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A sample of some of my Mortal Online Beta moments...

Zaxx99Zaxx99 Member Posts: 1,761

    I am really enjoying the Mortal Online beta, and I think it really stems from missing my first ever mmorpg in Ultima Online. I miss UO and those pre-Trammel days back before the year 2000 or so.

They say a picture is worth 1,000 words. So I will be showing some video samples of my beta experience here with links to uploads I'll put on Youtube. I have to work long hours and stuff, so I'll probably only be able to put a couple of videos up per day, but I plan on posting atleast 20 videos of different elements of my beta experience.

Here's the first...

 1) Creating one of my first simple bows: www.youtube.com/watch

    At an early skill level, you'll see in my next video how bad it sucks, hehe.

--------------------------------------------------------

 2) Here I skill up a little in bow making to see what difference it makes: www.youtube.com/watch

    As you can see, I made exactly the same bow with the same material, and have exactly the same archery skill. Just a little bump from 15 skill to 22 skill in bow crafting makes a noticeable difference in the range.

--------------------------------------------------------

3) Exploring the Country Side Running Free: www.youtube.com/watch

   This is simply running by foot and admiring the wide open spaces and mostly the sky and amazing cloud formations in Mortal Online.

---------------------------------------------------------

4) Here I have found a pack of horses in my exploring and attempt to TAME one: www.youtube.com/watch

    Lucky for me, my taming skill had already been worked on a little, or I might have been attacked by this horse like the first time I tried taming one. I wound up a bloody pile and seeking out a priest for resurrection! Riding the horse also skills up and allows you to travel at faster speeds.

---------------------------------------------------------

5) Here is a GM event that I came across while playing this weekend: www.youtube.com/watch

   The devs were asking any players that wanted to participate in this event to come out to "Twin Towers" by "Sausage Lake". So after 15 minutes or so of running around and exploring, I finally found the place.. and it was packed with players. Very little lag surprisingly, and a lot of players and action going on!

---------------------------------------------------------

 6) Here I died and can easily see all of my options where priests stand waiting for me to come and simply target them to come back to life: www.youtube.com/watch

    They made this change in the most recent update of bug fixes and updates on January 9, 2010. This is just one of the many examples of how this game is getting slowly better as the days and weeks go by. There are obviously still many issues but the main focus here is that they are constantly making improvements and the game is slowly getting better.

------------------------------------------------------

**  7) The GM Event and all the players start warring it out here - Fun Stuff! : www.youtube.com/watch

** Zaxx 'Best Yet' MO Video **

        In this video, the chaos has started at the GM event as players just decided to to a big free-for-all war. This archer whackin' me has definitely spent a few hours getting a nice solid bow and working on his skills because his shots hurt, ouch! I said the hell with it, and chased him through the chaos anyhow equipped only with my nooby starter axe. As I expected, I met my death, but he certainly finished me off in a gruesome fashion! Yikes!  

---------------------------------------------------------

-- More videos coming soon --

---------------------------------------------------------  

Your feedback and comments are welcome!  

Take care all :-)  

 

-  Zaxx

image

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Comments

  • prowprow Member Posts: 188

    Great graphics but the game is still bare with no content.  Best game ever?  Dont think so...

  • HerculesSASHerculesSAS Member Posts: 1,272

    Funny thing is that they just moved the crafting menus to a 'workbench' now rather than on an NPC -- it's the same basic crafting system in the end, though the skill system might spice it up a bit.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by prow


    Great graphics but the game is still bare with no content.  Best game ever?  Dont think so...

     

    You'd be surprised how fun a game void of developed content can be, my most memorable gaming moments come from player interactions in SWG, never have I gotten that kind of experience from pre-defined content. Theme park content is to predictable and never changes it's the same ride you took yesterday and the day before. Maybe it's your preference to play in a theme park loaded with content. Some prefer to look toward the community around them as their content, there's nothing wrong about either view point.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • ozy1ozy1 Member Posts: 309

    Im in beta also, the game is far away from release. I wish AV all the best though and hope they can pull it off.

     

    Playing Darkfall EU1 Server

  • HerculesSASHerculesSAS Member Posts: 1,272
    Originally posted by parrotpholk

    Originally posted by Malickie

    Originally posted by prow


    Great graphics but the game is still bare with no content.  Best game ever?  Dont think so...

     

    You'd be surprised how fun a game void of developed content can be, my most memorable gaming moments come from player interactions in SWG, never have I gotten that kind of experience from pre-defined content. Theme park content is to predictable and never changes it's the same ride you took yesterday and the day before. Maybe it's your preference to play in a theme park loaded with content. Some prefer to look toward the community around them as their content, there's nothing wrong about either view point.

