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Best solo class?

OyjordOyjord Riverside, CAPosts: 372Member Uncommon

Hi all,

 

I'm not anti-social, I just don't have a lot of time to play right now.  I've been gone since the 2001 debacle, so I know a lot has changed.

 

Can someone suggest a good solo class for the new froob?

 

Thanks!

Comments

  • MaitraderMaitrader Simi Valley, CAPosts: 389Member

    Greetings!!

     

    A good beginner soloing class will be your Adventurer.

    An intermediate level soloing class will be your Doctor.

    A hard but rewarding soloing class will be your Metaphysicist.

     

    Hope this is some help ;) btw we are a very casual organization and would love to help you when you do log in ;) should apply to join!! www.tribulations.org

    image
  • HellCasterHellCaster Kansas City, KSPosts: 201Member
    Originally posted by Oyjord


    Hi all,
     
    I'm not anti-social, I just don't have a lot of time to play right now.  I've been gone since the 2001 debacle, so I know a lot has changed.
     
    Can someone suggest a good solo class for the new froob?
     
    Thanks!

     

    If your starting over with little or no funding I would say go Martial Artist. Their fist damage scales with skill so there are no weapons that you need to buy. This allows you to mostly focus your income on implants and other gear. Since Rubi-Ka mobs are typically low AC mobs the MA can easy dish out great damage (fist have a low min damage that really sticks out when fighting high AC mobs in SL).

    Adventures are great but are very weapon dependent to either pistols or 1hand edged weapons to do any damage. So there is a greater requirement in the way of credits and availability to keep weapons up to date. This can be a source of frustration especially if you're a froob since you can't look up weapons on the GMS.

    Stay away from Doc. Period. I have one and they level slower then frozen snot. At high levels they are very tough and can live through incredible damage (esp Doc with the SL expansion) but getting a doc to do decent, much less good, DPS is very, very hard. A doc, especially a froob one, is very group dependent for leveling but that's what it was designed for. If you really want to go Doc, there are quiet a few treads in the official doc forum on different builds many of them on Doc MA's.

    Pet classes are great for solo'rs since you can implant to get "Red" con pets. But then you hit the cap somewhere between 120's and 150's when you're able to use the highest pet(s) available and there is no where to go since you're on your last pet. At that point you would focus on building up your toon to make up the difference in damage, buffs and trimmers (engi only) to squeeze out that last bit of damage. "Red"-con pets are great for sending into a room of mobs while you stand outside waiting to loot.

    I hope this helps.

    Playing: GW2 & Robocraft

  • OyjordOyjord Riverside, CAPosts: 372Member Uncommon

    Thanks for the tips!

     

    I'm a bit overwhelmed after coming back from such a long absence, so I think the MA might be a good idea, heh.  The less I have to worry about, the better.  :)

  • xephonicsxephonics plainville, GAPosts: 672Member Common

    Keeper is not that bad either.

     

    Best in my opinion would have to be advy though.  High dps, heals, and several perk trees that increase evades (dance of fool, limber), and the absorb shield (bio cocoon).  They are definitely jacks of all trades.

    My god has horns.... nah, I don't think he is real either.

  • HellCasterHellCaster Kansas City, KSPosts: 201Member
    Originally posted by xephonics


    Keeper is not that bad either.
     
    Best in my opinion would have to be advy though.  High dps, heals, and several perk trees that increase evades (dance of fool, limber), and the absorb shield (bio cocoon).  They are definitely jacks of all trades.

     

    Yeah he could roll a Keeper if he wasn't on a froob account. All the points about perks wouldn't apply either unless he converted. MA's are awesome DPS as a froob account or full paid one.

     

    Edit:

    Here is a link to a guide on the official forums for MA's.

    Playing: GW2 & Robocraft

  • kaitiakikaitiaki Crown Point, INPosts: 21Member
    Originally posted by HellCaster



    Stay away from Doc
    . Period. I have one and they level slower then frozen snot. At high levels they are very tough and can live through incredible damage (esp Doc with the SL expansion) but getting a doc to do decent, much less good, DPS is very, very hard. A doc, especially a froob one, is very group dependent for leveling but that's what it was designed for. If you really want to go Doc, there are quiet a few treads in the official doc forum on different builds many of them on Doc MA's.

