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In a rare charitable moment I decided to screenshot some images to showcase the draw distance in DFO. Some seem to believe the draw distance in DFO is quite poor, which completely baffles me. I believe these pictures should indicate otherwise. Clearly the terrain draw distance is MMO-average, but the player/mob draw distance is far superior to most single-player games. I simply do not know how it could be improved when I strain to see what appear to be anorexic ants on my 22", can tell if they are mounted, if they are fighting, casting spells, crouching, etc. There is never any sudden appearance of a player or a terrain feature (except grass) short of the typical draw distance as occassionally experiencd in many other MMOs.
These screenshots were captured with an EVGA 9800 GTX+ at 1680x1050 resolution. The in-game settings were all lowered as far as possible, with shadows turned off, AA turned off, and every texture set to low. This game looks much different (in my opinion far better) with shadows turned on. I reduced the file sizes to 7/10 .jpg in Photoshop so they would retain most of their clarity while still being a reasonable size to download.
Longest View (~100 meters). Note: If you look carefully you'll notice there are several players barely visible. I could have actually moved a bit further away and the players would have continued to show up, but the terrain prevented me from doing so.
Long View (~75 meters).
Medium View (~25 meters).
Short View (~10 meters).
Very Short View (0 meters).
Forest Island (high elevation).
Forest Island (low elevation).
Note: Unfortunately, it seems photo bucket has seen fit to resize all of these screenshots down to nearly half of their original size. As a result, most players are quite difficult to see, but if you zoom in you can still make them out just barely. The originals are in much higher resolution as well.
"Love is a snowmobile racing across the tundra and then suddenly it flips over, pinning you underneath. At night, the ice weasels come."