    Its about the tools you have to create content though. A mistake people make about sandbox is that you are just dropped in world and there you are. You have to have something to do or some point otherwise you end up with second life.

    At least somebody understands what a sandbox environment is. The problem with MO is that the 'tools' to build the game world around you are lacking severely, and the only thing to really do is use a mediocre crafting system to create 2 handed swords (the only weapon worth using because there's no weapon balance) and then go fight each other in a very basic and one dimensional PvP system. No guildwars, no guild communications, etc etc... and you can't even identify who is in your guild unless you dress alike.

     

    The "sandbox" of MO exists on paper, not in the game. I had hoped they would revamp it to be at least a good combat game, so the rest would come in time because combat was great (ala EVE), but sadly they went for the fluff and it's the worst of all worlds instead of the best of one.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by parrotpholk

    Originally posted by Malickie


     
    You'd be surprised how fun a game void of developed content can be, my most memorable gaming moments come from player interactions in SWG, never have I gotten that kind of experience from pre-defined content. Theme park content is to predictable and never changes it's the same ride you took yesterday and the day before. Maybe it's your preference to play in a theme park loaded with content. Some prefer to look toward the community around them as their content, there's nothing wrong about either view point.

    Its about the tools you have to create content though. A mistake people make about sandbox is that you are just dropped in world and there you are. You have to have something to do or some point otherwise you end up with second life.

     

    True to an extent, however ( I must say, i haven't played) it seems MO is geared toward PVP through and through. That's the tool it's how you use it that counts IMO. If I think back to my time in SWG, the only tool we really had (when the game was the most fun) was the community around us. The guilds and PVP is what made our server (bloodfin) strive. I can't really think of a day I logged on worrying about anything other than what was going on between our guild and our enemies.

    My point boils down to some can make more out of less, if you know what I mean. I understand some people would look onto such a game and think "WTH am I paying for?, I shouldn't have to make my own fun". WHich is a perfectly understandable opinion to carry. This kind of player isn't going to be content with a few tools to play in asandbox in the first place, that's why there are other games out there.

    My understanding of MO is it's geared toward a guild building/warring playstyle. As well as toward a free for all itemization environment, what's yours could be mine if you cross me the wrong way. It creates an atmosphere where if you lack respect you get punished for it, as the criminal or the victim.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • AnubisanAnubisan Member UncommonPosts: 1,798

    The game is a long way from where it needs to be to compete with the likes of Darkfall. However, it is still being developed and I'm sure it will make some big strides in next few months. I just personally hope that they keep it from releasing until it is a loit more polished.

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    This game certainly appeals to me more than Darkfall; however, the fact that I supposedly can't view my own character in third person sorta ruins the experience for me. 

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by HerculesSAS


    At least somebody understands what a sandbox environment is. The problem with MO is that the 'tools' to build the game world around you are lacking severely, and the only thing to really do is use a mediocre crafting system to create 2 handed swords (the only weapon worth using because there's no weapon balance) and then go fight each other in a very basic and one dimensional PvP system. No guildwars, no guild communications, etc etc... and you can't even identify who is in your guild unless you dress alike.
     
    The "sandbox" of MO exists on paper, not in the game. I had hoped they would revamp it to be at least a good combat game, so the rest would come in time because combat was great (ala EVE), but sadly they went for the fluff and it's the worst of all worlds instead of the best of one.

    This shows the underlying problem on this forum, this is the first time I've seen anyone even explain the content of the game in a manner you could trust. I take back my statement about them giving you PVP tools, if there isn't really even a guild system in place that's sorry.

    See rather than argue the semantics of what a sandbox is and how we define them, people should discuss the systems in place so there's no room for semantics arguments.

    Just to clarify I never called MO a sandbox, as I was unsure there were actually world building tools, such as player created quests, housing and changeable landscapes.

    I was referring to how fun PVP can be in an environment such as Galaxies, which in the beginning didn't have much in the way of sandbox tools, only community building tools (to me there's a difference). The poster who replied to me brought up sandbox.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • SigrandSigrand Member UncommonPosts: 367

    Glad to see you're enjoying the game, Zaxtor.  I know what you mean about the game filling a certain role that seems to have been left unfilled for years.  It needs a lot of work, but the core is there to be built upon, and in time I think the game will be one of the best sandbox games out there, maybe the best fantasy one at some point.  Have fun and keep posting videos.

    To the guy who was saying that the workbench just fills the role of the npc - that's basically true but there are a few differences:

    1.)  You can have workbenches in your houses.

    2.)  The success rate and quality depend on your skill.

    3.)  The refining system is hugely different now, involving forges and such.

