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DarkFall Character Counts for both Servers

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Comments

  • ReccooReccoo Member Posts: 197

    I am really thinking about buying Darkfall, but the only thing holding me back is populations on both servers.  Looking at your figures only 2k active players in the eu is really low for such as vast open game.  I used to play on Daoc a few years ago on the classic server, and really  trying to find any active players was near impossible, sitting in a BG all day hoping 1 or 2 people would show up, yes people did show up but it was so sparadic.  I actualyl like people talking in chat channels, so I just dont feel like im playing by myself.  Now daoc is probably very very very small compared to Darkfall, but with Darkfall world being so big, really only 2k active players playing? 

     

    I really want to play this game,  if only the active playerbase was more.

  • UrmeUrme Member Posts: 10
    Originally posted by Reccoo


    I am really thinking about buying Darkfall, but the only thing holding me back is populations on both servers.  Looking at your figures only 2k active players in the eu is really low for such as vast open game.  I used to play on Daoc a few years ago on the classic server, and really  trying to find any active players was near impossible, sitting in a BG all day hoping 1 or 2 people would show up, yes people did show up but it was so sparadic.  I actualyl like people talking in chat channels, so I just dont feel like im playing by myself.  Now daoc is probably very very very small compared to Darkfall, but with Darkfall world being so big, really only 2k active players playing? 
     
    I really want to play this game,  if only the active playerbase was more.

     

    Remember that these numbers are not 100% accurate, it doesn't count unclanned players and the active thing will probably need 2 more weeks to catch all slackers that has +10 alignment and doesn't kill any blues.

    But I feel that 2-3.5k active players on EU is a pretty good guess.

    But the activity isn't a problem really, sure you don't get as much open pvp as people want but I think the activity will increase during the next month or two, as long as AV keep patching the game and doesn't wait for a big "expansion" every 6th month.

    Urme the Legend.

  • rhinokrhinok Member UncommonPosts: 1,798
    Originally posted by Urme

    Originally posted by Reccoo


    I am really thinking about buying Darkfall, but the only thing holding me back is populations on both servers.  Looking at your figures only 2k active players in the eu is really low for such as vast open game.  I used to play on Daoc a few years ago on the classic server, and really  trying to find any active players was near impossible, sitting in a BG all day hoping 1 or 2 people would show up, yes people did show up but it was so sparadic.  I actualyl like people talking in chat channels, so I just dont feel like im playing by myself.  Now daoc is probably very very very small compared to Darkfall, but with Darkfall world being so big, really only 2k active players playing? 
     
    I really want to play this game,  if only the active playerbase was more.

     

    Remember that these numbers are not 100% accurate, it doesn't count unclanned players and the active thing will probably need 2 more weeks to catch all slackers that has +10 alignment and doesn't kill any blues.

    But I feel that 2-3.5k active players on EU is a pretty good guess.

    But the activity isn't a problem really, sure you don't get as much open pvp as people want but I think the activity will increase during the next month or two, as long as AV keep patching the game and doesn't wait for a big "expansion" every 6th month.

    Are those  2 - 3.5k active members concurrent or total?   Also, why do you think the activity will increase?  Neither of the past two expansions nor the North American launch caused the numbers to surge.  Something huge would have to happen for us to see a major influx of players. in the near future.

    I started up again about a week ago  and I've seen only a handful of players in or around the starting area I'm in.  Yes, most players are probably in clan cities or towns, but the absence of other players in the starting area tells me there's not that much new blood....

    ~Ripper

  • UrmeUrme Member Posts: 10

    I don't think it will increase drastically, but what I ment was that it will probably be more than 2200 active accounts in the end of February, since the only real way to tag someone as active is if their alignment change or they change guild. And people with +10 alignment and are an Alfar only change alignment on other Alfars with positive alignment. So 2200 are a minimum of active characters, noone really knows how many that will never "get caught" in this activity scan.

    I doubt we will ever see 10k+ active characters during a month though, if AV doesn't do something drastic when it comes to marketing like using Steam etc.

    Urme the Legend.