     

    While I agree with docs not being an easy beginner's solo profession, I'm going to have to disagree with some other bits here. These days, especially end-game, even a pistol doc can do superb damage. I have a 220 doc myself, and unless she's constantly healing, she can keep up with the other dd profs in teams. 3 dots + dmg perks + dmg items makes for a not so bad dd dealing doc ;)

     

  • kaitiakikaitiaki Crown Point, INPosts: 21Member

    As for best froob solo professions...

     

    probably advy. They have high DPS, amazing evades, and they can heal. They always have been, and probably always will be the FC luvchild of AO. And unlike most professions, it doesn't matter whether you're ranged or melee, you can easily have great dmg setups for both.

     

    Aside from that, I'd say MA is always a good beginning toon. They can dish out some awesome damage, and they have some pretty good evades as well. Their heals aren't that great, but you make up for it with the ultra evades. Also, not having to buy weapons is always nice.

  • HellCasterHellCaster Kansas City, KSPosts: 201Member
    Originally posted by kaitiaki

    Originally posted by HellCaster



    Stay away from Doc
    . Period. I have one and they level slower then frozen snot. At high levels they are very tough and can live through incredible damage (esp Doc with the SL expansion) but getting a doc to do decent, much less good, DPS is very, very hard. A doc, especially a froob one, is very group dependent for leveling but that's what it was designed for. If you really want to go Doc, there are quiet a few treads in the official doc forum on different builds many of them on Doc MA's.

     

    While I agree with docs not being an easy beginner's solo profession, I'm going to have to disagree with some other bits here. These days, especially end-game, even a pistol doc can do superb damage. I have a 220 doc myself, and unless she's constantly healing, she can keep up with the other dd profs in teams. 3 dots + dmg perks + dmg items makes for a not so bad dd dealing doc ;)

     

     

    I hear you and don't disagree but the focus was more on froob doc's, yours isn't a froob. Leveling a froob doc solo would be a nightmare IMO. No perks, no research, no symbs, crap selection for weapons and froob endgame wouldn't be even a shadow of that of a full account.

    Playing: GW2 & Robocraft

  • inBOILinBOIL turkuPosts: 669Member

    Martial Artist

    but if you gonna buy the game somewhere in the future,then maybe doc

    Generation P

  • OyjordOyjord Riverside, CAPosts: 372Member Uncommon

    I'm the OP, just an update:

     

    My MA is level 14 now on RK1, and I'm having a blast!  He's supah easy to solo, yet fun.  I seem to be only using two attacks every fight (Brawl and my MA attack, Jade something I think), with a Dimach thrown in when things get bad).  I assume I'll get more attack options later?  Maybe some nano attacks?  Regardless, it's fun, thanks for the tips.

     

    Someone mentioned ClickSaver, too.  Thanks!  It's a great addon.  Not to 'jack my own thread, but are there any other must-have addons?

     

    Cheers,

    Oy.

  • sacredfoolsacredfool prague, TXPosts: 760Member Uncommon

    I loved my froob MA.  The only downside i found when lvling to 80ish was the fact the last armor I wore was a shiny green armor and a twinked on pink dress...and he was male -  nuff said, just imagine it.


    Originally posted by nethaniah

    Seriously Farmville? Yeah I think it's great. In a World where half our population is dying of hunger the more fortunate half is spending their time harvesting food that doesn't exist.


  • GruntyGrunty Fort Worth, TXPosts: 7,027Member Uncommon

    Suggested reading: www.gamefaqs.com/computer/doswin/file/913777/46197

    Most recent Clicksaver: arpa3.net/ao/clicksaver.html

    Nano Nanny, an implant planner, is also on that clicksaver site.

    And replacing the in-game map is suggested. These are popular.  aomaps.com//phpnuke/html/index.php

    If you want to change the user interface a little search for Notum Dark GUI.

