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Guild Wars 2: Exclusive Interview

StraddenStradden Managing EditorHalifax, NSPosts: 6,696Member

On the heels of their new Guild Wars 2 Races video, MMORPG.com's Garrett Fuller spoke with Ree Soesbee, Eric Flannum and Dave Beetlestone about everything from the races video to the game world.

Screenshot

MMORPG.com:

The biggest question on everyone's mind is how will Guild Wars 2 be different from Guild Wars?

Eric Flannum:

Almost too many things to mention! Most if not all of the same philosophies behind the design of Guild Wars 1 were maintained for Guild Wars 2. However, once you take into account the major differences between the two games and start applying those philosophies, things tend to diverge quite a bit. The biggest differences include a fully persistent world, fully 3D engine, a less complex combat system with fewer overall skills, multiple playable races, and separate world servers. Each of these differences has an enormous impact on every decision we make from there.

One example of this was how the decision to have multiple playable races impacted the way we created armor for the game. In Guild Wars 1, every single profession had armor and animations that were specific to that profession. Multiplying the number of professions with the number of races in the game made it next to impossible for us to maintain the same armor system in Guild Wars 2. Because of this, we went to a much simpler armor system where professions use light, medium, or heavy armor. This has allowed us to provide each profession with a lot more diversity in what they can choose to wear. For example, in the past Rangers had to wear armor that tended to have a long coat and mask. They can still choose to wear an outfit that looks like that, but they now also have a much greater diversity of appearances to choose from.

Read the Exclusive Interview.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

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Comments

  • ThenariusThenarius BucharestPosts: 1,106Member

    That sounds interesting, it gave me a mixed feel, but I'm sure they know what they're doing.

  • kingtommyboykingtommyboy earthPosts: 543Member

    The guys from arenanet know what they are doing :) I guess they noticed they cannot afford it to make the same mistakes as other developers did te past few years. Guild Wars will become a great game!I can't wait to play  :D

    -------------------------------------------------------------------
    waiting for ... nothing..

  • vbatheryvbathery St. Cloud, FLPosts: 17Member

    I can't wait to play  this game i loved gw1 and gw2 is going to be really good and the under water areas sound awesome :)

  • shadow050shadow050 Severna Park, MDPosts: 18Member

    One thing is the End game section. I wonder how they will do it, saying something along the lines of not having large raids. If i missed something let me know lol

  • AlberelAlberel LondonPosts: 1,121Member

    I'm so glad to hear there's not going to be typical end-game raiding. GW1 never had much of a focus on gear grinding and by the sounds of that statement neither will GW2. Hopefully they'll find something original to keep players occupied in PvE. Does the game still not have a hard level cap as per the initial previews or have they changed that?

  • iStyleiStyle CopenhagenPosts: 40Member
    Originally posted by shadow050


    One thing is the End game section. I wonder how they will do it, saying something along the lines of not having large raids. If i missed something let me know lol

    I understood it as it was meant more like it was very casual. So it's not only a small amount of elite guilds that can do it. But it was kinda blurry.

  • ArchemorousArchemorous Gun-GaluutPosts: 197Member

    I wonder what they mean with "a less complex combat system".

    image

  • silenossilenos SopronPosts: 116Member

    can't wait to play GW2... I'm so excited and trying to be patient -_-

    I want to reborn as a Sylvari.

  • AlberelAlberel LondonPosts: 1,121Member
    Originally posted by Archemorous


    I wonder what they mean with "a less complex combat system".

    I think they were referring to the crazy number of skills in GW1. They've admitted it was too complicated, and often needlessly so as many skills did similar things, so they're cutting the numbers down. I doubt the actual combat itself will be simplified seeing as how the original was already very simple.

