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Mortal Online = Ultima Online 2010

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Comments

  • aesbestosaesbestos Member Posts: 81

    I'm glad this comparison was thrown up.  The only game I played for an extended period of time was UO.  (97-00)...  I continually find myself going back to play on oldschool servers because modern MMOs just aren't providing the fix I get from that game.

    The two games I have been looking at that show potential are MO and DFO.  It seems that DFO is holding the upper hand at the moment...  I hope MO can pick up and start running.  I still haven't tried either game, yet. 

  • osmundaosmunda Member Posts: 1,087

    Originally posted by raff01

    I agree with you as far as graphics being uneven. Thing is graphics look great in the majority of cities, but look bad to atrocious outside cities. unfortunatly, cities are only a small portion of MO so I'd say there is around 10% of the world that looks good at most.

    And its not just speedtree that's going to solve the issue : take a look at this video of the jungle, look at the ground texture, look how it looks like plastic with tons of glow and bright green tiled and repeated over.

    As someone already mentioned, speedgrass.  With that in, the only time you would notice that texture is when staring straight at the ground.

    As for the size of the world, Myrland is 64 km² not 384.  384 km² would be WoW's size since pre-burning crusade it was estimated to be 200km².   384 might be what the devs hope for if they manage to have all 5 continents of Nave.

    Here is the more direct comparison to azeroth and lachrymose's work to determine thathttp://www.mortalonline.com/forums/3653-study-mo-world-size-density.html and the original statements from mats 

    http://www.mortalonline.com/forums/3580-world-size-64-km2-2.html

     

    As for the skills, I'm not talking about skillpoints, but rather stuff to do, ways to do it. like there is gonna be over 10 material lores, all of them are a "skill" but they just all relate to the same thing. The flip side of that is that there is a much greater diversity in crafters in MO. In UO 200 points meant you could craft every metal weapon and armor in the game.  All grandmaster crafted armor and weapons had identical stats (within a specific type) 

    I would like, say if you specialize in hand combat, to have advanced moves, such as tumble jumb, sweep kick, or just kick, ability to throw, take your opponent down, throwing knives/shuriken... If you specialise in spears, have an impale skill or a 360 swing, ability to combine certain moves together to add fluidity and rythm to combat.  I don't recall any of that being in UO. As a simple example, here are the materials that can be used to make a robe: Wool, Silk, Cotton, Iron Wool, Ironsilk, Fullgrain Leather, Quality Leather, Brained Leather, Leptoid Scales, Placoid Scales, Guard Fur, Ground Fur. The choice affect the weight, durability and effectiveness or the end product.

    Crafters altho they are not combatants should have their own way in certain combat situations. like if you are an ingeneer, you could use certain tools, such as powder to have explosives thrown at your foe, or if you are a thief, ability to make some poison out of basic alchemy skill, or backstab, if you are a ranger, have an ability to make traps, or climb in a tree to ambush, or even a hiding skill.

    This kind of stuff.

     

    Addendum: Had to finish the post real quick.   Regarding the size of Nave,you are correct in stating that it is 64 km2.  I'm not really sure where that person got their numbers.  The question remains, how does that compare to UO?

  • osmundaosmunda Member Posts: 1,087

    Originally posted by aesbestos

    I'm glad this comparison was thrown up.  The only game I played for an extended period of time was UO.  (97-00)...  I continually find myself going back to play on oldschool servers because modern MMOs just aren't providing the fix I get from that game.

    The two games I have been looking at that show potential are MO and DFO.  It seems that DFO is holding the upper hand at the moment...  I hope MO can pick up and start running.  I still haven't tried either game, yet. 

    Darkfall does have a free 1 week trial, if you want to give it a swing.

  • BorlucBorluc Member UncommonPosts: 255

    No... just no.    Although I like the concepts behind mortal better than darkfall, darkfall released in a much more finished and well executed state.  Think about that for a minute.  Darkfall released better. 