    None of these are supported by FunCom but they aren't frowned upon either.

  • BeyornBeyorn Canton, GAPosts: 249Member Uncommon

    When I played my Engineer could take about anything solo and when he couldn't I could get away while he beat on it.  I only made it to about 75 however.

  • kaitiakikaitiaki Crown Point, INPosts: 21Member

    Gratz on getting to level 14 ;) and good to hear you're enjoying your MA. They really do make for awesome solo toons.

     

    I'm not sure what add-ons may be of help, but there loads of websites out there that could provide to be useful:


    • www.auno.org - auno is your friend. not only is there a section with all of your professions nanos (with user comments, and more detailed information about each nano), there's an implant builder on the site, and a huge item database in which you can look items based on if they give you brawl or martial arts, or by name, or whatever other stats.

    • forums.anarchy-online.com/forumdisplay.php - the official Martial Artist professionals forum on the AO forums. They have roots threads with guides and other useful information.

    • www.aofroobs.com - just like the site says, it's for froobs. mostly a forum, but with useful information.

    • arpa3.net/anarchy-online/ - Kimi's AO Resources - whether your looking to buy an item or check if that crit nano is rollable, this site has that kinda information.

    • www.ao-universe.com - probably the site i use most, well, this and auno - quest guides galore, plus lots of other handy bits, links, scripters, etc

     

    Hopefully some of that helps, and hope you keep enjoying the game!

     

     

     

  • KostKost Vancouver, BCPosts: 1,975Member

    I couldn`t agree more about the MA, they are amazing solo characters.

     

  • sacredfoolsacredfool prague, TXPosts: 760Member Uncommon

    One thing I love about older games.. they are so well documented. Makes the evil min-maxer side of me squeal  with joy. :P


    Originally posted by nethaniah

    Seriously Farmville? Yeah I think it's great. In a World where half our population is dying of hunger the more fortunate half is spending their time harvesting food that doesn't exist.


  • BrezjnevBrezjnev BrusselsPosts: 98Member Uncommon

    For more MA special attacks, check the 7th post in the following thread: forums.anarchy-online.com/showthread.php

    A guide to the Temple Of the Three winds (TOTW) that is mentioned in there: www.ao-universe.com/main.php At the end there is a paragraph about the MA attacks. At level 14 you are still a bit too low for that dungeon, you can probably start exploring the first few rooms on your own at level 20 and up.

    The following is a comprehensible list of all MA nanos: auno.org/ao/nanos.php. Only a few higher level nanos are missing from it.

     

    Besides clicksaver, the only other add-on that pretty much everyone uses is the maps that grunty linked.

  • PolishbatPolishbat Dallas, TXPosts: 15Member

    I came back as well only with an ADVY.  Good thing you went with a MA, they are a good class to start with due to the fact that you wont be spending money for weaps.  I'd say try out an ADVY, but watch out, keeping in imps and getting/finding weapons that will deal a crud load of damage can be a daunting task.  Before i really grasped the twinking aspect i was severely nerfed, i got into an org, they taught me a few things which revitalized my interests, with their help i came out of being nerfed and into kicking MAJOR ass. 

     

    One thing i've seen that no one really tells new comers (keep this in mind) is the time and knowledge it takes to get your character into higher level implants/weapons.  It seems without good imps, and available buffs to max your stats, you wont be able to equip weaps that are worth anything.  Case in point, i was level 100 doing 200dmg, getting smashed by green level mobs and barely surviving.  The only reason i even made it to 100 was with the help of groups that actually had good characters that could kill something, so in essence, i leeched off them all the way.  I had all but thrown my ADVY out, and like i said, with the help of my org i came back with new imps/weaps doing about 2000dmg per hit.  Anyway, just keep that in mind when you make a class that uses weapons.

  • MrlogicMrlogic Posts: 178Member

    Im thinking of coming back to AO again, just wondering if theres any org I could join. I simply ask with regards to the OP's question and I think I would need some help since ive been out of the loop for such a long time and it would be nice with the social aspect of it :) *cheers*

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