Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Fuzzy Avatars Solved! Please re-upload your avatar if it was fuzzy!

Torchlight: MMO Details Revealed in Latest PC Gamer

MikeBMikeB MMORPG.com Community ManagerQueens, NYPosts: 5,724Administrator Uncommon

Runic Games are revealing some details on the MMO rendition of the smash-hit dungeon crawler Torchlight in the newest issue of PC Gamer.

image

From what we can gather so far, the Torchlight MMO will be Free to Play (witn an item shop), and the design goal is to create an MMO that "feels like a singleplayer game". As Runic Games president Travis Baldree explains below:

"our vision is to have an MMO that plays as close to single player as we can get it. It will have the same focus on relatively fast action: carving your way through hordes of monsters with a large number of hugely devastating skills. The game has to be solo-able, but players will have to have skills that make them useful in a party and make them work together.”

Much more is promised to be revealed in the new PC Gamer that should be hitting store shelves this Thursday.

View the original article here.

[Thanks AmazingAvery for the tip!]

Michael "MikeB" Bitton
Community Manager
Twitter: @eMikeB

«13

Comments

  • Christopher8Christopher8 Memphis, TNPosts: 134Member

    Please be the same or similar graphic engine so I can play on Laptop...

  • ValentinaValentina Los Angeles, CAPosts: 1,675Member Uncommon

    AKA lame. TOo bad!

  • Necrite666Necrite666 BraunschweigPosts: 27Member

    "The game has to be solo-able, but players will have to have skills that make them useful in a party"...

    that useful-party-skill business must be the innovational part than.

    cause there's not even one of those modern WoW-style and f2p MMOs out there that does not feel like a single player game.

    I hate WoW and what it has done to the MMO genre.

  • onelesslightonelesslight Alexandria, VAPosts: 114Member Uncommon

    Will it be appropriate to call it an MMO, I wonder

  • AriocArioc San Diego, CAPosts: 299Member

    Sounds kinda like they're just taking the single player experience and adding multiplayer to it and calling it an MMO. I have my doubts, but I'll reserve judgement till I hear more.

    Arioc Murkwood
    Environment Artist
    Sad but true.

  • jimsmith08jimsmith08 basildonPosts: 1,039Member

    I suppose theyre aiming to recreate Torchlight the single player game but allow you to experience it with other players when you choose to, and have skills to enhance the fact you have another person with you. The single player game was great, so this still sounds good to me.

  • hidden1hidden1 San Francisco, CAPosts: 1,244Member Uncommon

    Can't wait to test beta. :)

  • uohaloranuohaloran ., GAPosts: 811Member

    I wish they just wouldn't call it an MMO. It's more like a multiplayer function of an already awesome game; sort of silly to try and shoehorn-label it into something that it's not.

  • KenaoshiKenaoshi Porto AlegrePosts: 1,020Member Uncommon

    Dungeon Runner 2?

    too bad, i liked the Single player, too bad they gonna "all crap" at once.

    now: GW2 (11 80s).
    Dark Souls 2.
    future: Mount&Blade 2 BannerLord.
    "Bro, do your even fractal?"
    Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.

  • BesttheiswowBesttheiswow frentlinumPosts: 301Member

    lol expect the exact same game with a multiplayer mode..and call it mmorpg..they will not make a game from beginning ...

  • Sad_PandaSad_Panda Wichita, KSPosts: 131Member

    I could see the addition of multiplayer functionality having a one-time cost, but a subscription?  Wouldn't be justifiable IMO.

  • SinbornSinborn Temecula, CAPosts: 30Member

    Eh, MMOs are sorta synonymous with multiplayer gaming with a lobby, inventory and trade system. Stop freaking out over the terminology, peeps.

    That being said, this TL's got a lot of balancing to do. Game is fun because it is broken as all hell, but broken isn't fun in a MMO context because people have an intrinsic need to feel special with equity attached.

  • eyeswideopeneyeswideopen Fresno, CAPosts: 2,414Member

    Originally posted by Arioc

    Sounds kinda like they're just taking the single player experience and adding multiplayer to it and calling it an MMO. I have my doubts, but I'll reserve judgement till I hear more.

    Yes, there was another game that tried that and failed hard. It was called Hellgate: London. Bill Roper slapped the "MMO" moniker on it solely as a cash grab. Unfortunately, people wised up real quick when they realized they were paying a sub for a simple multiplayer addon, and the game ( and company ) tanked. We even have a new term because of that incident: flagshipped ( Flagship was the developer ).

    -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
    -And on the 8th day, man created God.-

  • KrematoryKrematory TVNPosts: 542Member Uncommon

    Originally posted by MikeB

    ... and the design goal is to create an MMO that "feels like a singleplayer game".

    We have lots of games like this already.

    "EVE is likely the best MMORPG that you've never really understood or played" - Kyleran

  • TyrranosaurTyrranosaur Albuquerque, NMPosts: 284Member

    Looking forward to this...agree it seems more likely it will be a MOG than an MMOG but hey, they might surprise us. I'd be pleasantly surprised if it was a game about huge dungeons with large populations of rampaging heroes moving about. As it is, even if it's just a conventional multiplayer enhancement (probably with hub towns like Guild Wars) to the Torchlight single player format I'll still be happy to at least get on and play with my wife and friends.

    Current MMOs: Rift, GW2, Defiance
    Blog: http://realmsofchirak.blogspot.com (old school tabletop gaming and more)

  • StizzledStizzled Springfield, MOPosts: 1,264Member Uncommon

    Literally not one piece of new information in this article. For those wondering if it will be an MMO or not, if you played or read anything about Mythos before Flagship went down, and took Flagship Seattle with it, you can already guess exactly how this game will play.

