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A decade ago, MMOs made the transition to 3D. Dozens of games have followed, but for some reason, while the poly-counts have grown, animation has remained largely stagnate. In this week's column, Dana Massey wonders why MMOs don't make games move as good as they look.
Truth is, in most games, I see very little difference between the animation standards of EverQuest and any “next generation” game on the market.
Stabbed in chest? Your toon clutches his chest and falls over.
Eaten by dragon? You got it. He grabs that chest and falls over.
Shot in face by a gun totting penguin man? Grab chest and fall over.
Fall off a cliff to your fiery death in a pit of lava? Land feet first, hesitate a moment, then grab the chest and fall over.
Read it all here.
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios