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DarkFall Character Counts for both Servers

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  • xzyaxxzyax Member Posts: 2,459

     

    Update for 4/4/2010:

    EU: = 12,495 (Weekly Decrease of 109)

    EU Active: = 2,819 (Weekly Decrease of 38)

    NA: = 8,946 (Weekly Increase of 565)

    NA Active: = 3,650 (Weekly Increase of 1,286)

    Total: = 21,441 (Increase of 2,785 since 11/17/2009)

     

     


  • xzyaxxzyax Member Posts: 2,459

     

    Update for 4/11/2010:

    EU: = 12,371 (Weekly Decrease of 124)

    EU Active: = 2,459 (Weekly Decrease of 360)

    NA: = 9,049 (Weekly Increase of 103)

    NA Active: = 3,176 (Weekly Decrease of 474)

    Total: = 21,420 (Increase of 2,764 since 11/17/2009)

     

     


  • xzyaxxzyax Member Posts: 2,459

     

    Update for 4/19/2010:

    EU: = 12,308 (Weekly Decrease of 63)

    EU Active: = 2,027 (Weekly Decrease of 432)

    NA: = 9,298 (Weekly Increase of 249)

    NA Active: = 3,087 (Weekly Decrease of 89)

    Total: = 21,606 (Increase of 2,950 since 11/17/2009)

     

     

     



  • xzyaxxzyax Member Posts: 2,459

     

    Update for 4/25/2010:

    EU: = 12,209 (Weekly Decrease of 99)

    EU Active: = 1,983 (Weekly Decrease of 44)

    NA: = 9,408 (Weekly Increase of 110)

    NA Active: = 3,068 (Weekly Decrease of 19)

    Total: = 21,617 (Increase of 2,961 since 11/17/2009)

     

     



  • xzyaxxzyax Member Posts: 2,459

     

    Update for 5/02/2010:

    EU: = 12,271 (Weekly Increase of 62)

    EU Active: = 2,091 (Weekly Increase of 108)

    NA: = 9,572 (Weekly Increase of 164)

    NA Active: = 3,142 (Weekly Increase of 74)

    Total: = 21,843 (Increase of 3,187 since 11/17/2009)

  • xzyaxxzyax Member Posts: 2,459

    (Continuation page of Weekly Server Counts).

    Link back to OP:

    http://www.mmorpg.com/discussion2.cfm/post/3217441#3217441

    __________________________________________________________________________

    4/25/2010

    EU: = 12,209 (Weekly Decrease of 99)

    EU Active: = 1,983 (Weekly Decrease of 44)

    NA: = 9,408 (Weekly Increase of 110)

    NA Active: = 3,068 (Weekly Decrease of 19)

    Total: = 21,617 (Increase of 2,961 since 11/17/2009

    ___________________________________________________________________________

    5/02/2010

    EU: = 12,271 (Weekly Increase of 62)

    EU Active: = 2,091 (Weekly Increase of 108)

    NA: = 9,572 (Weekly Increase of 164)

    NA Active: = 3,142 (Weekly Increase of 74)

    Total: = 21,843 (Increase of 3,187 since 11/17/2009)

    ___________________________________________________________________________

     

    5/09/2010

    EU: = 12,253 (Weekly Decrease of 18)

    EU Active: = 2,041 (Weekly Decrease of 50)

    NA: = 9,160 (Weekly Decrease of 412)

    NA Active: = 2,960 (Weekly Decrease of 182)

    Total: = 21,413 (Increase of 2,757 since 11/17/2009)

    ___________________________________________________________________________

    Strange... can't get the 5/17/2010 update to add to this page.

  • xzyaxxzyax Member Posts: 2,459

    Originally posted by zymurgeist

     I think this the result of the ongoing perception Aventurine is dealing with it's deficiencies. It will be interesting to see the effect of the winback program on population both short and long term. There can be no doubt the trials have helped.  

    Yeah, I agree that Trials have helped.

    Right now though the biggest obstacle that DarkFall faces is their own player-base.  

    The "hardcore vets" are making a pretty big stink about Aventurine trying out different ideas to lessen what many consider the "grind".

     

    To be fair, some of the "vets" are worried about another NGE happening in DarkFall.  Those worries are indeed justified

     

      IF  

    Aventurine does indeed end up doing what some other MMO companies have done.  I personally don't think the changes are anywhere near that level though.

     

    If DarkFall's population grows I'd think the "vets" would have to admit that the Devs. did the right thing.  If the population shrinks... it could get very, very ugly on ForumFall.  Well... even uglier than it usually is.  image

  • xzyaxxzyax Member Posts: 2,459

    Originally posted by zymurgeist

    NGE? I can't see these guys doing anything that radical. They know they're not going to suddenly drastically increase their numbers at this point no matter what they do.  They've stuck to their guns this far and while they may make some mistakes they aren't going to change the fundamental nature of Darkfall.

    I agree with you... just saying there are a fair number of DarkFall "vets" (both here and on the official boards) who are against the upcoming changes that Tasos presented to try and ease the "grind".  

    They deem these changes as the "care-bearing" or "Trammelfying" of DarkFall.  It'll be interesting to watch and see how the changes work out for them.  

    At least they are trying something... in my opinion that is better than ignoring the issue.  Hopefully it works out the way they think it will.  

  • Sid_ViciousSid_Vicious Member RarePosts: 2,177

    Thanks for this thread! : D

     

    Funny how people assume that the game is dying because their friends quit or because people are hiding out in clan cities so they arent seen often.