  • xzyaxxzyax Member Posts: 2,459
    Originally posted by Urme


    I don't think it will increase drastically, but what I ment was that it will probably be more than 2200 active accounts in the end of February, since the only real way to tag someone as active is if their alignment change or they change guild. And people with +10 alignment and are an Alfar only change alignment on other Alfars with positive alignment. So 2200 are a minimum of active characters, noone really knows how many that will never "get caught" in this activity scan.
    I doubt we will ever see 10k+ active characters during a month though, if AV doesn't do something drastic when it comes to marketing like using Steam etc.

    One other thing to remember...

    The active tag (for now anyway) is once over a 30-day span.  Meaning that for a player to be tagged as active they only have to trigger one of the mechanisms once, and then they are assumed active for the next 30 days.  That seems pretty generous to me.  The mechanisms check for activity twice a day as well. 

    Remember though, unclanned players are NOT included in active player scans.   Considering the emphasis put on joining a clan... is that a sizeable percentage?  I leave that for others to speculate.

    Here is the text of what mechanisms trigger activity:

    df.urme.com/updates.txt

    "New feature: Activity

    The scanning of player changes will be done 2 times per day.

    An active player is:

    --------------------

    * Someone that increase/decrease in alignment

    * New rank within a guild

    * Someone that change guild

    * Changes sex (Hey it might happen in the future, this is a sandbox after all!)

    * Changes race

    * New players that pops up in the scan

    Only players that belong to a clan can be scanned.

    A player that has 10 alignment, doesn't change guild, never goes up/down in rank within the guild, and never do any PvP will be considered unactive, since his/hers alignment will stay at 10, but he might login every day to craft or only kill red/orange players.

    According to my findings though, a player that has less than +10 alignment, doesn't change guild, never goes up/down in rank within the guild, and never do any PvP but are still playing now and then will be considered active.

    Why is the second player considered active and not the first one?

    Well, what I've figured out is that when the server goes up every day, everyone will be having +10 alignment according to the server. But as soon as you login this will change and show your correct alignment. So if I scan the list 10-60min after the server goes up everyday and then I scan it again before the server goes down the script will tag everyone that logged in after the first scan and has less than 10 alignment as active players because their alignment has changed.

    I'm considering tagging every player as Active if something changed within 30 days. Might change this value in the future though."

     

  • UrmeUrme Member Posts: 10

    Rank change won't trigger a player as active any longer on the EU scan though.

    Yeah 30 days is very generous, not impossible it will be lowered in the future.

    Urme the Legend.

  • xzyaxxzyax Member Posts: 2,459

    Update for: 2/21/2010

    EU: = 12,344 (Weekly Increase of 3)

    EU Active: = 2,347 (Weekly Increase of 191)

    NA: = 8,497 (Weekly Increase of 118)

    NA Active: = 3,991 (Weekly Increase of 1,394)

    Total: = 20,841 (Increase of 2,185 since 11/17/2009)

     

     

  • VisperasVisperas Member Posts: 1

    It would be very nice if someone has the energy to do a weekly graph with both servers population so we can easily see the trend.

  • xzyaxxzyax Member Posts: 2,459

    Update for: 2/28/2010

    EU: = 12,452 (Weekly Increase of 108)

    EU Active: = 2,226 (Weekly Decrease of 121)

    NA: = 8,778 (Weekly Increase of 281)

    NA Active: = 4,785 (Weekly Increase of 794)

    Total: = 21,230 (Increase of 2,574 since 11/17/2009)

  • David_WolfpaDavid_Wolfpa Member Posts: 273

    How come the US server says that the NEW clan has 297 members and 100% of them are active? surely that can't be right? the EU servers NEW guild is only at about 50% activity.

    image

  • ThillianThillian Member UncommonPosts: 3,156
    Originally posted by xzyax


    Update for: 2/28/2010
    EU: = 12,452 (Weekly Increase of 108)
    EU Active: = 2,226 (Weekly Decrease of 121)
    NA: = 8,778 (Weekly Increase of 281)
    NA Active: = 4,785 (Weekly Increase of 794)
    Total: = 21,230 (Increase of 2,574 since 11/17/2009)

    As I understand it correctly, this shows only guilded players.

