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So I pre-ordered this game, jumped in, and was having a blast. The setting was new and the game seemed to let you take your character any way you wanted. I soon realised that it really doesn't.
The game is quest based...like 98% of most MMOs released lately. If you plan on leveling, you are going to be running quests to level up. There is no sense of freedom when you HAVE to run these quests to level up. This means that pure crafters, while they can level by crafting, will take much much longer than someone questing.
95% of these quests are also soloable. There is no purpose to group up with Joe Blow and Fancy Nancy because they can just as easily complete any quest on their own. I came into this game hoping I would be joining full groups and running missions ala SWG, but I was horribly wrong. It is just a bunch of hobo's running around town to town doing their own thing with no need for social interaction. This makes those who want to play support roles or healers pretty much useless unless you PvP, or maybe until much later levels.
Why is it so hard for MMOs that come out to cater to both the crowd who WANTS to group and the crowd to wants to solo? How hard would it have been to insert a mission system that allows groups to go out and raid warehouses or hunt groups of mutants or mutated animals roaming the wasteland? Now I haven't played past S1 but I haven't heard of any such systems in S2+. Also, if they were, why are they not implemented in S1? Do devs these days think grouping and/or raiding is only for max-leveled players?