    I'd say that the crafting system, albeit a little unpolished, is one of the strongest parts of the game at this stage.  I'll definitely be a crafter until magic is worth playing.

  • HerculesSASHerculesSAS Member Posts: 1,272
    Originally posted by Malickie

    Originally posted by HerculesSAS


    At least somebody understands what a sandbox environment is. The problem with MO is that the 'tools' to build the game world around you are lacking severely, and the only thing to really do is use a mediocre crafting system to create 2 handed swords (the only weapon worth using because there's no weapon balance) and then go fight each other in a very basic and one dimensional PvP system. No guildwars, no guild communications, etc etc... and you can't even identify who is in your guild unless you dress alike.
     
    The "sandbox" of MO exists on paper, not in the game. I had hoped they would revamp it to be at least a good combat game, so the rest would come in time because combat was great (ala EVE), but sadly they went for the fluff and it's the worst of all worlds instead of the best of one.

    This shows the underlying problem on this forum, this is the first time I've seen anyone even explain the content of the game in a manner you could trust. I take back my statement about them giving you PVP tools, if there isn't really even a guild system in place that's sorry.

    See rather than argue the semantics of what a sandbox is and how we define them, people should discuss the systems in place so there's no room for semantics arguments.

    Just to clarify I never called MO a sandbox, as I was unsure there were actually world building tools, such as player created quests, housing and changeable landscapes.

    I was referring to how fun PVP can be in an environment such as Galaxies, which in the beginning didn't have much in the way of sandbox tools, only community building tools (to me there's a difference). The poster who replied to me brought up sandbox.

     

    The inherent problem here is if you discuss indifvidual systems like combat, or crafting, or whatever.... there is a distinct imbalance in the review of said system.

     

    Take combat for example. Many, many people believe it to be one dimensional and boring. I'm one of them. I can explain in detail why it's one dimensional, why most people arm up with a single weapon (weapon imbalance), how there are no skills involved in PvP other than circle strafing and waiting for swing resets, how magic plays a very small role in fighting right now, etc... and the responses will simply tell everybody that I'm a troll who is upset about something.

     

    There is no intellectual honesty about the game really -- it's a pretty looking, cobbled together mess by a bunch of individuals who have never shipped a product in their entire life. Fanboys will support it. Trolls will flame it stupidly. And people like me who don't want unsuspecting customers to "buy in" to the BS that is spewed and tell it straight will be put into the category of "Troll".

  • adralaadrala Member Posts: 148

     The thing is that you guys try to judge the game when its is still not ready.

    Its like looking at a video of a guy digitally painting and try to judge the painting in the first 30 seconds.

    Wait until its released. Wait even after the firsth month after release has passed.

    Then make it a review.

     

    Right now so many things are missing that reviewing the game is pointless.

    The systems in MO are all linked. If A is missing then B does not perform as it should and people complain.

     

    For example I still remember when ppl were saying how MO will turn into a soft porn game where all the world will be walking arround naked. Guess what?

    I hardly see naked people after the last patch.

     

     

     

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 16,983
    Originally posted by adrala


     The thing is that you guys try to judge the game when its is still not ready.
    Its like looking at a video of a guy digitally painting and try to judge the painting in the first 30 seconds.
    Wait until its released. Wait even after the firsth month after release has passed.
    Then make it a review.
     



     

    Somehow you went from posting that.. to posting this just 4 minutes later...

    -------------------------------------------------

    adrala

    Hard Core Member

    Joined: 2/07/07

    Posts: 66

    Merits:

    -Huge world without zones

    -Beautifull design and art

    -Real time combat with several hitboxes

    -The best crafting system in a mmo up to date

    -The best mount system in a mmo up to date

    -Very good housing system where players can plays houses in spots they prefer and late ron add workshops, stables, etc.

     

    "Problems":

    -game is still in beta and lacks some stuff.

    ---------------------------------------------------------

     

    So.. your saying we shouldn't "judge the game".. but have no problem saying it has "The best crafting system in a mmo up to date" and all that other stuff.  So I guess it's just not fair to say anything BAD about the game... but it's OK to post glowing fan-fiction responses?

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • adralaadrala Member Posts: 148
    Originally posted by Slapshot1188

    Originally posted by adrala


     The thing is that you guys try to judge the game when its is still not ready.
    Its like looking at a video of a guy digitally painting and try to judge the painting in the first 30 seconds.
    Wait until its released. Wait even after the firsth month after release has passed.
    Then make it a review.
     



     

    Somehow you went from posting that.. to posting this just 4 minutes later...