     

    An additional survey or respective poll (on official forums), with a sample size of 400-500 and a single question: "are you in a guild at the moment or not" could show the real number of players.

    REALITY CHECK

  • xzyaxxzyax Member Posts: 2,459
    Originally posted by Thillian

    Originally posted by xzyax


    Update for: 2/28/2010
    EU: = 12,452 (Weekly Increase of 108)
    EU Active: = 2,226 (Weekly Decrease of 121)
    NA: = 8,778 (Weekly Increase of 281)
    NA Active: = 4,785 (Weekly Increase of 794)
    Total: = 21,230 (Increase of 2,574 since 11/17/2009)

    As I understand it correctly, this shows only guilded players.

     

    An additional survey or respective poll (on official forums), with a sample size of 400-500 and a single question: "are you in a guild at the moment or not" could show the real number of players.

    You are correct in that these numbers only count players in clans.

     

    That being said... I don't think anyone would argue that the number one advice given to new and prospective players of DarkFall is:  Join a clan!  NOW!!!

     

    One other point is that as I've shown in the table from the first post, there are quite a few counted in the clan list that are no longer subbed, or active.  The EU server is quite a bit more so than the NA server, but both have a fair number listed on the clan count that are no longer valid.

     

    The numbers for those that are no longer subbed do indeed come down eventually (as shown in the table in the OP), but they do so very, very slowly.

     

    So, the question becomes... do the inactives and un-subbed that are counted in the clan counts off-set those who are un-clanned?  From what I've seen and heard, I think they are close enough to give a pretty good indication of the overall population.

     Are the numbers exact?  

    Nope, not by any stretch.  

    Are the numbers as close as anyone is going to get without exact numbers from Aventurine?

     Yup. 

     

     

  • xzyaxxzyax Member Posts: 2,459

    Update for 3/7/2010:

    EU: = 12,541 (Weekly Increase of 89)

    EU Active: = 2,243 (Weekly Increase of 17)

    NA: = 9,081 (Weekly Increase of 303)

    NA Active: = 4,865 (Weekly Increase of 80)

    Total: = 21,622 (Increase of 2,966 since 11/17/2009)

  • KrayfishKrayfish Member UncommonPosts: 147

    Thats a pretty big difference in active players for NA-1, didn't think EU-1 had a lower population.

    image

  • alucard3000alucard3000 Member Posts: 414

    lol

    image

  • IkisisIkisis Member UncommonPosts: 443

    Nice post i enjoyed looking it over.

    Cheers!



  • xzyaxxzyax Member Posts: 2,459

    Update for 3/14/2010:

    EU: = 12,614 (Weekly Increase of 73)

    EU Active: = 2,257 (Weekly Increase of 14)

    NA: = 8,763 (Weekly Decrease of 318)

    NA Active: = 4,758 (Weekly Decrease of 107)

    Total: = 21,377 (Increase of 2,721 since 11/17/2009)

     

     

  • xzyaxxzyax Member Posts: 2,459

    Update for 3/22/2010:

    EU: = 12,602 (Weekly Decrease of 12)

    EU Active: = 2,516 (Weekly Increase of 259)

    NA: = 8,595 (Weekly Decrease of 168)

    NA Active: = 2,543 (Weekly Decrease of 2,215)

    Total: = 21,197 (Increase of 2,541 since 11/17/2009)

     

     

  • kazamxkazamx Member CommonPosts: 165


    WTF happened to US active this week? dropped by 50%


     


    While the numbers are clearly wrong, the trends are interesting.




    It seems that DF is slowly growing. We don't know really by how much or by how many buut the consistant steady average growth is interesting.


     


    I am really looking forward to seeing what happens when the next expansion launches.

  • xzyaxxzyax Member Posts: 2,459

    Originally posted by kazamx


    WTF happened to US active this week? dropped by 50%


     


    While the numbers are clearly wrong, the trends are interesting.




    It seems that DF is slowly growing. We don't know really by how much or by how many buut the consistant steady average growth is interesting.


     


    I am really looking forward to seeing what happens when the next expansion launches.


