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EverQuest II: Battlegrounds to Debut in February

MikeBMikeB Community ManagerAdministrator RarePosts: 6,555

Three instanced battleground scenarios will be available in EverQuest II on (or around) February 16th, 2010 as Sony Online Entertainment finally catches up to the times by introducing battlegrounds to the game.

Details on the three scenarios below:

Battlefield of Ganak

Deep in the overgrown keeps of the Kunark jungle, a bloodthirsty group of Iksar is holding tournaments in the ruins of their great ancestors. Following their cultural practices of swarming fortresses, annihilating enemies and stealing their treasures, the tournament games are meant to mimic the violent event, not as tradition, but as sport! Rewards await those who are victorious including combat secrets, battle techniques and other valuable information that has been passed down through the ages.

  • Game Type: Capture the Flag
  • Players: 6 Person Group
  • Environment: Outdoor arena with two large oppositional bases with intersecting interiors
  • Objective: Capture the enemy's flag located within their base and return it to your base with your flag still in place
  • Win Condition: First team to successfully capture and return three flags wins

Smuggler's Den

Join the battle of two groups eternally at odds! Seafarer factions are vying for supremacy and willing to handsomely reward any mercenary brave enough to fight for their side. With limitless resources, neither side is willing to allow the opposition to capture and control the islets. Key control over pivotal trading positions is imperative to delivering goods in a profitable manner. The battle continues with the struggle to control strategic lookouts and smuggler havens.

  • Game Type: Hold Territory
  • Players: 24 Person Group
  • Environment: Five spires on top of two pinnacles jutting out of a raging ocean
  • Objective: Gain control and hold towers longer than the opposition to earn Tower Tickets
  • Win Condition: First team to reach the displayed Tower Ticket goal wins

Gears of Klak'Anon

Gnomes studying a magical and likely cursed technological artifact are particularly intrigued about the unusual properties of this mythical relic. Especially the effects that it grants to its possessor, which rapidly decay health, but with the dubious tradeoff of increased offensive potential. In an effort to further study the effects, and for their own twisted amusement, players are rewarded for engaging in a science experiment turned entertainment, Hold the Relic.

  • Game Type: Hold the Relic
  • Players: 6 Person Group
  • Environment: Industrious clockwork foundry containing scientific equipment in motion
  • Objective: Acquire and hold the relic to accrue points faster than the opposition
  • Win Condition: First team to reach the set score wins

A preview of the upcoming battlegrounds can be viewed here. Also, be sure to check out our EverQuest II gallery for screenshots of the three aforementioned scenarios.

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Comments

  • GameboyMarcGameboyMarc Member UncommonPosts: 395

    I wonder if this going going to be like WoW?

     

    image
  • ste2000ste2000 Member EpicPosts: 6,194

    3 years ago when I left EQ2 I predicted the WoWification of EQ2.

    Now SoE has finally brought the project to the desired conclusion.

    Gratz on ruining a decent game...............

  • Excalaber2Excalaber2 Member UncommonPosts: 360

    This should be interesting...a nice trial or free reactivation to try it would be great.  Just for kicks :)

    Disclaimer: This is not a troll post and is not here to promote any negative energy. Although this may be a criticism, it is not meant to offend anyone. If a moderator feels the post is inappropriate, please remove it immediately before it is subject to consideration for a warning. Thank you.

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    These battlegrounds sound very familiar....

  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    the pre-order preview start on the 9 of february if i understood what i read on gamestop website.so i doubt theres any way to get in those unless you pre-order eq2 in your local ebgame store or in various e-store.

  • thosewhoharpthosewhoharp Member Posts: 54

     I really wonder if they are confident enough in their pvp balance to do something like this. Since every class is so dependent on others in order to function, especially in pvp, it's going to be ridiculous getting a solid group going. For instance if you happen to get into a group will all fighters, there will be no heals; an all priest group would mean no defense OR offense; an all scout group would mean DPS but a quick death; a cloth group would mean all DPS and no defense, etc.

    This is by far my favorite MMO, so making a comparison to WoW is not because I think WoW is better. That being said, this game cant function the same way WoW can where every class is viable in some way on it's own.

    I think it's exciting to finally have battlegrounds, but I'm wary. 

  • ValentinaValentina Member RarePosts: 2,077

    I actually like the idea....

  • XxMaticxXXxMaticxX Member Posts: 115
    Originally posted by Valentina


    I actually like the idea....


     

    yeah great addition for EQ2, people need to stop being so stupid and realize that just because WoW has it in their game doesn't automatically make the idea bad.

     

    my only problem with this is they should have done this alot sooner.

     

     

     

     

    the Evil Raider that outgears you and makes you cry for welfare epics on the forums.

  • SelekSelek Member Posts: 236

    Enough WoW talk. Battlegrounds came from Dark Age of Camelot, other games copied the idea.

    I think adding Battlegrounds to EQ2 is a great idea, if anything it will just add one more fun thing to do. This shouldn't change the core game in any way... its just like the arenas we already have, but hopefully they will be used more.

    -Selek

  • ozerinxozerinx Member UncommonPosts: 200

    From a EQ1 fan battleground from Camelot fucking owns WoW's Battleground. WoW's ground is made for little kids that had time to sit and run it all day even if they suck.

  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    one  thing is sure it will bring lot of new player to eq2

  • HedeonHedeon Member UncommonPosts: 997

    absolutely the worse idea ever, and if werent so involved with my guild id have cancelled my sub already.....battlegrounds why.....so you can brag about I GOT GEAR WOHO....FFS turning a great advemture game into a instance grinder and then to a gear centric game....I want to puke.  

    I for one played unreal turnament and quake2 and forward...now those games make sense in this setups....but in a game where gear mean so much its just ridiculous.

    battlegrounds is according to article on eq2players capture the flag, stand the ground (area defense) and carry some relic for the longest time...but why the hell do this in MMOs when other FREE games does it better...

    show off gear how fucking meaningless...

    for the class balance part, when its 6 ppl I imagine you go LFG for PvP make your team and go in queue.

     

    and just to put in eq2 already have a PvP server with gear obtained from killling opposite faction....worldwide, not just sucky BGs. (no I dont play on a PvP server but wish PvP to be kept there)

     

     

  • AlienShirtAlienShirt Member UncommonPosts: 621

    Poor EQ2 players. Hopefully the introduction of BGs doesn't ruin the game like it did WoW. That and hopefully Areans aren't next in line. Ha.

  • grandpagamergrandpagamer Member Posts: 2,221
    Originally posted by Hedeon


    absolutely the worse idea ever, and if werent so involved with my guild id have cancelled my sub already.....battlegrounds why.....so you can brag about I GOT GEAR WOHO....FFS turning a great advemture game into a instance grinder and then to a gear centric game....I want to puke.  
    I for one played unreal turnament and quake2 and forward...now those games make sense in this setups....but in a game where gear mean so much its just ridiculous.
    battlegrounds is according to article on eq2players capture the flag, stand the ground (area defense) and carry some relic for the longest time...but why the hell do this in MMOs when other FREE games does it better...
    show off gear how fucking meaningless...
    for the class balance part, when its 6 ppl I imagine you go LFG for PvP make your team and go in queue.
     
    and just to put in eq2 already have a PvP server with gear obtained from killling opposite faction....worldwide, not just sucky BGs. (no I dont play on a PvP server but wish PvP to be kept there)
     
     

    I see your point and like you I do not play on a PVP server but at the same time I dont see it changing the game for me in any way as I doubt I will use the option other than to try it and see what its like perhaps.  On the other hand if it brings in more players it could be a good thing in that aspect.

  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    it wont be a game breaker lol. its just a small feature in a huge game.

  • Frostbite05Frostbite05 Member Posts: 1,880
    Originally posted by ste2000


    3 years ago when I left EQ2 I predicted the WoWification of EQ2.

    Now SoE has finally brought the project to the desired conclusion.

    Gratz on ruining a decent game...............

     

    How does adding battlegrounds ruin a game?

  • zunarnzunarn Member CommonPosts: 97

    I think it's a great addition to an already really good polished game.

  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    yep and chance are those that will play in battleground will mostly be new player since the core of player in eq2 has been fairly steady .i love this game i defenetly will be hable to play it now that soe made it avail at our local ebgame store.only unknown is the time card since there was not one  place i could find info like what pre-paid card soe card i could use that are avail in ebgame

    does any know if playstation network card aare acccepted by eq2 as a payement method?

  • KruulKruul Member UncommonPosts: 482

    Its good to see both EQ2 and SWG getting new PVP updates

  • Dionysus187Dionysus187 Member Posts: 302

    Battleground rewards will have little nothing to do with PvE other than you can technically use them in PvE.

     

    Developer put it the quickest way possible. Two shadow knights dueled and the guy in PvP armor won. When the guy in PvP armor tried to tank PvE contant he got ruined while the PvE geared one did perfectly fine.

    Its 100% completely optional, and is not intertwined with PvE in ANY WAY. You could get better PvE gear soloing.

    image

  • Tukieu13Tukieu13 Member UncommonPosts: 41
    Originally posted by drbaltazar


    the pre-order preview start on the 9 of february if i understood what i read on gamestop website.so i doubt theres any way to get in those unless you pre-order eq2 in your local ebgame store or in various e-store.

    How its going to work is the game comes out Feb. 16th, but only to retailers. The digital copy comes out the week after.

  • IAmMMOIAmMMO Member UncommonPosts: 1,462

    So this is the way they're taking EQ2? What a fail!  The area's from the first expansion of EQ2 didn't get used, what makes them think this will be any more popular? The EQ2 pvp servers would rather stick to the world pvp, not be shoved in zones to do it, this will do little to help EQ2, everybody fed up of that design in WOW, you it won't be a hit in EQ, another wasted project! 

  • cadriccadric Member UncommonPosts: 15

    What a fail.. Sony just don't get pvp. Fail again. I bet this will used as little as their first pvp arean they made. There is nothing that seems better about the new ones. As allready said in rhe thread, they should look at daoc battlegrounds. A much much more fun way of doing this...

  • JeroKaneJeroKane Member EpicPosts: 6,959
    Originally posted by cadric


    What a fail.. Sony just don't get pvp. Fail again. I bet this will used as little as their first pvp arean they made. There is nothing that seems better about the new ones. As allready said in rhe thread, they should look at daoc battlegrounds. A much much more fun way of doing this...



     

    Get a grip man! I would be overly impressed if they can achieve smooth PVP gameplay in a 48man battleground in EQ2!

    Did you ever play EverQuest2?  Appearently not. Otherwise you wouldn't come up with such a reply.

    The game engine cannot handle so many players on one spot casting a truckload of spells on eachother!

    People are already experiencing heavy lag during 24man RAID's and have to basically turn off all particle effects.

    Maybe if their graphics dev is finished with the Shader Model 3.0 conversion and starts working on the particle engine and manages to move most of the particle effects to the GPU.... maybe, maybe then they might be able to push the size of the BG's a bit.  Who knows.

    Cheers

  • goemoegoemoe Member UncommonPosts: 272
    Originally posted by ste2000


    3 years ago when I left EQ2 I predicted the WoWification of EQ2.

    Now SoE has finally brought the project to the desired conclusion.

    Gratz on ruining a decent game...............

    I know exactly what you feel....

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