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At E3 2009, MMORPG.com had a chance to sit down and play Global Agenda. The MMOFPS from Hi-Rez Studios in Atlanta makes great use of the Unreal 3 Engine and compares favorably with some classic shooters. Plus, it's an MMO. We also talked to Executive Producer Todd Harris on camera about the game.
Global Agenda pulls off hands-to-hand combat beautifully.
My Assault character had this absurd electric battle axe. It looked awesome and at first, it seemed pretty useless. But as I got more comfortable with the game, it became an amazing tool, powered by the tight maps.
In one area, we were having a firefight back and forth on a walkway, with one solid wall and one side open to the air. At first, both sides dug in and just lobbed rockets and bullets back and forth. It was a stalemate.
At least, until I broke out the battle axe.
Read the preview here.
Watch the interview here.
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios