It looks like you're new here. If you want to get involved, click one of these buttons!
Introduction: 2063 the world is a remarkably different place. Once great governments are puppets to 4 mega-corporations. The greed and powerlust of the mega corps allows them no alliance, but all out war is not an option (I'm ignoring the lore that supports this).
Structure (ideally): Several major cities (localized shards) interconnected as a single world server. That is Seattle would be the local server for Seattle, Paris local to france and so on. So if you live in London and visit Seattle (in game), you would be transfered to the seattle server (although all current city maps would be stored in nearby servers). This is important because the maps are intended to be dynamic.
The world: Skill based featuring FFA PvP w/ full loot and perma death. The only thing that lessens the blow is the heir system. Your heir will inherit anything in the bank ( and house) and a portion of your skills, they also benefit with a greatly accelerated learning up to the highest previous mark (any of your players) for a skill. They will also gain trust and respect (2 distinct reputations) at an accelerated rate (up to the last character's levels).
Crafting: gear will be plentiful and mostly inexpensive. NPCs will offer inexpensive generalized goods, and crafter will offer a huge variety of specialized products. They'll be able to make lighter and more durable goods, goods that focus on different DMG types/resistances and armors/weapons that make detection harder. They will also be able to crank out several consumables and parts for bigger pieces. The most unique feature is that crafters will also have special bonuses and situational abilities for use in combat and missions. As a bonus, your heir will be able to advance their own skills while your active player is alive (yes they can handle manufacturing like ammo/consumables just not custom armors and weapons).
Things to do: It's a sandbox with a heavy RvR flavor. You can pick sides, switch sides, or start a rebelion. You'll start as a mercenary, taking missions from who ever. If/when you pick a side, each faction will have great rewards for those they respect and trust. The four mega-corps in designs and upgrades, the mercenaries will have better contracts. Guilds will be a bit different from standard games as well, they will be ladder ranked against the other guilds working for that faction. The influence/benefits that a top ranked guild will have is impressive. It will be a challenge to stay on top though, they will have to complete their guild missions successfully and other guilds can challenge them for rank. As competitive as all this is, the strength of the entire faction will be even more important than who's on top.
Why Secrecy: There will be a number of ways to work against your own faction or other factions that are best kept secret. You can steal resources (main form of gathering) from any faction's warehouses or designs from their factories. In most cases it is best to do this in secret. A faction that greatly distrusts you will send hitmen after you (NPCs and Bounty Hunters). Whichever faction you are in will be easier to get into (knowing layout, security, and what will be there) but it will also have the greatest penalties if you are caught. Factions will also have an issue if you sell their designs or product based on their designs on the black market. PKing will usually result in distrust (varies by area).
Kind of a general overview for all that length, but I hope it'll do for now.