    At this point, I'm really starting to think that MO was just a bunch of amateurs with a pipe dream.  They can't handle the management of their web site, they can't keep to any sort of time table.  Their patches state fixes that didn't go through.  About the only good thing they've accomplished is having a vision of what they want the game to be.  Atm, its in early beta stage though with no hope in sight.  I really doubt it will make it long term.

    Ohh let me add as well that they did not accomplish the diversity and gameplay that you saw in UO.  UO had far fewer skills and yet I felt like I had much more character building possible.  Skills were simplified representations of abilities in uo, not complex grindfests like they are in MO.  In uo you could go buy some pickaxes, mine some ore, raise your mining skill.. then take that ore... smelt it... raise your smelting skill.  In MO that involves buying ton of books and grinding crap abilities up so that you can do what you want.  In UO, that same miner might be a gm swords/tactics/anat/healing/with some points in magery and resist... as well as mining and smelting.   In MO you will never be any type of threat to pks as a miner.  There are too many combat skills that they invest ALL their points into.  So, while mo has a cap of 1000 points (uo had 700), they have so many skills that you are forced into a class role instead of creating a character that you want to play.

    Lets see how Earthrise pans out next.  I gave SV my money once to support an indy product and see if it was worth playing for myself.  Right now, its just not fun or creative in any way for me. 

  • thorppesthorppes Member Posts: 452

    Originally posted by Borluc

    No... just no.    Although I like the concepts behind mortal better than darkfall, darkfall released in a much more finished and well executed state.  Think about that for a minute.  Darkfall released better. 

    At this point, I'm really starting to think that MO was just a bunch of amateurs with a pipe dream.  They can't handle the management of their web site, they can't keep to any sort of time table.  Their patches state fixes that didn't go through.  About the only good thing they've accomplished is having a vision of what they want the game to be.  Atm, its in early beta stage though with no hope in sight.  I really doubt it will make it long term.

    You must of been hit on the head my friend, characters being deleted, server crashes, bugged AI for months on high end mobs, memory leaks, people not being able to even purchase the game for weeks. Yes everyone moans about the book price change advantage, what sort of advantage would a two week head start give those lucky enough to purchase the game?

    They keep to their timetable very well, granted patches are usually early hours of the morning instead of the evening. I don't know what fixes you're on about that didn't go through... please elaborate.

    Darkfall was very bare when it first released, MO is in better condition incomparason.

  • thorppesthorppes Member Posts: 452

    Originally posted by Borluc.

    ...

    Ohh let me add as well that they did not accomplish the diversity and gameplay that you saw in UO.  UO had far fewer skills and yet I felt like I had much more character building possible.  Skills were simplified representations of abilities in uo, not complex grindfests like they are in MO.  In uo you could go buy some pickaxes, mine some ore, raise your mining skill.. then take that ore... smelt it... raise your smelting skill.  In MO that involves buying ton of books and grinding crap abilities up so that you can do what you want.  In UO, that same miner might be a gm swords/tactics/anat/healing/with some points in magery and resist... as well as mining and smelting.   In MO you will never be any type of threat to pks as a miner.  There are too many combat skills that they invest ALL their points into.  So, while mo has a cap of 1000 points (uo had 700), they have so many skills that you are forced into a class role instead of creating a character that you want to play.

    Lets see how Earthrise pans out next.  I gave SV my money once to support an indy product and see if it was worth playing for myself.  Right now, its just not fun or creative in any way for me. 

    Huge diversity in MO because of the limited amount of things you can perfect with one character, being an all in one character is something MO took a step away from. It's personal taste to if you like it or not. Mining is 100 points however.