    Im still looking foward to it, really the only thing worth waiting on atm, IMO of course.


  • eyeswideopeneyeswideopen Fresno, CAPosts: 2,414Member

    Originally posted by Unreal024

    Literally not one piece of new information in this article. For those wondering if it will be an MMO or not, if you played or read anything about Mythos before Flagship went down, and took Flagship Seattle with it, you can already guess exactly how this game will play.

    Im still looking foward to it, really the only thing worth waiting on atm, IMO of course.

    Mythos was designed as an mmo right from the beginning, Torchlight is a singleplayer game being "retrofitted". Big difference between the two.

    -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
    -And on the 8th day, man created God.-

  • StizzledStizzled Springfield, MOPosts: 1,264Member Uncommon

    Originally posted by eyeswideopen

    Originally posted by Unreal024

    Literally not one piece of new information in this article. For those wondering if it will be an MMO or not, if you played or read anything about Mythos before Flagship went down, and took Flagship Seattle with it, you can already guess exactly how this game will play.

    Im still looking foward to it, really the only thing worth waiting on atm, IMO of course.

    Mythos was designed as an mmo right from the beginning, Torchlight is a singleplayer game being "retrofitted". Big difference between the two.

     Well, actually Torchlight has been designed as an MMO from the beginning. The singleplayer was created using code and assets from the ongoing developement of the MMO. This was the biggest reason for the singleplayer not having multiplayer, along with Runic not wanting to run servers.

    The singleplayer was an introduction to the Torchlight world and lore, and a paycheck for Runic employees. Contrary to popular belief, the singleplayer was not a way to fund the development of the MMO. Perfect World Entertainment has been fully funding the development of the MMO from the beginning.

    And, even if none of this were true, I dont really see Runic (Flagship Seattle) deviating too much from the formula they had in the Mythos beta. It worked, and most importantly it was fun.


  • prototypoprototypo Brooklyn, NYPosts: 164Member

    I logged a good amount of time in the solo game and i just couldnt keep re-rolling alts when it felt so lonely, a simple multi player function would have made this game the one to beat for some time now but with this F2P coming out i guess i gotta stick with other RPG's for now cause i aint supporting no CS, especially considering the majority of them dont have the players interest at heart.

    image

  • mackdawg19mackdawg19 Shiloh, ILPosts: 864Member

    Originally posted by prototypo



    I logged a good amount of time in the solo game and i just couldnt keep re-rolling alts when it felt so lonely, a simple multi player function would have made this game the one to beat for some time now but with this F2P coming out i guess i gotta stick with other RPG's for now cause i aint supporting no CS, especially considering the majority of them dont have the players interest at heart.


     

    No offense, but what business has a player or even a customers intrest at heart. People need to quit beleiving companies when they say they are interested in what the community has to say. Companies are about making a profit, always have always will be. So regardless of if this is a cash shop driven game or a Sub model game, they have to make there money or you simply dont get to play. As they say in the real world, nothing is free. And even when it says it's free, there is always the small print. And by the way, I play Allods and enjoy it. Not because of how much they want me to spend, but because I enjoy playing games. I don't make these game's my life, i just simply let them in for my enjoyment. Cheers :)

  • twruletwrule Daly City, CAPosts: 1,251Member

    Originally posted by Sinborn



    Eh, MMOs are sorta synonymous with multiplayer gaming with a lobby, inventory and trade system. Stop freaking out over the terminology, peeps.

    That's not the case, actually.  The defining feature that makes a game an mmo is having a persistent world.  Matchmaking lobbies are not persistent worlds.  If this game ended up having 1 world where everyone played together, then it would fit the definition of an mmo.

  • StizzledStizzled Springfield, MOPosts: 1,264Member Uncommon

    Originally posted by prototypo

    I logged a good amount of time in the solo game and i just couldnt keep re-rolling alts when it felt so lonely, a simple multi player function would have made this game the one to beat for some time now but with this F2P coming out i guess i gotta stick with other RPG's for now cause i aint supporting no CS, especially considering the majority of them dont have the players interest at heart.

     By simply playing the game, and never using the cash shop you would be not supporting it. In fact, you would be doing the exact opposit. You would be supporting the idea that you can play and have fun without the need to use the cash shop.

    I dont really understand the reluctance to F2P. I mean, all of us complain about the quality of games. Yet, a vast majority of us demand that developers charge us monthly to play. I dont know, I just think that if im going to play a 'low quality' game, id rather not be charged monthly and have the option to pay for things I deem worthy of my cash.


  • NithirNithir FalkenbergPosts: 54Member

    Originally posted by Arioc

    Sounds kinda like they're just taking the single player experience and adding multiplayer to it and calling it an MMO. I have my doubts, but I'll reserve judgement till I hear more.


     

     Yeah, i hope not! that would just be lazy. Will we still see the open world game, with "dungeons" people can enter together, as they said they would have? So tired of watching game companies do a 180 on game directions, leaving almost nothing as what they said they would have.

    Currently playing: WoW, DDO, GW (SWG)

  • NesrieNesrie Medford, ORPosts: 648Member

    Originally posted by Arioc

    Sounds kinda like they're just taking the single player experience and adding multiplayer to it and calling it an MMO. I have my doubts, but I'll reserve judgement till I hear more.


     

     Yeah which isn't enough to compel me to play.

    parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better.

  • DarthViktorDarthViktor Bayonne, NJPosts: 37Member

    I am thinking more like in the spirit of mythos kind of mmo but much better.

«13
Sign In or Register to comment.