    -------------------------------------------------

    adrala

    Hard Core Member

    Joined: 2/07/07

    Posts: 66

    Merits:

    -Huge world without zones

    -Beautifull design and art

    -Real time combat with several hitboxes

    -The best crafting system in a mmo up to date

    -The best mount system in a mmo up to date

    -Very good housing system where players can plays houses in spots they prefer and late ron add workshops, stables, etc.

     

    "Problems":

    -game is still in beta and lacks some stuff.

    ---------------------------------------------------------

     

    So.. your saying we shouldn't "judge the game".. but have no problem saying it has "The best crafting system in a mmo up to date" and all that other stuff.  So I guess it's just not fair to say anything BAD about the game... but it's OK to post glowing fan-fiction responses?

     

    I really cant see the conection between saying its too early to give a full review of the game and say that certain feature it has are better than what can be seen in other games.

     

    Saying that it has cool graphics is not the same as saying the game is bad and it will fail or that the game is the best game ever...

    If you cant see the difference then I suggest you, like..go back to school ^^

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by parrotpholk

    Originally posted by Malickie

    Originally posted by prow


    Great graphics but the game is still bare with no content.  Best game ever?  Dont think so...

     

    You'd be surprised how fun a game void of developed content can be, my most memorable gaming moments come from player interactions in SWG, never have I gotten that kind of experience from pre-defined content. Theme park content is to predictable and never changes it's the same ride you took yesterday and the day before. Maybe it's your preference to play in a theme park loaded with content. Some prefer to look toward the community around them as their content, there's nothing wrong about either view point.

    Its about the tools you have to create content though. A mistake people make about sandbox is that you are just dropped in world and there you are. You have to have something to do or some point otherwise you end up with second life.

     

    This ^  many people seem think content merely means quests or something. Content is more about whats in the world. What we have to interact with. What we have to explore. What tools we have to pretty much create our own adventure. A sandbox needs a lot to do in order to give people lots of options. Freedom to do what you wish in a world that has nothing to do simply isn't a sandbox lol, thats called purgatory lol. 

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by HerculesSAS

    Originally posted by Malickie

    Originally posted by HerculesSAS


    At least somebody understands what a sandbox environment is. The problem with MO is that the 'tools' to build the game world around you are lacking severely, and the only thing to really do is use a mediocre crafting system to create 2 handed swords (the only weapon worth using because there's no weapon balance) and then go fight each other in a very basic and one dimensional PvP system. No guildwars, no guild communications, etc etc... and you can't even identify who is in your guild unless you dress alike.
     
    The "sandbox" of MO exists on paper, not in the game. I had hoped they would revamp it to be at least a good combat game, so the rest would come in time because combat was great (ala EVE), but sadly they went for the fluff and it's the worst of all worlds instead of the best of one.

    This shows the underlying problem on this forum, this is the first time I've seen anyone even explain the content of the game in a manner you could trust. I take back my statement about them giving you PVP tools, if there isn't really even a guild system in place that's sorry.

    See rather than argue the semantics of what a sandbox is and how we define them, people should discuss the systems in place so there's no room for semantics arguments.

    Just to clarify I never called MO a sandbox, as I was unsure there were actually world building tools, such as player created quests, housing and changeable landscapes.

    I was referring to how fun PVP can be in an environment such as Galaxies, which in the beginning didn't have much in the way of sandbox tools, only community building tools (to me there's a difference). The poster who replied to me brought up sandbox.

     

    The inherent problem here is if you discuss indifvidual systems like combat, or crafting, or whatever.... there is a distinct imbalance in the review of said system.

     

    Take combat for example. Many, many people believe it to be one dimensional and boring. I'm one of them. I can explain in detail why it's one dimensional, why most people arm up with a single weapon (weapon imbalance), how there are no skills involved in PvP other than circle strafing and waiting for swing resets, how magic plays a very small role in fighting right now, etc... and the responses will simply tell everybody that I'm a troll who is upset about something.

     

    There is no intellectual honesty about the game really -- it's a pretty looking, cobbled together mess by a bunch of individuals who have never shipped a product in their entire life. Fanboys will support it. Trolls will flame it stupidly. And people like me who don't want unsuspecting customers to "buy in" to the BS that is spewed and tell it straight will be put into the category of "Troll".



     

    its not finished yet was you there for combat beta?

  • phrankphrank Member Posts: 238

    Actually Parrot in the classic sense Second LIfe is the "sandboxiest" game of all MMORPG's. They give you a blank slate and the tools to create just about anything you can imagine including other tools to create new items, terraforming terrain, creating intelectual property in game that can sell for actual money, etc.....that is pretty damn "sandboxy" when I look at it.

