It looks like you're new here. If you want to get involved, click one of these buttons!
MMORPG.com's Bill Murphy takes a critical look at the post-apocalyptic virtual world MMORPG, Fallen Earth.
Fallen Earth is the type of game fans of MMOs should love to see hit the scene. From a small group of talented developers without coffers the size of Fort Knox, comes a game that hearkens back to the days of MMO-yore while giving the genre a much needed dose of originality. The game is buggy, a bit antiquated in terms of visuals, and has some rough edges that need smoothing, but in a gaming scene populated by products that are all trying to copy one another while spending the budget of a small country, it is certainly refreshing to see the little guy shine.
In a lot of ways Fallen Earth reminds me very much of EVE Online. Both are from unknown developers, had little to no fanfare at launch, and yet both managed to score a small but dedicated fan-base from day one. The latter, as we now know, grew exponentially over the years almost entirely by word of mouth, and I would not be surprised if with time and polish Fallen Earth sees the same trend. But before you start to think this game is my own personal messiah, let's get into the parts I found a little tough to swallow.
Read the Fallen Earth Review.