  • osmundaosmunda Member Posts: 1,087

    Originally posted by Borluc

    Ohh let me add as well that they did not accomplish the diversity and gameplay that you saw in UO.  UO had far fewer skills and yet I felt like I had much more character building possible.  Skills were simplified representations of abilities in uo, not complex grindfests like they are in MO.  In uo you could go buy some pickaxes, mine some ore, raise your mining skill.. then take that ore... smelt it... raise your smelting skill.  In MO that involves buying ton of books and grinding crap abilities up so that you can do what you want.  In UO, that same miner might be a gm swords/tactics/anat/healing/with some points in magery and resist... as well as mining and smelting.   In MO you will never be any type of threat to pks as a miner.  There are too many combat skills that they invest ALL their points into.  So, while mo has a cap of 1000 points (uo had 700), they have so many skills that you are forced into a class role instead of creating a character that you want to play.

    Lets see how Earthrise pans out next.  I gave SV my money once to support an indy product and see if it was worth playing for myself.  Right now, its just not fun or creative in any way for me. 

    In point of fact, you can be a severe threat to a pk as a miner (petrology, mining, extraction equipment, and extracting) you just won't be able to be a weaponsmith also.

  • RoleroRolero Member UncommonPosts: 24

    Originally posted by djpeavey2

    Im bored of people saying that the game sux.

    The game is awesome!!! I was waiting and waiting for a game like UO.

    NOW WE HAVE IT! ENJOY!!

     

    VIVE MORTAL ONLINE!

    TRUE!.

     

    The ppl haven't a fck idea of UO or MO, i think that 1997 they were with pacifiers or  not remember....

     

    The game not sux.

    Sux the childish comunity of mmorpg games

  • ChinaCatChinaCat Member UncommonPosts: 670

    If this is a cheerleader post for a concept of a game, that would make sense, but all we have is concept and very little realization of it.    The state of this game is terrible meaning the little content that is in is mostly broken and the majority of content it espouses is missing from the game.   What we have is a concept yet to be realized.    That said, some are actually having a good time in the game currently; how I do not know.   After playing for 30-days I find the game particularly boring, combat sluggish and broken game play annoying.

    I'd really appreciate, and assume others would, a FRAPS demonstrating all the fun one claims to be having in the game.  In other games we can see what fans or non-fans are talking about.   A video is so much better than mere words.   I could certainly put a fraps up on YouTube as I think I have a few days left on my account, but it would be boring.

    Let's be totally honest here.   The only thing remotely similar to UO in MO is the aspiration to be similar.   There are far more features missing from MO than are in it, let alone working.

    There is a reason why in the most recent poll 40% of the players said they would not renew this week beyond their free month.   It's great some love the game & concept, but be mindful not to mislead new gamers in to wasting their money on a hope that as of today is just that; a hope.

    -CC

    "Lately it occurs to me,
    what a long, strange trip it's been". -Hunter

  • RohnRohn Member UncommonPosts: 3,730

    Originally posted by ChinaCat

    If this is a cheerleader post for a concept of a game, that would make sense, but all we have is concept and very little realization of it.    The state of this game is terrible meaning the little content that is in is mostly broken and the majority of content it espouses is missing from the game.   What we have is a concept yet to be realized.    That said, some are actually having a good time in the game currently; how I do not know.   After playing for 30-days I find the game particularly boring, combat sluggish and broken game play annoying.

    I'd really appreciate, and assume others would, a FRAPS demonstrating all the fun one claims to be having in the game.  In other games we can see what fans or non-fans are talking about.   A video is so much better than mere words.   I could certainly put a fraps up on YouTube as I think I have a few days left on my account, but it would be boring.

    Let's be totally honest here.   The only thing remotely similar to UO in MO is the aspiration to be similar.   There are far more features missing from MO than are in it, let alone working.

    There is a reason why in the most recent poll 40% of the players said they would not renew this week beyond their free month.   It's great some love the game & concept, but be mindful not to mislead new gamers in to wasting their money on a hope that as of today is just that; a hope.

    -CC

     

    You've given your honest opinion, but that is different from fact.