    No other game is as freeform and open ended but I understand what you are saying. I just think you could have used a better example

    This game though is nothing close to second life, or even DnL or DnF for that matter. Maybe in a year or so, but I don't see their funds holding out that long, nor do I see the devs not jumping ship long before that since they are being payed slave wages and treated like indentured servants.

    Oh and Down, the game is supposed to have shipped twice already and their own newsletter says they were delaying it another month so it damn well better be finished at this point in time or it has even less of a chance then Deceit-n-Lie did of surviving.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by GrayGhost79

    Originally posted by parrotpholk

    Originally posted by Malickie


     
    You'd be surprised how fun a game void of developed content can be, my most memorable gaming moments come from player interactions in SWG, never have I gotten that kind of experience from pre-defined content. Theme park content is to predictable and never changes it's the same ride you took yesterday and the day before. Maybe it's your preference to play in a theme park loaded with content. Some prefer to look toward the community around them as their content, there's nothing wrong about either view point.

    Its about the tools you have to create content though. A mistake people make about sandbox is that you are just dropped in world and there you are. You have to have something to do or some point otherwise you end up with second life.

     

    This ^  many people seem think content merely means quests or something. Content is more about whats in the world. What we have to interact with. What we have to explore. What tools we have to pretty much create our own adventure. A sandbox needs a lot to do in order to give people lots of options. Freedom to do what you wish in a world that has nothing to do simply isn't a sandbox lol, thats called purgatory lol. 

      If you notice what I actually wrote, I mentioned the fact that the game had no content. Yet still could be fun, depending on how the PVP environment was. Only in reference to the OP's post. I really didn't understand the response which was given from parrot (that is why I didn't reply to it directly).

    I made no comparison to sandboxes, If anything it sounds more like a virtual world sim a'la galaxies than it does an actual sandbox game. I've been here long enough to know better than bring up the word sandbox, it creates the same debate every time.Which always derails the original topic.

    How about we stick with terms like free-form game-play, to avoid unneeded semantics games. Thanks!

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by Malickie

    Originally posted by GrayGhost79

    Originally posted by parrotpholk

    Originally posted by Malickie


     
    You'd be surprised how fun a game void of developed content can be, my most memorable gaming moments come from player interactions in SWG, never have I gotten that kind of experience from pre-defined content. Theme park content is to predictable and never changes it's the same ride you took yesterday and the day before. Maybe it's your preference to play in a theme park loaded with content. Some prefer to look toward the community around them as their content, there's nothing wrong about either view point.

    Its about the tools you have to create content though. A mistake people make about sandbox is that you are just dropped in world and there you are. You have to have something to do or some point otherwise you end up with second life.

     

    This ^  many people seem think content merely means quests or something. Content is more about whats in the world. What we have to interact with. What we have to explore. What tools we have to pretty much create our own adventure. A sandbox needs a lot to do in order to give people lots of options. Freedom to do what you wish in a world that has nothing to do simply isn't a sandbox lol, thats called purgatory lol. 

      If you notice what I actually wrote, I mentioned the fact that the game had no content. Yet still could be fun, depending on how the PVP environment was. Only in reference to the OP's post. I really didn't understand the response which was given from parrot (that is why I didn't reply to it directly).

    I made no comparison to sandboxes, If anything it sounds more like a virtual world sim a'la galaxies than it does an actual sandbox game. I've been here long enough to know better than bring up the word sandbox, it creates the same debate every time.Which always derails the original topic.

    How about we stick with terms like free-form game-play, to avoid unneeded semantics games. Thanks!

     

    Why? SV herald MO as a sandbox lol, what is wrong with judging it as a sandbox? 

     

    As for the rest, don't get me wrong I enjoy PvP... but if I wanted to do so in an empty world an MMO is the last place I would look. I mean if all there is, is PvP then way pay a monthly fee to play? Why not play Age of Chivalry instead? Get my PvP fix in a fantasy type of setting. But you actually have some objectives to do. 

     

    You need a great deal more than just PvP for an MMO to be considered good and worth that monthly fee lol. 

     

    So if there is no content and its a PvP only MMO... why should I pick to play MO over Age of Chivalry or even Mount and Blade?

    With no content other than PvP in a fantasy setting what motivation is there?

    The sheep find out who they are fairly quickly and with nothing to do but PvP the sheep tend to leave very quickly. Then the wolves turn on each other and feed on themselves until eventually they all get bored and move on. 

     

    Content outside of PvP is essential in a PvP MMO. You must have a well done PvE side of the game or another means of keeping non PvP'rs interested. Those non PvP'rs do two things. 

    One they give reds someone to gank

    and 

    Two they give blues someone to protect.

     

    This creates a lot of the PvP action as it turns everything into a sort of FFA Faction vs Faction system. You would probably have to have experienced it to understand. UO was great because it a great PvE side to the game which encouraged people to get out there into the world. This gave reds plenty of targets. This gave blues others to aid and protect. This gave way to wars. 

     

    Without the content ... well might as well play Age of Chivalry.  

  • Zaxx99Zaxx99 Member Posts: 1,761

    Just a note for anyone interested..

    I have added more videos to Youtube with some of my beta experience.

    Also, keep checking this thread and my first post for more videos coming over the next week or so.


    - Zaxx

    image

  • Erowid420Erowid420 Member Posts: 93
    Originally posted by HerculesSAS


    At least somebody understands what a sandbox environment is. The problem with MO is that the 'tools' to build the game world around you are lacking severely, and the only thing to really do is use a mediocre crafting system to create 2 handed swords (the only weapon worth using because there's no weapon balance) and then go fight each other in a very basic and one dimensional PvP system. No guildwars, no guild communications, etc etc... and you can't even identify who is in your guild unless you dress alike.
     
    The "sandbox" of MO exists on paper, not in the game. I had hoped they would revamp it to be at least a good combat game, so the rest would come in time because combat was great (ala EVE), but sadly they went for the fluff and it's the worst of all worlds instead of the best of one.



     

    For you...

     

    The only thing to do FOR YOU...  not everyone is focused on one-on-one melee combat. Of coarse Mortal Online would be one dimensional and boring if all you could imagine doing is circle strafing and melee comnbat..!

    Nothing you say is fact, but opinion. I said this before... I think you are afraid of the openess of this game and need to be told constantly that there is "other" things to do in the game. But all you can ONLY focus on is melee combat! If that is the case, then just go play an ARCADE game.

     

    Secondly, build a village in the mountains and protect it all all costs..  thats something to do isn't it? Thats what Darkfall was..  and probably what you want. My friend has claimed he will buy and sell for several months, corner the market wherever he can and make a small fortune knowing the "markets". All-the-while crafting in major cities. He plans on making his vast fortune, to be the first ship builder and Master ship-smith. 

    He also plans on offering charters to the new world (New Continent when it becomes available)... THEN he plans on making his Character a fighter..  after his business is self sustainable.

    That^^..  is just one example of a sandbox. All you utterly care about is the one dimensional aspect of combat.... Melee.

     

    Lastly, almost everything you've complained about has some truth to it, but then again, you add a dose of conspiracy to the mix. Always implying that StarVault incompetent (14 people.. uno?) and the problems they face are insurmountable or under some incredible and dire timeline..

    Dude, it's beta... StarVault has already told you BEFORE buying, how rough around the edges this development cycles is going to be. If you don't have the backbone to wait a few momths while they iron out the remedial bugs, then just be man enough and admit you simple are an overly-impatient person..!

    You seem to want all these fixes NOW, without understanding why there are proceedures for eradicating and polishing..! It's incredible really.. how bereft you are of basic developmental proceedures.

     

    Yes.. sh1t is broke in Mortal Online...  nobody is denying it. But sh1t has been broken all beta long...  it was the same for Meridian59, Ultima Online, Everquest, Ashron's Call, Dark Age of Camelot, StarWars Galaxies, etc...

     

    What is your point? You state the most obvious bugs, as if it some insighful wisdom...   but unfortuneatly, all it really is...   Hercules = MO Troll

     

    ___________________________

    - Knowledge is power, ive been in school for 28 years!

  • KoisadKoisad Member Posts: 61
    Originally posted by Erowid420



     

    For you...

     

    Long text

     

    QFT.

     

  • DataDayDataDay Member UncommonPosts: 1,538

    i have to question the art direction for MO as well as the claim of beta status. It clearly shouldnt be in beta going by those video clips.

  • AbloecAbloec Member CommonPosts: 315
    Originally posted by Erowid420

    Originally posted by HerculesSAS


    At least somebody understands what a sandbox environment is. The problem with MO is that the 'tools' to build the game world around you are lacking severely, and the only thing to really do is use a mediocre crafting system to create 2 handed swords (the only weapon worth using because there's no weapon balance) and then go fight each other in a very basic and one dimensional PvP system. No guildwars, no guild communications, etc etc... and you can't even identify who is in your guild unless you dress alike.
     
    The "sandbox" of MO exists on paper, not in the game. I had hoped they would revamp it to be at least a good combat game, so the rest would come in time because combat was great (ala EVE), but sadly they went for the fluff and it's the worst of all worlds instead of the best of one.



     

    For you...

