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I tried STO. Wanted to like that game, waited on it, bought a lifetime hoping that it could CHANGE. But, sadly, I asked for my lifetime to be refunded last Monday. Pew, pew, pew, no crafting, no housing, no interiors, small worlds, highly instanced, no open anything, a loading screen every 30 seconds, no end game not even a WoW raid in at launch. Did I mention highly instanced? All it did was show me what I missed about SWG. There are even forum threads over there about SWG in comparison to STO in which (forgive me), I took up for SWG against the not even to WoW standards of STO development.
Let me premise this by saying, I doubt if anyone here has been as vocal against SOE for The Chapter 6 Combat downgrade and GU-Whatever "mini" NGE that was perpatrated against even the NGE playerbase. CHANGEING the game for a 3rd time to try and draw a playerbase, that they didn't have, and only existed in the minds of SOE. I understand the long-term , even hatred, of SOE due to CU/NGE and have held a little of that, myself, for the CHANGES I brought above. I've even gave Fisher static for "enableing SOE" by retaining his sub.
However, as we tell the truth about how SOE mismanaged SWG, have we have taught the industry, appearantly, to stay away from sandbox MMOs in their entirity. A MMORPG.com writer just said that sandbox MMOs may be dead as far as a AAA studio producing another one. He did say that there might be a independant studio or 2 out there for sandbox, tho. With an independant studio, there is always cost as a factor. In the world we now live in for investors, would they even be able to finance a sandbox MMO now?
My 64 dollar question is; by boycotting SWG, even in it's current CHANGED state, are we screaming to industry research that the great experiment that Koster made is gone and failed? Are we telling the industry that there is no market for a sandbox MMO to be tried again? After all, we all pretty much know that the sub numbers for SWG current is rather dismal and some here, myself included, have taken satisfaction in some of that. How can another AAA studio even contemplate making another sandbox with the only real sandbox out there in such bad shape?
Meanwhile, all we get for new games is yet another game in the WoW mold and not even as diverse as that with the one I mentioned 1st. Level up, pew, pew, pew, get an alt and do it all over again, this time with the same content you did before. At least WoW has other storylines in which to level. The new games, AoC, War, STO, CO, most do not even have that. It seems to me that new game development is getting worse, not better. They all want WoW but they are on the cheap so bad that they put in the bare minimum and launch. Hopeing for the big bucks to come out of the box sales and worry about fixing the mess, later.
In short, Are we cutting off our own noses to spite our own faces?