'http://www.mmorpg.com/pSession/index.cfm?random=' + Rndm(10000); var imgObj = document.getElementById('sesHolder'); if(imgObj){ imgObj.src = strReq; } }