     

    The only thing to do FOR YOU...  not everyone is focused on one-on-one melee combat. Of coarse Mortal Online would be one dimensional and boring if all you could imagine doing is circle strafing and melee comnbat..!

    Nothing you say is fact, but opinion. I said this before... I think you are afraid of the openess of this game and need to be told constantly that there is "other" things to do in the game. But all you can ONLY focus on is melee combat! If that is the case, then just go play an ARCADE game.

     

    Secondly, build a village in the mountains and protect it all all costs..  thats something to do isn't it? Thats what Darkfall was..  and probably what you want. My friend has claimed he will buy and sell for several months, corner the market wherever he can and make a small fortune knowing the "markets". All-the-while crafting in major cities. He plans on making his vast fortune, to be the first ship builder and Master ship-smith. 

    He also plans on offering charters to the new world (New Continent when it becomes available)... THEN he plans on making his Character a fighter..  after his business is self sustainable.

    That^^..  is just one example of a sandbox. All you utterly care about is the one dimensional aspect of combat.... Melee.

     

    Lastly, almost everything you've complained about has some truth to it, but then again, you add a dose of conspiracy to the mix. Always implying that StarVault incompetent (14 people.. uno?) and the problems they face are insurmountable or under some incredible and dire timeline..

    Dude, it's beta... StarVault has already told you BEFORE buying, how rough around the edges this development cycles is going to be. If you don't have the backbone to wait a few momths while they iron out the remedial bugs, then just be man enough and admit you simple are an overly-impatient person..!

    You seem to want all these fixes NOW, without understanding why there are proceedures for eradicating and polishing..! It's incredible really.. how bereft you are of basic developmental proceedures.

     

    Yes.. sh1t is broke in Mortal Online...  nobody is denying it. But sh1t has been broken all beta long...  it was the same for Meridian59, Ultima Online, Everquest, Ashron's Call, Dark Age of Camelot, StarWars Galaxies, etc...

     

    What is your point? You state the most obvious bugs, as if it some insighful wisdom...   but unfortuneatly, all it really is...   Hercules = MO Troll

     

     

    I agree with your post entirely, but that is how the world works, negative always stands above the positive when being viewed by a spectator.

     

    Like my job, I work my ass off for them and go out of my way to help them, yet I make a simple mistake and it turns into a big fiasco.

     

    RL weight system in my eyes negative weights 20 lbs positive weights 2lbs.

    image

    Damnant quod non intellegunt
  • HerculesSASHerculesSAS Member Posts: 1,272
    Originally posted by Erowid420



    For you...
     
    The only thing to do FOR YOU...  not everyone is focused on one-on-one melee combat. Of coarse Mortal Online would be one dimensional and boring if all you could imagine doing is circle strafing and melee comnbat..!
    Nothing you say is fact, but opinion. I said this before... I think you are afraid of the openess of this game and need to be told constantly that there is "other" things to do in the game. But all you can ONLY focus on is melee combat! If that is the case, then just go play an ARCADE game.
    I'm afraid of the "opennness" of the game? No offense there, but that's a little silly. Now I'm not saying that everybody is focused on one on one melee combat. But it drives the entire game -- the conflict. And unfortunately, the system for conflict is severely lacking. No guild wars are set up. No guild communications. No ability to track your guild either. There is no seiging. It's just mindless, and one dimensional PvP with an atrocious magic system tossed in as  a "placeholder". And I think a lot of people agree on the PvP being kind of bland. My point is that if the PvP is bland, people won't stick around, and the crafting will have no utility or meaning.
     
    Secondly, build a village in the mountains and protect it all all costs..  thats something to do isn't it? Thats what Darkfall was..  and probably what you want. My friend has claimed he will buy and sell for several months, corner the market wherever he can and make a small fortune knowing the "markets". All-the-while crafting in major cities. He plans on making his vast fortune, to be the first ship builder and Master ship-smith. 
    He also plans on offering charters to the new world (New Continent when it becomes available)... THEN he plans on making his Character a fighter..  after his business is self sustainable.
    That^^..  is just one example of a sandbox. All you utterly care about is the one dimensional aspect of combat.... Melee.
     
    Okay, so your example is essentially one embroiled in combat. You have a location in the mountains and want to protect it. Great! Unfortunately, protecting it means you have to sit guard 24/7 because there's no war declaration system. There is no seiging system. But of course, you can have 20 gimps attack your house and demolish it by morning while you're off sleeping. And thus, with the limited scope of PvP, and the boring nature of it since it's horribly imbalanced, slow, and one dimensional, means people will just not bother sticking around. Thus, your ship builder, with his massive fortune will have nobody to sell anything to.