    Yeah, I don't think anyone has ever said the numbers are 100% accurate... I could be wrong though.  image


     


    We all know there is a certain percentage of "over-count" in the current numbers for the clans. I've included just a small  example of some known inaccuracies in a table in the OP.  


    What percentage is that number for the "over-count"?  Who knows.  All we know is that there is an "over-count".


     


    The only number not counted are the non-clanned players.


    What percentage is that number for non-clanned players?  Who knows.


     


    I think we can all also agree that the over-whelming advice for new players to DarkFall is... JOIN A CLAN!  I think that most would also agree that the NEW clan on both servers has been a great success for getting new players involved in clans much more quickly.


     


    So in the end... does the amount of "over-count" offset the un-counted, non-clanned players?  In my opinion is does.  Some may disagree though.  That's fine, as this forum allows for disagreement.  image


     


    Hopefully, the thread you started on the official boards gets enough responses to give us a somewhat viable percentage (thanks, for doing the poll by the way).


    http://forums.darkfallonline.com/showthread.php?t=239815


     

  • JupstoJupsto Member UncommonPosts: 2,075


    oo nice update to OP even if alot of people are quitting the OP shows 3k new people :)


    darkfall has become a much better game since release population compared to release is still much lower but this is mostly because AV split the servers. I think there is easily much more people playing darkfall than at release its just a shame its split over 2 servers because the pop kind of sucks. really wish they would merge servers.

    My blog: image

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by rhinok

    Are those  2 - 3.5k active members concurrent or total?

    If I understand the method right, it is the total. Active player is the one that logs in at least once within said period of time(week).

    You can twist the numbers here and there to reflect numbers representing some negligable group of players but there are two major uknowns - unclanned people and now trial accounts.

    Making a guess from here, I would say 20k subscribers is absolute top. Realistacaly you are looking at 15k subs total, imo.


    The main issue is the EU server and overall solution and needs for two localized servers.

  • xzyaxxzyax Member Posts: 2,459

    Update for 3/28/2010:

    EU: = 12,604 (Weekly Increase of 2)

    EU Active: = 2,857 (Weekly Increase of 341)

    NA: = 8,381 (Weekly Decrease of 214)

    NA Active: = 2,364 (Weekly Decrease of 179)

    Total: = 20,985 (Increase of 2,329 since 11/17/2009)

     

  • ThillianThillian Member UncommonPosts: 3,156

    Taking this poll into consideration http://forums.darkfallonline.com/showthread.php?t=239815 if I understand it right, there is roughly 25.811 subscribers (with like 10% margin of error due to the small sample size on the forum)? The clan count shows only players that were online at leas once during the last 30 days?

    REALITY CHECK

  • xzyaxxzyax Member Posts: 2,459

    Originally posted by Thillian



    Taking this poll into consideration http://forums.darkfallonline.com/showthread.php?t=239815 if I understand it right, there is roughly 25.811 subscribers (with like 10% margin of error due to the small sample size on the forum)? The clan count shows only players that were online at leas once during the last 30 days?

    Hopefully that poll will get quite a few more subscribers responding on the official site.  At 147 responses it's hard to say how viable it is currently.  But yeah, your number is a rough approximation given the current low number of respondents.

     

    As for the clan count numbers taken from the sites linked below... the clan count number is taken from DarkFall clan counts itself, and has been confirmed to be accurate at the time the data is taken.  Remember, DarkFall does not cull members from a clan... a clan officer must do that manually.

     

    The clan activity is calculated using a formula explained here: http://darkfallinfo.com/pmap/updates.txt

     

    http://darkfallinfo.com/pmap/index.php?page=clans&sort=members&order=ASC

    The US site has this posted:

    Activity calculated between: 2010-03-25 and 2010-03-28

     

    http://df.urme.com/index.php?page=guilds#

    The EU site has this posted:

    Activity calculated between: 2010-03-07 and 2010-03-28

     

    I have no idea why they are calculating the two servers differently in regards to the clan activity.  Considering the disparity of the times used for calculating the activity it's probably safe to assume the US server is more active.

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