  • lancelot76lancelot76 San Francisco, CAPosts: 119Member
    Originally posted by silenos


    can't wait to play GW2... I'm so excited and trying to be patient -_-

    We're all in the same boat. I would settle down for a long slow burn though, GW2 most likely will not release till 2011... :-)

  • ArchemorousArchemorous Gun-GaluutPosts: 197Member
    Originally posted by lancelot76

    Originally posted by silenos


    can't wait to play GW2... I'm so excited and trying to be patient -_-

    We're all in the same boat. I would settle down for a long slow burn though, GW2 most likely will not release till 2011... :-)

     

    Good, because my hall of monuments is still too roomy.

    image

  • illyanaillyana quezon cityPosts: 614Member

    great scoop there!
    finally some questions answered

    for better or worse, many changes in the original design of GW1 happened to GW2 cuz ANET listens to player suggestions

    image
    Have fun storming the castle! - Miracle Max

  • jondifooljondifool cphPosts: 1,114Member

    to me the most interesting bit was 3 kinds of end game! PvE and PvP is ofcouse included  as exspected but World vs World ?

    what is that ? Different servers fighting each other ?

    read how to create a succesfull mmo before posting about GW2. And read tao of ArenaNet before talking about innovation in GW2

  • AlberelAlberel LondonPosts: 1,121Member
    Originally posted by jondifool


    to me the most interesting bit was 3 kinds of end game! PvE and PvP is ofcouse included  as exspected but World vs World ?
    what is that ? Different servers fighting each other ?

    Yup, there's a special PvP warzone called the mists in which 2 selected servers/worlds are pitted against each other in a campaign match with objectives and capturable locations, etc. The pairing up is on a rotation as well, so the other world you're facing changes regularly.

    Effectively they've managed to make a faction based game without having opposing factions, simply by using the separate servers as factions.

    I wish I could remember where the interview on The Mists was...

  • iStyleiStyle CopenhagenPosts: 40Member
    Originally posted by jondifool


    to me the most interesting bit was 3 kinds of end game! PvE and PvP is ofcouse included  as exspected but World vs World ?
    what is that ? Different servers fighting each other ?

    Yeah, they said in another interview that there's a place called "the mists" which will feature large PvP battles with more than 100 players on each side, where you can capture outposts, hunt down caravans with siege material, etc etc. It'd likely be server vs server based, so I think they're referring to that.

  • shadow050shadow050 Severna Park, MDPosts: 18Member
    Originally posted by iStyle

    Originally posted by jondifool


    to me the most interesting bit was 3 kinds of end game! PvE and PvP is ofcouse included  as exspected but World vs World ?
    what is that ? Different servers fighting each other ?

    Yeah, they said in another interview that there's a place called "the mists" which will feature large PvP battles with more than 100 players on each side, where you can capture outposts, hunt down caravans with siege material, etc etc. It'd likely be server vs server based, so I think they're referring to that.

     

    So its basically like AV from WoW? (Sorry for the wow reference :P).

  • doragon86doragon86 Boston, MAPosts: 589Member

    I'm glad they've kept endgame heavily on their minds. It sounds promising.

    "For the Angel of Death spread his wings on the blast,
    And breathed in the face of the foe as he passed:
    And the eyes of the sleepers waxed deadly and chill,
    And their hearts but once heaved, and for ever grew still!"
    ~Lord George Gordon Byron

  • LydonLydon Cape TownPosts: 2,913Member Uncommon
    Originally posted by shadow050

    Originally posted by iStyle

    Originally posted by jondifool


    to me the most interesting bit was 3 kinds of end game! PvE and PvP is ofcouse included  as exspected but World vs World ?
    what is that ? Different servers fighting each other ?

    Yeah, they said in another interview that there's a place called "the mists" which will feature large PvP battles with more than 100 players on each side, where you can capture outposts, hunt down caravans with siege material, etc etc. It'd likely be server vs server based, so I think they're referring to that.

     

    So its basically like AV from WoW? (Sorry for the wow reference :P).

    Sort of, except on a much larger scale and anyone of any level can jump in and help effectively.

    image
  • shadow050shadow050 Severna Park, MDPosts: 18Member
    Originally posted by Lydon

    Originally posted by shadow050

    Originally posted by iStyle

    Originally posted by jondifool


    to me the most interesting bit was 3 kinds of end game! PvE and PvP is ofcouse included  as exspected but World vs World ?
    what is that ? Different servers fighting each other ?

