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In anticipation of their developer chat on Saturday, the team at Masthead Studios has provided us with this interview on the year that just left, 2008 and the year ahead in 2009.
Can you tell us about the progress that was made in Earthrise’s development in 2008?
Last year was certainly the most productive year for our team and Earthrise, as we completed more work in 2008 than 2006 and 2007 combined. One of the reasons for this was that Masthead Studios has doubled in size over the course of the year, adding more members to the Earthrise family. We also worked hard to add more tools to the game engine which significantly boosted our team’s efficiency through easier object manipulation and more speed.
Through all of this hard work Earthrise became a real game and was no longer just a game design document consisting of engine, art and static objects in the world of Enterra. We finished working with game concepts and started to finalize the promised features. As we brought these concepts to life and began testing the game we started to see the fruits of our labor unfold; Earthrise has grown into a game that we can now enjoy and play from home!
When we announced Earthrise to the online community earlier this year, we received so much positive feedback that we felt even more confident that the game we were working on was one that many people had been waiting for.