    Trying to define or rationalize "fun" is impossible - that is a subjective thing based on personal opinion and taste.  Trying to Fraps the "fun" isn't likely to happen.  There are plenty of videos available - people can see if it looks enjoyable from those.

    Warning fans not to speak well of what they like is just plain silly, whether that's for this game or anything else.  They're fans for a simple reason - they like it.  The fact that some others don't doesn't invalidate it.

    To me, this is the problem with the MMO community today.  It's not homogeneous - we aren't all the same - though some feel empowered to speak with authority for the whole.

    If you're worried about equal time, you needn't.  There are enough forum warriors on this forum and others to more than sufficiently warn prospective new players about the "evils" of SV and MO, whether real or imagined.  Many of them make an occupation of it.

    Hell hath no fury like an MMORPG player scorned.

  • ChinaCatChinaCat Member UncommonPosts: 670

    Originally posted by Rohn

    Originally posted by ChinaCat

    If this is a cheerleader post for a concept of a game, that would make sense, but all we have is concept and very little realization of it.    The state of this game is terrible meaning the little content that is in is mostly broken and the majority of content it espouses is missing from the game.   What we have is a concept yet to be realized.    That said, some are actually having a good time in the game currently; how I do not know.   After playing for 30-days I find the game particularly boring, combat sluggish and broken game play annoying.

    I'd really appreciate, and assume others would, a FRAPS demonstrating all the fun one claims to be having in the game.  In other games we can see what fans or non-fans are talking about.   A video is so much better than mere words.   I could certainly put a fraps up on YouTube as I think I have a few days left on my account, but it would be boring.

    Let's be totally honest here.   The only thing remotely similar to UO in MO is the aspiration to be similar.   There are far more features missing from MO than are in it, let alone working.

    There is a reason why in the most recent poll 40% of the players said they would not renew this week beyond their free month.   It's great some love the game & concept, but be mindful not to mislead new gamers in to wasting their money on a hope that as of today is just that; a hope.

    -CC

     

    You've given your honest opinion, but that is different from fact.

    Trying to define or rationalize "fun" is impossible - that is a subjective thing based on personal opinion and taste.  Trying to Fraps the "fun" isn't likely to happen.  There are plenty of videos available - people can see if it looks enjoyable from those.

    Warning fans not to speak well of what they like is just plain silly, whether that's for this game or anything else.  They're fans for a simple reason - they like it.  The fact that some others don't doesn't invalidate it.

    To me, this is the problem with the MMO community today.  It's not homogeneous - we aren't all the same - though some feel empowered to speak with authority for the whole.

    If you're worried about equal time, you needn't.  There are enough forum warriors on this forum and others to more than sufficiently warn prospective new players about the "evils" of SV and MO, whether real or imagined.  Many of them make an occupation of it.

    If you want examples I can easily provide them.    There are tons of videos made by players from many MMO's that demonstrate real in-game experiences that demonstrate what that person is experiencing to offer some insight in to why that person  feels the game is fun.    It could simply be "hey look, I'm wondering around an empty field looking at a cool sky and to me this is fun".

    It is absolutely a fact that there are more missing features MO aspires to have than are actually in the game and an absolute fact much of what is in the game is not working as intended and/or bugged.    If that's incorrect please advise what exactly is in the game and working.   That list will be short enough that this isn't an unreasonable request.

    I'm not worried about any thing.  What I am is concerned that new players be persuaded to purchase this game based upon reading how "fun" and "UO-Like" MO is, when in reality in its current state it is any thing but.   So if you feel this is an opinion it's reasonable to request a video showing us how off I am.    Show us various player made homes, portal spells, runes, how much fun Archery, Melee & Magery is, all the dungeons, the various spawns; the content most would expect to exist, especially with the rave "MO is UO in 2010" type posts.    Show us what those claim to exist, exists.

    -CC

    "Lately it occurs to me,
    what a long, strange trip it's been". -Hunter

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