    NEWS FLASH! "A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/ Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished! https://childrenfromtheheavensbelow.blogspot.com/ Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA

  • xzyaxxzyax Member Posts: 2,459

     

    Update for 5/09/2010:

    EU: = 12,253 (Weekly Decrease of 18)

    EU Active: = 2,041 (Weekly Decrease of 50)

    NA: = 9,160 (Weekly Decrease of 412)

    NA Active: = 2,960 (Weekly Decrease of 182)

    Total: = 21,413 (Increase of 2,757 since 11/17/2009)

  • WithdemonWithdemon Member UncommonPosts: 35

    Well it's a good thing they are increasing because I was hoping to try out the game. xD

    image
  • xzyaxxzyax Member Posts: 2,459

     

    Update for 5/17/2010:

    EU: = 12,213 (Weekly Decrease of 40)

    EU Active: = 2,046 (Weekly Increase of 5)

    NA: = 9,164 (Weekly Increase of 4)

    NA Active: = 2,736 (Weekly Decrease of 224)

    Total: = 21,377 (Increase of 2,721 since 11/17/2009)

     

     



  • xzyaxxzyax Member Posts: 2,459

     

    Bummer... it looks like they only allow 3 updates worth of text per post.  image

     

     

  • xzyaxxzyax Member Posts: 2,459

     

    Update for 5/25/2010:

    EU: = 12,195 (Weekly Decrease of 18)

    EU Active: = 1,927 (Weekly Decrease of 119)

    NA: = 9,170 (Weekly Increase of 6)

    NA Active: = 2,259 (Weekly Decrease of 477)

    Total: = 21,365 (Increase of 2,709 since 11/17/2009)

     



  • xzyaxxzyax Member Posts: 2,459

     

    Update for 5/31/2010:

    EU: = 12,243 (Weekly Increase of 48)

    EU Active: = 1,917 (Weekly Decrease of 10)

    NA: = 5,456 (Weekly Decrease of 3,714)*

    NA Active: = 2,050 (Weekly Decrease of 209)

    Total: = 17,699 (Decrease of 957 since 11/17/2009)

     

    * The NA server count has changed at the site where the numbers come from.  

    Here is the message:

    "Clans with no active members are not listed."

    http://darkfallinfo.com/pmap/index.php?page=clans&sort=members&order=ASC

     

     

     

     





     

     



     

     


  • doggiegcdoggiegc Member Posts: 1

    I had to post in this thread, because I think it's pretty funny how much denial some of you have over the state of this game.

     

    Despite the population never actually seeing any significant proportional growth, some of you look at one update where theres an increase and then say "hey guys, see? the game isn't dead!  Its growing!  rejoice!!!"

     

    and then the next three updates show nothing but user dropouts.

     

     

    Stop trying to deny the truth, the game is dying.  In fact, the game is already dead.  If you go to NPC's and you only find 2 or 3 users, then yes, in almost all MMO standards, the game is dead.

  • firefly2003firefly2003 Member UncommonPosts: 2,527

     I would be still playing Darkfall if it wasn't for the fact I moved out to a rural area and I cant even get DSL or cable internet, got wireless 3G/4G only picks up 3G atm hopefully when they switch on 4G in St.Louis and expand out from there I will be able to play FFA/PVP MMOs again (bad latency). I do miss my guild though and I miss my toons if I ever get the chance to play again I got a lot of catching up to do but then again I don't complain about grinds cause that isnt why I played to begin with.


  • AlienovrlordAlienovrlord Member Posts: 1,525

    Any updates for July?   

    And thanks to the OP for attempting to bring in a nice splash of simple, straightforward reality.    The numbers may not be accurate to the 0.001% but they certainly paint a picture that people can see.  

  • xzyaxxzyax Member Posts: 2,459

    Originally posted by Alienovrlord

    Any updates for July?   

    And thanks to the OP for attempting to bring in a nice splash of simple, straightforward reality.    The numbers may not be accurate to the 0.001% but they certainly paint a picture that people can see.  

    Sorry to all that I have not been updating the numbers with the same regularity that I did in the past.  I haven't been impressed with the changes that have been made from the site that I was using for the number counts.  Therefore I am not confident in the reliability of the numbers posted from those sites any longer.

    If someone else wants to continue the endeavor, by all means have at it.

     

    This is the change that I didn't agree with:

    "Clans with no active members are not listed."

    http://darkfallinfo.com/pmap/index.php?mapserver=eu1&page=clans

    http://darkfallinfo.com/pmap/index.php?page=clans&sort=members&order=ASC

     

    I liked the raw clan count numbers those sites gave when they mirrored the in-game clan counts, and listed the active members numbers when they started including that count as well.  I tried to be as fair as possible to both sides of the debate about how the numbers were derived, and tried to make sure that everything I knew about how the numbers were compiled was revealed for everyone to decide the relevance for themselves.

    I thought the raw clan count numbers would still be useful even if they weren't 100% accurate for the purpose of tracking trends.   Even though the active members numbers were a bit more "iffy" in their relevance since they were derived from different (arguably subjective) criteria; I figured as long as the original clan count numbers were not influenced then the numbers still had relevance.

    Unfortunately, the above phrase leads me to believe that a number of clans are no longer counted if their active members number (which may or may not be correct) is inactive.

    Granted, one may argue that inactive clans should be purged and not be counted.  That was not my intent with this thread though.  My intent was to mirror the clan count available within the game.  

    Since that doesn't seem to be the case anymore... I am not interested in continuing.  image

     

    Hopefully that explains my position.  

    As I noted, if someone else is interested in continuing the counts, by all means do it.

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