    Yeah, they said in another interview that there's a place called "the mists" which will feature large PvP battles with more than 100 players on each side, where you can capture outposts, hunt down caravans with siege material, etc etc. It'd likely be server vs server based, so I think they're referring to that.

     

    So its basically like AV from WoW? (Sorry for the wow reference :P).

    Sort of, except on a much larger scale and anyone of any level can jump in and help effectively.

    I like that any level can join to help, kinda like Warhammer. Has there been a released level cap, or is it gonna be 20 again :P

  • illyanaillyana quezon cityPosts: 614Member

    does this mean my beloved 5-armor parts mechanic is removed and we will hav a 1-piece armor?
    i really like the way that we can interchange armor parts from other sets in GW1 to create a unique look

    image
    Have fun storming the castle! - Miracle Max

  • XNEOXNEO MaracaiboPosts: 11Member

    Yeahhh thx MMORPG.com and Arenanet for this Interview :D, it answer a lot of things =D

    www.cmaxride.com

  • shadow050shadow050 Severna Park, MDPosts: 18Member
    Originally posted by illyana


    does this mean my beloved 5-armor parts mechanic is removed and we will hav a 1-piece armor?

    i really like the way that we can interchange armor parts from other sets in GW1 to create a unique look

     

    It sounds like they are just doing what other games have been doing, where tanking type classes wear plate, dps wears chain - cloth and the healer wears most likely cloth. I would bet money that a one piece of armor system is what they are doing. Just wouldnt work as well imo. In GW1 the armor was unique to each class, the style and everything, but with the new races they cant use the same templates so they have to make different styles. Thats what i got from the article.

  • iStyleiStyle CopenhagenPosts: 40Member
    Originally posted by shadow050

    Originally posted by Lydon

    Originally posted by shadow050

    Originally posted by iStyle

    Originally posted by jondifool


    to me the most interesting bit was 3 kinds of end game! PvE and PvP is ofcouse included  as exspected but World vs World ?
    what is that ? Different servers fighting each other ?

    Yeah, they said in another interview that there's a place called "the mists" which will feature large PvP battles with more than 100 players on each side, where you can capture outposts, hunt down caravans with siege material, etc etc. It'd likely be server vs server based, so I think they're referring to that.

     

    So its basically like AV from WoW? (Sorry for the wow reference :P).

    Sort of, except on a much larger scale and anyone of any level can jump in and help effectively.

    I like that any level can join to help, kinda like Warhammer. Has there been a released level cap, or is it gonna be 20 again :P

    They won't answer most gameplay questions now, but they said that it'll likely be much higher or even non-existant.

  • illyanaillyana quezon cityPosts: 614Member

    [quote]Originally posted by shadow050
     
    It sounds like they are just doing what other games have been doing, where tanking type classes wear plate, dps wears chain - cloth and the healer wears most likely cloth. I would bet money that a one piece of armor system is what they are doing. Just wouldnt work as well imo. In GW1 the armor was unique to each class, the style and everything, but with the new races they cant use the same templates so they have to make different styles. Thats what i got from the article.[/b][/quote]

    yeah thats how i read it too. ive been wondering how armor will work in GW2 since they announced the 5 races. thatll mean they need tons & tons of armor art for each profession, each sex, each race. not to mention starter, basic and elite armors.

    the reason why i dont like this is im playing DDO and i hate hate hate their 1-piece armor system. or probably juz cuz their armors really look uuggghh-ly.

    i still have faith that anet will not fail in the armor art dept ^_^

    image
    Have fun storming the castle! - Miracle Max

  • ElikalElikal ValhallaPosts: 8,063Member

    Tbh, I think no game was ever of so little interest to be from all the mayor MMO titles than Guild Wars. First, playing a few weeks, I had the feeling to be in a juvenile's porn forum. At least on the German servers I never had seen such a bunch of immature people, and my guess is, it comes with the F2P. The level of behavior really dropped to an all time low. Then, the game itself was nice, but really did not catch me. The idea to be lost in instances all for myself all the time was more than boring.

    I read this with mild interest only. Less instancing sounds good, but still F2P always attracts the worst crowd. We'll see.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

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