    See the point here is, the entire game HINGES on good PvP. Darkfall has a decent seiging/warfare system. The combat itself is mediocre, but it's the mass ability of combat (that was there on launch, albeit buggy) that kept people playing. And even with all that, people are still leaving in droves and the servers are often a barren wasteland because the huge alliances and wars that were going on weren't sustainable because the rest of the game was so damned boring. You know the other stuff, like PvE and all that -- stuff that MO lacks SEVERELY and doesn't have ANY of. Oh, but they have crafting. Woo hoo.
     
    Lastly, almost everything you've complained about has some truth to it, but then again, you add a dose of conspiracy to the mix. Always implying that StarVault incompetent (14 people.. uno?) and the problems they face are insurmountable or under some incredible and dire timeline..
    I don't think the problems are insurmountable. But in the timeframe they have which is basically a month or so, they are insurmountable with almost any competent team. Are they incompetent? Some of them may have some talent -- I think the artists and level builders get this nod -- but the management and 'lead programmer' Sebastian has never shipped a product in their entire lives. Forget shipping a game -- they haven't shipped a freeware version of Pong yet. Henrik's last job was spamming people for online poker sites, and his father basically gave him the seed money to start the company. So yea, there is a lot of incompetence in SV, and it's readily evident by the process their beta has gone through. Not that it matters much, but I do this kind of stuff for a living (enterprise systems). You can search the MO forums for the developers saying they are "impressed" with my knowledge if you feel I'm lying. I really don't care.
    Dude, it's beta... StarVault has already told you BEFORE buying, how rough around the edges this development cycles is going to be. If you don't have the backbone to wait a few momths while they iron out the remedial bugs, then just be man enough and admit you simple are an overly-impatient person..!
    You seem to want all these fixes NOW, without understanding why there are proceedures for eradicating and polishing..! It's incredible really.. how bereft you are of basic developmental proceedures.
     Yes.. sh1t is broke in Mortal Online...  nobody is denying it. But sh1t has been broken all beta long...  it was the same for Meridian59, Ultima Online, Everquest, Ashron's Call, Dark Age of Camelot, StarWars Galaxies, etc...
     What is your point? You state the most obvious bugs, as if it some insighful wisdom...   but unfortuneatly, all it really is...   Hercules = MO Troll
     Yes, the "dude it's beta" comment is an entertaining one. I posted many, many months ago about what a beta process consists of. I posted it before I was even a PART of the beta. Why? Because I run beta tests for thousands of users already. I posted how they are supposed to run, and what we should look to expect from SV.
    Of course, stuff is broken. Betas are meant to remedy those things. But betas are not meant to have freshly coded systems implemented into the build. That is a pre-alpha stage. As far as comparing it to UO, or EQ, or AC, or DAoC well... look at the success stories of that bunch. Namely UO, EQ, AC and DAoC. WAR was one that was an utter failure if you want to toss that in. All those games (yes, I beta'd them) had the complete game in during the beta. I didn't see a massive change one week and say "OMG they put in a new AI system!" or something to that effect. They followed the process of a true beta. Was it broken? Sure it was -- lots of bugs were present even during launch, but that's generally a business decision to push the launch. The job of a developer and project manager is to launch a proper beta, and then a business person will make the decision to "launch". Betas are notoriously costly, but maybe not so for SV -- they had people pay for beta. But look at the failure there -- WAR.. and they followed a beta process that was flawed in similar ways to MO's beta -- though a LOT better. SV is actively coding systems and tossing them into the game. The new AI, the crafting systems, the thievery system, the new UI, the cave system, the jungle system, etc -- all coded while beta is going on, and tossed into the game. Every patch thus far has broken the game in one way or another. AI had to come out entirely this patch because it lagged the server to hell.
    In the end though, MO was and has been billed as a PvP game. The PvP sucks. And instead of working on the PvP to keep the core audience and even some of the outliers (crafters and such), they are leaving it rather untouched and going for crafting. If they think that will work, then go for it. Personally my opinion is that combat should be first and foremost as it sets the tone for the rest of the game. You may disagree, and that's fine. But shady business practices, lack of knowledge and professionalism from the dev team, the inability to do the most basic things in an organized fashion well.. it does upset me. And if I dissuade one person from "buying beta" then I feel it's a good time investment on my part. I mean hell, I'm getting paid for it anyway, because I'm at work. That's why I don't post here when I'm home.
    If SV had refunded my money like I had asked, then I wouldn't even be here, but since I'm economically tied to the game, you're stuck with me. And as upsetting as it is, for a person to actively root the opposing side for a game you seem to love, I must tell you that life isn't all about people agreeing with you, and yelling at the top of your lungs gets you more ignored than it does listened to.
     
    Have fun.

     

     

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